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Game Mechanics Lootrun missions needs some balance.

Discussion in 'General Suggestions' started by DeVerge, Jan 14, 2025.

?

Do you think these missions should be changed?

  1. Yes

    80.0%
  2. No

    20.0%
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  1. DeVerge

    DeVerge Well-Known Adventurer HERO

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    Minecraft:
    Lootrun camps are great and fun, but some missions are underwhelming or straight useless.

    Porphyrophobia is completely useless. Blue beacons are rare(for some reason) after 7th challenge, so it's just a curse generator. It might be useful on a cleansing ritual run, but you better just do purple missions to get curses and pulls, rather than just making your run as hard as possible

    Equilibrium went from too op to too garbage. Even back then, it was a gamble, as you can get(almost) ANY boon, including underwhelming ones, like slow runners ones, or boons for getting enough purple/blue beacons, yet you'd have a chance to get madman/bad omen bonuses as well. Now you're just trading 6 curses for 3 underwhelming boons, runing your lr. Better get inner peace and pick madman/bad omen boons from blue beacons, rather than gamble for nothing.

    Jester’s Trick - why only flying chests? The reward is pretty small - getting a chance for +3 pull, when an aqua+purple(assuming you took a rainbow prior) is 8 pulls in total.

    Stasis - It's just useless. Why would you waste a challenge slot on this, when you can pick anything else?

    Chronokinesis - the patch is nice, but. Some caves have several chests, so if you took it along with Ultimate sacrifice - you will lose a boon. You can never take them together in Rodoroc camp, as you will always lose a boon in dragon cave. Or in eye gauntlet, as it takes some time to get all the eyes, wait for the door to open and then loot 3 chests.

    I don't expect all missions to be op, but some tweaks would work so you can try different runs with different combinations of missions, rather than just aiming at getting the same missions over and over.
     
    That_Chudley likes this.
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