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Info Item Team Thread - Item/ingredient/major Id Changes, Updates & More

Discussion in 'Wynncraft' started by Selvut283, Jun 2, 2020.

  1. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time Staff Member Moderator ♪ Music Item Team HERO GM

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    Item Team Logo.png
    Moved again?


    Hey all, this is once again a new Item Team thread. We're a branch of the Wynncraft content team that creates and modifies the gear you wear, the ingredients you craft with, and occasionally deal with sharpening gameplay mechanics! We're a part of the team that tries to be transparent about our activities and what we do regarding items, since it directly affects everyone's play experience.



    [Latest Update: June 2nd, 2020]

    Some sad news- @Major_Lue and @jptheflip have decided to take their leave of the item team. There's no bad blood, they just decided it was their time to go. Major in particular left wishing the CT luck and expressing excitement at getting to see the next update as a community member. We're sad to see them go, Major for having blitzed out ingredients like nobody's business in the eco update and jp for having had some really great contributions, meme and otherwise, and we wish them well, but this brings us to our next bulletin quite neatly!



    [Item Team Application Status: Open]

    Applications to Item Team and other branches of the content team are HERE!

    Item Team applications are currently open to the public! We will be accepting applicants for trial and reviewing old applications over the next upcoming time.

    Sharing your answers to the application questions anywhere whether public or private is grounds for a permanent ban.

    If you don’t receive a response to your application after 3 months while apps are open feel free to submit another. Don't spam them, though!

    There will be pertinent attachments here relating to the questions. Pay attention while submitting your applications!

    Tophet
    Lv 85 Leggings
    Snowgrip Shards
    Level 88, Tier 2
    Weaponsmithing, Woodworking
    +1 mana steal
    +7 to 10% water damage
    -7 to -5% spell damage
    -15 to -10% water defense
    -96 durability
    +16 intelligence requirement

    [Weekly Discussions List & News]

    Life sure does get in the way a lot when it comes to volunteer work.

    Weekly discussions, despite our want to create community drive and conversation regarding items and the aspects of the system, ended up becoming not very weekly. For those unaware of what Weekly Discussions are, they're broad questions and topics posed to the community at large that the item team will actively participate and respond in. The discussions are normally closed after a week, but may be extended if interest persists. You can suggest weekly discussion topics as well, and the list of Weekly Discussions is below.

    (27/09/2019) Master Hive Armour

    (04/10/2019) Set Item Changes

    (11/10/2019) Tiers and Mana

    (27/12/2019) Shaman Mythic Reliks

    (10/01/2020) Mythic Boots

    (24/01/2020) Ingredient Discussion

    (07/02/2020) Build Terminology



    [Meet The Team!]

    Here's a list of current item team members. You'll find us on the discord, forums, and ingame!

    @Selvut283 (Kit Kalori#3671)

    @Altakar (Altakar#0250)

    @Xavi (Xavier#3143)

    @xSuper_Jx (xSuper_Jx#6726)

    -

    -
     
    FirefoxITA, Cqspar, Vendenar and 22 others like this.
  2. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time Staff Member Moderator ♪ Music Item Team HERO GM

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    [Item Changelog]

    Here, you’ll find upcoming item changes prior to them being released to the game. This is to give you time to prepare for changes if they affect you. You'll also find old archived changes that are already live.

    As releases are not concrete, there is no ETA for these or any other changes!

    Logs:
    [Live] (April 19th, 2020) Endgame Armour Revamp Part 1
    NOTE: Includes various other changes. For more information see HERE.

    [Live] (January 10th, 2020) Item Changelog (10/01/2020)
    Includes Mythic Relik + Boots changes.

    [Live] (December 20th, 2019) Raw Melee Changes + Misc.

    [Live] (December 15th, 2019) Hive Division/Heavy Melee Pt. 2

    [Live] (December 12th, 2019) Heavy Melee/Morph Rework

    [Live] (December 5th, 2019) Compiled Changelog (1.18 -> 1.19 Release)
    Comments: This is a compiled list of changed from the final version of 1.18 to 1.19's release. This includes the mythic, master hive, endgame weapons, lifesteal, SS/VF/SF base damage adjustments, skill points, and attack tier changes. As such, old changelogs have been deprecated. They will instead link to this Pastebin before expiring in a week.

    [Live] (September 20th, 2019) Set Item & Set Bonus Changes


    [Major ID Changelog]

    Here you’ll find upcoming major identification changes prior to them being released to the game.

