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Game Mechanics Loot Pouch (solution to inventory space)

Discussion in 'General Suggestions' started by Spaghetti Man, Jun 23, 2026 at 10:00 PM.

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Yea or Nay?

  1. Yea

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  2. Nay

    0 vote(s)
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  3. Gay

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  1. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    Minecraft:
    Okay, so I know that there's a sort of meme stigma of adding more "pouches" since we have several already, but I do think there is (and has been for many years) a genuine problem with inventory space in Wynncraft. This isn't much of an issue when you just start out in Wynncraft, but as you progress you quickly realize that you'll almost never have enough space to carry all your loot, even when it's literally only from one single cave, and the only solution to this problem is abusing pet stashing, which itself is not only a different problem entirely but also irritating to do because of how stashing works.

    That being said, I do think it's reasonable and even, dare I say, good for things like runes, potions, and other consumables to take up limited inventory space.
    I know this sounds hypocritical coming from me, considering I'm the guy who always points out how much Wynncraft hates player convenience; but firstly, it's all about the intent, why it's done, and how it's used; and secondly, I do think it actually adds a level of inventorial strategy to the game.
    Or at least, it would if Wynncraft had a similar amount of inventory to something like Diablo. But it doesn't.

    That brings us to my idea: a "loot pouch". This would work the same way as emerald pouches, as you would find them as loot or could trade them on the market, and they have multiple tiers offering more space. The difference of course being that instead of emeralds, it can hold unidentified loot and common (white) gear. When you shift-click such loot from a chest or pick it up off the ground, it goes right into the pouch.

    When you go to the Item Identifier, you can right click the pouch to pick and choose what to put onto the identifying menu, or shift-click the pouch to quickly dump items onto the menu (dumping in order by Unique > Rare > Legendary > Fabled > Mythic).
    And while you cannot directly put identified items into the pouch, identifying the items from the pouch puts them back in so that you can easily and quickly sell them at the Blacksmith. Just like the Identifier, you can right click the pouch to pick and choose items, or shift-click to dump the pouch in order of Common > Unique > Rare > Legendary > Fabled. Mythics won't get dumped in this method.

    What do you guys think?