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Guilds Limited Amount Of Territories - 79 Supporters

Discussion in 'General Suggestions' started by Ezuro, Oct 7, 2015.

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Do you like this suggestion?

  1. Yes

    80 vote(s)
    78.4%
  2. No

    22 vote(s)
    21.6%
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  1. blankman

    blankman Wynncraft Boomer VIP+

    Messages:
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    Minecraft:
    lOther have more, higher level people with craptons of time for nothing but the guild.
     
  2. Wi1bur

    Wi1bur Legendary Adventurer

    Messages:
    181
    Likes Received:
    75
    Trophy Points:
    37
    Guild:
    We have some high-level people, but not enough of them and not enough time between us for defense and attacking. We aren't a bunch of low-levels, we have some strong people. But there aren't enough people in the guild for it to properly function.
    ________________________________
    What about when a few guilds get so powerful the others have almost no chance? That's not fair. Nothing is perfectly fair, but it could be more balanced than this.
     
    Ezuro likes this.
  3. FlamingPinecone

    FlamingPinecone infinite lava source VIP

    Messages:
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    Guild:
    Minecraft:
    Personally, I think this would make matters worse. Here's why:
    Currently, if the map was controlled by one guild, the players in the guild would be overwhelmed with attacks on their territories so that smaller guilds would be able to take control of an area, focus their emeralds into defending that one area, and level up a lot, allowing for them to rise to power.
    If that was implemented, then 5-7 large guilds would own the map, however their players and emeralds would be more concentrated, making it extremely hard for smaller guilds to conquer territory and level up.
     
    Dar-krusos and Drew1011 like this.
  4. Drew1011

    Drew1011 Former Viceroy of the Foxes / Reviver of Kingdoms HERO

    Messages:
    1,577
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    3,617
    Trophy Points:
    164
    Guild:
    Minecraft:
    This guy gets it
     
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