    These will not be present in a pastebin like item/ingredient changelogs, but rather in the spoiler below!

    Misc. Changes
    - Added numerical information to Major IDs that were missing it. This affects Plague, Sorcery, Calvalryman, Taunt, Entropy, Hawkeye
    - Updated wording of some major IDs. This affects Lightweight, Madness, Taunt

    Hawkeye
    - Damage per arrow decreased to 100%, from 140%

    Greed
    - Heal reduced to 15%, from 20%

    Plague
    - AoE increased to 10, from 8
    - Poison increased to 80%, from 70%

    Heart of the Pack
    - Heal increased to 35%, from 30%

    Saviour's Sacrifice
    - Bonus damage/defence increased to 50%, from 30%
    - Health threshold increased to 50%, from 30%

    Madness
    - Cast time decreased to 3 seconds, from 10 seconds
     
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time Staff Member Moderator ♪ Music Item Team HERO GM

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    [Ingredient Changelog]

    Here, you’ll find upcoming ingredient changes prior to them being released to the game. This is to give you time to prepare for changes if they affect you. You'll also find old archived changes that are already live.

    As releases are not concrete, there is no ETA for these or any other changes!

    Logs:
    [Live] (January 7th, 2020) Loot Quality Reductions

    [Live] (December 11th, 2019) Durability Changes (+1.19 Release)

    [Running Logs]

    As changes are made, and before they're added to the pastebin for the full pushed changelog, they'll show up here, in no particular order. Feel free to browse and give feedback on the changes- who knows, if enough people respond to something we might rethink the change! This section will be cleared out each time a changelog is released.

    Renda Langit:

    Health: 175 -> 230

    Speed: 11 -> 12
    [Small change. Does ANYONE use this...?]

    Tisaun's Honour:

    Melee Damage: 8 -> 6
    Speed: -5 -> 0
    [We noticed that Tisaun's other items didn't have negatives, so it matches now.]

    Tisaun's Valor:

    Health: 3550 -> 3250

    Strength Req: 35 -> 45
    Defense Req: 35 -> 55

    Strength: 13 -> 15
    Defense: 7 -> 10
    XP Bonus: 0 -> 20
    Spell Damage: 15 -> 0
    Thorns: 10 -> 0
    Attack Tier: 0 -> 1
    [...oh boy.]

    Gale's Sight:

    Earth Defense: -140 -> 0
    Thunder Defense: 70 -> 140

    Dexterity Req: 20 -> 0
    Agility Req: 65 -> 60

    Dexterity: 5 -> 7
    Reflection: 15 -> 30
    Thunder Damage: 5 -> 0
    Thunder Defense: 10 -> 0
    Air Damage: 10 -> 25
    Jump Height: 0 -> 2
    Spell Cost 2 Raw: 0 -> -3
    [...oh gosh.]

    Ensa's Faith:

    Thunder Defense: -60 -> 0
    Water Defense: 40 -> 60
    Fire Defense: 0 -> -30

    Mana Regen: 0 -> 1
    XP Bonus: 11 -> 10
    Reflection: 11 -> 10
    Soul Point Regen: 11 -> 15
    [...oh god.]

    Cerid's Ingenuity:

    Air Defense: 0 -> 30

    Intelligence Req: 20 -> 15

    Spell Damage: 20 -> 0
    Health: 170 -> 0
    Fire Damage: 10 -> 23
    Water Damage: 10 -> 23
    Thunder Defense: -15 -> -18
    Earth Defense: -15 -> -23
    [...oh man.]

    Ohms' Rage:

    Health: 440
    Thunder Defense: 50
    Air Defense: 20

    Level: 52
    Dexterity Req: 40

    Melee Damage: 30%
    Mana Regen: -1
    Mana Steal: -1
    Thunder Damage: 30%
    Water Defense: -45%
    Earth Defense: -55%
    Spell Cost % 2: -20%
    Spell Cost % 3: -15%
    [Enough changed that the whole item needed a display. Also, each of these unobtainable items, as well as Rycar's Elation and Remikas' Authority, will be droppable next item patch. You'll find them dropped from dungeons- which is to say, the item rain when you beat one, not from tokens.]

