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Guilds Limited Amount Of Territories - 79 Supporters

Discussion in 'General Suggestions' started by Ezuro, Oct 7, 2015.

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Do you like this suggestion?

  1. Yes

    80 vote(s)
    78.4%
  2. No

    22 vote(s)
    21.6%
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  1. Ascended Kitten

    Ascended Kitten Her Imperial Majesty HERO

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    I totally agree.
    Lets color the re-color the provinces of Wynn!
     
  2. thatswhatido

    thatswhatido Jake HERO

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    Also how about some territory ranges like if a big guild is level 45 it can take territory's from troms and nesaak but can't touch stuff like nemract and detlas
     
  3. roboblock93

    roboblock93 its a me VIP+

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    This thread is scaring me. I can almost sense a war stirring up...
     
  4. 3zPz

    3zPz Historical Leader [UEZ] VIP

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    That means smaller guilds can't catch up as bigger guilds always level faster. Good idea tho.
    ________________________________
    With Ezura's idea it would be 15 :P Also, noob guilds (we r a nub guild. 2months old :( )can't defend or take as much. Their offense is probably worse too. Not only that don't you guys own like 12 territories? Surely TNA and Fuq don't want to retake everything back every morning, sometimes it might get boring especially if Gavel comes out.


    No flame Pls.

    Also, its pretty much HoL, Fuq and TNA on the no side. (only Counting the guilds that DO war)
     
    Last edited: Oct 16, 2015
  5. Ferne

    Ferne Lead Strategist and Nice Plant [UEZ]

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    It's a good idea, I'm surprised no one had thought of it beforehand. However, allowing every guild only, like, three territories, regardless of what they are, would really lower the whole domination dynamic.
    Though I also really like the total map reset after x amount of time.
     
  6. Drew1011

    Drew1011 Former Viceroy of the Foxes / Reviver of Kingdoms HERO

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    It has been suggested before, and each time it has been shot down. Ezura is the first one to actually make a thread like this since the forum wipe.
     
  7. 3zPz

    3zPz Historical Leader [UEZ] VIP

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    Side Idea: When the map resets, it will be auto defended with the mobs near the areas level. For example, jungle gets lv50-70 and deltas gets 10-30 etc.
     
  8. TrystanX

    TrystanX He Always Wynn's No Matter What!

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    What are flame wars?
     
  9. TheHasax

    TheHasax YouTuber and 3D rendere VIP+

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    I think you are forgetting what this is. Guilds, not clans.
    Clans are different where you limit things and put rules up to work around other problems.
    Guilds aren't like that. Guilds are bigger, so when there is one guild that is big enough, it takes control over the rest.
    Guilds are about power and what they can do for the land, while clans are more small clusters of people doing stuff.
    Guild don't have limitations because it doesn't make sense, while clans goes by natural rules because they don't have power.
    Because there are so many 'guilds' in wynncraft, it would make more sense to change it to a clan system, since normally there aren't many guilds even in a fantasy world because making one is very difficult.
    Clans would make more sense.
     
    Drew1011 likes this.
  10. yosteric5

    yosteric5 The Builder of walls VIP+

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    I over all love this idea because its unfair to the rest of the community if 1 or 2 guilds owns the entire map that ruins the fun for the smaller guilds.
     
    McMasterx, PingasGaming and Ezuro like this.
  11. PingasGaming

    PingasGaming The Pingas Master

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    I have to agree with you. I think guilds shouldnt be about having power and being the best, I think that the purpose of guilds should be to have fun and be with other people. I would much rather see 15 smaller guilds have fun than just 1/2 big ones.
     
  12. Nnnnnnn

    Nnnnnnn Legendary Adventurer VIP+

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    jkjk




    Edit: +1 Supporter
    ________________________________
    When two or more people argue for a long period of time about a subject and get really into it
     
  13. McMasterx

    McMasterx ༼ つ ◕_◕ ༽つ Valar MorGavelis HERO

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    @Drew1011 Ezura's idea is to initially start with 10 possible territories, then every 5 levels another is granted to the guild, at lvl 50 the guild can take over 20 territories.
     
  14. TheHasax

    TheHasax YouTuber and 3D rendere VIP+

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    If yo want to change it so it's fun for smaller guilds too then you should change the system majorly.
    The idea with guilds is a novel idea, but in practice, it doesn't work the way you want it.
    I would recommend to remove the system and replace it with something more fitting the wishes of people.
     
  15. 13threemc

    13threemc vote kanye 2020 HERO

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    honestly guys the limiter really isn't as bad as your making it out to be, 18-20 territory's for the higher level guilds seems pretty damn good to me, and i rather like the idea of actual strategy in guild wars, its rather boring atm.
     
  16. 3zPz

    3zPz Historical Leader [UEZ] VIP

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    I think the limit should be increased a bit tho. Like 5 to start 1 every 2 levels.
     
  17. Wi1bur

    Wi1bur Legendary Adventurer

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    Yes please! I need this in my life.
     
  18. sjuka_legogubbar

    sjuka_legogubbar Well-Known Adventurer VIP+

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    A negative thing: Strong people can easy create their own guilds and create a huge alliance between them and a top guild, the same 'problem' as today can easy occur again. Just that 10 different guilds are ready to take back if someone attacks their ally.
    I can not hate it, but also i cant like it since im in a successfull guild. +1.
     
    roboblock93 likes this.
  19. Ferne

    Ferne Lead Strategist and Nice Plant [UEZ]

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    Wait, are you implying you get five more territories per level?
     
  20. Wi1bur

    Wi1bur Legendary Adventurer

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    This thread.
    ________________________________
    Excuse me, I have been working really hard with my guild, CreeperIndustries, to get XP and loot so we can claim territories. We finally raid the Maltic Coast and win. We keep this territory for less than ten minutes.
    After days of grinding for my guild and contributing emeralds to buy mobs, we have all that effort and all those emeralds wasted on a low-level territory we kept for less than ten minutes. We have raided similar territories and kept then for at most twenty minutes.
    Don't think that we don't work hard just because we aren't as powerful as you. There are so many big guilds that have massive amounts of members so someone is almost always active and no one else can take territory. We try our best and work hard grinding mobs for hours nonstop, but in the end it makes no real difference. The big guilds always win, and always will until the amount of territory they can have is restricted.
     
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