    Darkiron Aegis:

    Raw Melee: 2000 -> 1500

    Cracklers:

    Raw Melee: 1450 -> 700

    Cinderchain:

    Raw Melee: 800 -> 525

    Darksteel Full Helm:

    Strength Points: 0 -> 10
    Raw Melee: 2200 -> 2400

    Shaggy Boots:

    Attack Speed: -6 -> -10
    Thunder Damage: 40 -> 31
    Spell Cost Raw 2: 0 -> 1

    Struggle:

    0 -> 2 Powder Slots

    Dexterity Points: 0 -> 10
    Intelligence Points: -10 -> 0
    Mana Steal: 0 -> 2
    Water Damage: -24 -> -23 [Ventus Tail strikes back...]
    Thunder Damage: 35 -> 31

    Writhing Growth:

    Poison: 0 -> 998

    Blind Thrust:

    Earth Damage: 45 -> 31
    Spell Cost 3 Raw: 1 -> 0

    Earth Breaker:

    Life Steal: 0 -> 220
    Attack Speed: -6 -> -10
    Fire Damage: 40 -> 31

    [There's your Heavy Melee corner. Most of these were rebalanced to better fit their roles, become a tad less overbearing in some cases, or to have better power scaling.]

    Freedom:

    Neutral Damage: 1-1 --> 0-0
    Earth Damage: 130-146 -> 124-140
    Thunder Damage: 60-216 -> 54-210
    Water Damage: 100-176 -> 94-170
    Fire Damage: 115-161 -> 109-->155
    Air Damage: 85-191 -> 79-185
    [We all saw this one coming...]

    Stratiformis:

    Agility Req: 120 -> 115

    Agility: 20 -> 25
    Spell Damage: 8 -> 12
    Melee Damage: 8 -> 12
    Health: -3000 -> -2000
    [Oh, "Buff Strati"? Sure.]

    Spring:

    Neutral Damage: 260-430 -> 200-280
    Water Damage: 180-270 -> 270-450

    Strength Points: 0 -> 20
    Dexterity Points: -40 -> -50
    Water Damage: 20 -> 30
    Thunder Damage: -50 -> -30
    [Crafted Spring? I hardly know 'er.]

    Divzer:

    Life Steal: 973 -> 803
    Mana Steal: 6 -> 4
    [Blame Atlas and other sundry heavy melee items. I do, at least.]

    Ignis:

    Health Regen: 100 -> 60
    [With the regen changes, it was a bit too good.]

    Grandmother:

    Neutral Damage: 245-375 -> 200-335
    [A bit too powerful after the regen buff, but if we upped the regen it'd be hurt too much.]

    Warp:

    Health Regen Raw: -400 -> -600
    [A bit too easy to counter it right now. There's all the Mythic changes.]

    The Evolved:

    FAST -> VERY FAST attack speed

    Raw Melee: 0 -> 775
    Spell Cost % 1: -30 -> 0
    Spell Cost Raw 1: 0 -> -4
    [Hi, bread.]

    Infilak:

    Speed: 0 -> 10
    Exploding: 77 -> 99
    Raw Melee: 0 -> 231
    [Explode better.]

    Skien's Paranoia:

    Neutral Damage: 64-85 -> 65-85

    Reflection: 8 -> 25
    Thorns: 8 -> 40
    Health Bonus: 450 -> 475
    [I never hear about it but it's surprisingly solid. Just needed a couple small touch-ups.]

    Grip of the Land:

    Health Regen: 65 -> 75
    [Grumble, grumble.]

    Exhaustion:

    Defense Req: 90 -> 70
    [A bit too restrictive.]

    Adder Stone:

    Strength Req: 55 -> 30
    Intelligence Req: 55 -> 40

    XP Bonus: 4 -> 10
    Speed: -10 -> -5
    Health Regen Raw: 38 -> 80
    Thunder Damage: -6 -> -8
    [Yeah, this did need some more power to it, didn't it?]

    Harmony:

    1 -> 2 Powder Slots

    Earth Defense: 70 -> 180
    Thunder Defense: 70 -> 180
    Water Defense: 70 -> 180
    Fire Defense: 70 -> 180

    Agility Points: 7 -> 0
    Spell Damage: 18 -> 9
    Speed: 10 -> 18
    Soul Points: 15 -> 18
    Air Defense: 35 -> 45
    [How special.]

    Fallbreakers:

    Earth Defense: 0 -> 90
    Thunder Defense: 0 -> 100
    Water Defense: 0 -> 110
    Fire Defense: 0 -> 120
    Air Defense: 0 -> 80

    Reflection: 0 -> 15
    Health Regen Raw: 110 -> 195
    Water Defense: 10 -> 15
    Thunder Defense: 10 -> 20
    Earth Defense: 10 -> 25
    Air Defense: 10 -> 30
    [Break everything except falls. It's rare- can't have a Major ID.]

    Efteling:

    Mana Regen: -6 -> -5
    Spell Damage: 40 -> 30
    Raw Spell: 0 -> 200
    [What a rollercoaster ride heavy spell is turning out to be.]

    Ehoole Drakeskin:

    Raw Spell: 210 -> 275
    [Needed some more oomph.]

    Wooly Long Johns:

    Water Defense: 175 -> 190
    Air Defense: 175 -> 190

    Health Regen Raw: 145 -> 190
    [Now with approximately 9% more wool.]

    Albedo:

    Earth Defense: 65 -> 100
    Thunder Defense: 80 -> 125
    Water Defense: 80 -> 125
    Fire Defense: 65 -> 100
    Air Defense: 100 -> 150

    Agility Points: 5 -> 10
    Water Defense: 12 -> 18
    Thunder Defense: 12 -> 18
    Fire Defense: 10 -> 21
    Earth Defense: 10 -> 21
    [Reflect everything except falls. It's a helmet, after all.]

    Skyfloat:

    2 -> 4 Powder Slots

    Earth Defense: -100 -> -50
    Water Defense: -100 -> -150

    Strength Points: -10 -> 0
    Defense Points: 8 -> 12
    Mana Regen: 1 -> 2
    Health Regen Raw: 175 -> 230
    Jump Height: 0 -> 1
    [Like, yeah the other changes are nice, but we're all here for the jump height.]

    Skywatcher:

    Water Defense: 0 -> 50

    Health Regen: 0 -> -25
    Raw Spell: 0 -> 190
    Soul Points: 7 -> 12
    [Here's to ya, big bro.]

    Mistral:

    Mana Regen: 0 -> 1
    Air Damage: 9 -> 20
    [More oomph? Usually a good thing.]

    Ski Mask:

    Agility Points: 5 -> 0
    Intelligence Points: 5 -> 0
    Mana Regen: 2 -> 3
    Water Damage: 20 -> 25
    Air Damage: 20 -> 25
    [I'd make a joke about Third Eye having some competition, but hasn't Third Eye been out of the meta for ages now?]

    Soarfae:

    Air Damage: 30 -> 19
    Attack Tier: 0 -> 1
    [Oh boy.]

    Powder Snow:

    Health: 2425 -> 2000

    Raw Spell: 0 -> 205
    Water Damage: 18 -> 13
    Air Damage: 18 -> 13
    [This one's just a shift, I think.]

    Starglass:

    Thunder Defense: -100 -> -40
    Fire Defense: 0 -> -100
    Air Defense: 130 -> 140

    Defense Points: 0 -> 7
    Spell Damage: 25 -> 30
    Soul Points: 10 -> 15
    Water Damage: 10 -> 5
    Thunder Damage: -10 -> 0
    Fire Damage: 0 -> 15
    Air Defense: 10 -> 5
    [Another shift.]

    Wind Mimic:

    Fire Damage: 0 -> 20
    [Hot wind.]

    Ensa's Ideals:

    Health: 2900 -> 4000

    Intelligence Req: 35 -> 45
    Agility Req: 25 -> 40

    Health Regen: 25 -> 15
    Health Regen Raw: 150 -> 115
    Health: 0 -> 962
    [Boy, those ideals sure are gonna last a long time. Just gonna not look over in the direction of that bracelet over there and call good!]

    Virtuoso:

    Mana Regen: 2 -> 1
    Spell Damage: 34 -> 20
    Mana Steal: -6 -> -8
    [We all saw this one coming, huh?]

    Capricorn:

    Intelligence Points: 9 -> 12
    Agility Points: 10 -> 12
    [Somehow, Capri is getting left in the dust. Never thought I'd see the day.]

    Conduit of Spirit:

    Mana Regen: 0 -> 1
    Mana Steal: 4 -> 3
    Earth Damage: -20 -> 0
    [Somehow I feel like this spirit is getting uncomfortably physical. Call an exorcist.]

    Ex Nihilo:

    Water Defense: -150 -> -100
    Fire Defense: 0 -> -100

    Defense Points: 0 -> -15
    [Think it needed something like this.]

    September:

    Intelligence Points: -21 -> 0
    [Insert septembertrash.png here]

    Signal Flare:

    Water Defense: -150 -> -50

    Life Steal: 205 -> 235
    [Boom boom in the room.]

    Dizzy Spell:

    Life Steal: 280 -> 215
    Raw Melee: 350 -> 265
    Speed: 20 -> 16
    [Becoming the drunken master had too many benefits- the FCC said we were encouraging children to drink alcoholic beverages, so we had to nerf it.]

    Dionaea:

    Speed: 15 -> 0
    [Why does a Venus Flytrap even need walk speed?]

    Rodoroc's Guard:

    1 -> 2 Powder Slots

    Earth Defense: -80 -> 0
    Water Defense: -80 -> 0

    Defense Points: 4 -> 10
    Agility Points: 4 -> 10
    Speed: 7 -> 10
    [Guard better.]

    Achilles:

    Fire Defense: 0 -> 200
    Thunder Defense: 0 -> 200
    Air Defense: 0 -> 200

    Strength Req: 45 -> 40

    Defense Points: 7 -> 15
    Melee Damage: 15 -> 0
    Fire Damage: 10 -> 15
    Earth Damage: 10 -> 15
    [Come to think of it, Achilles had resistance to various things, not just one...]

    Ashen Helm:

    Intelligence Points: -5 -> 0
    Fire Damage: 7 -> 14
    Air Damage: 14 -> 22
    Thunder Damage: 7 -> 14
    [From the ashes, a somewhat improved product.]

    Nether's Reach:

    1 -> 2 Powder slots

    Water Defense: -150 -> -80

    Health Regen: 13 -> 20
    Raw Melee: 0 -> 235
    Life Steal: 240 -> 0
    [And no, I wasn't the one who suggested this one.]

    Calidade Mail:

    3 slots

    Health: 3000
    Thunder Defense: -80
    Fire Defense: -80
    Air Defense: -80

    Level: 97
    Dexterity Req: 55
    Defense Req: 50

    Dexterity Points: 5
    Defense Points: 4
    Agility Points: 6
    Melee Damage: 30
    Raw Melee: -154
    Spell Damage: -15
    Mana Steal: 1
    Speed: 15
    Attack Tier: 1
    Thunder Damage: 10
    Fire Damage: 10
    [Another rework, courtesy Xavier.]

    Barbarian:

    Raw Melee: 300 -> 380
    Sprint: 0 -> 9
    Air Damage: 12 -> 0
    Earth Damage: 12 -> 0
    [This is actually a really high amount of raw melee for one item- it's a tradeoff of the percent damage for the raw.]

    Azure Halo:

    Defense Points: 0 -> 8
    Sprint Regen: 0 -> 10
    Earth Damage: -33 -> -10
    Thunder Damage: -33 -> -10
    [Holy choir noises]

    Nuance:

    Spell Damage: 12 -> 22
    Sprint Regen: 0 -> 12
    [Wait, isn't this less nuanced now? More...direct?]

    Heat Sink:

    Defense Req: 50 -> 45
    Agility Req: 65 -> 55

    Life Steal: 365 -> 400
    Sprint Regen: 0 -> 10
    [This was physically painful to have suggested.]

    Wavedash:

    Mana Regen: 1 -> 2
    Speed: 10 -> 18
    Sprint: 0 -> -10
    Sprint Regen: 0 -> 18
    Water Damage: 8 -> 12
    Air Damage: 0 -> 8
    [Aggressive Shine noises]

    Cloudwalkers:

    Health: 1000 -> 0
    Thunder Defense: -80 -> 0
    Air Defense: 120 -> 100

    Speed: 18 -> 30
    Sprint: 0 -> 15
    Air Damage: 20 -> 30
    Air Defense: 15 -> 20
    [The clouds when they walk
    IDK I didn't make the item]

    Turbine Greaves:

    Defense Points: 0 -> 7
    Speed: 18 -> 20
    Sprint Regen: 0 -> 16
    [Small oomph. Not to be confused with oof.]

    Tailwind:

    Spell Damage: 0 -> 19
    Melee Damage: 0 -> 12
    Sprint Regen: 0 -> 16
    Mana Steal: 0 -> 2
    [This should get banned in competitive.]

    Bantisu's Approach:

    Health: 2500
    Earth Defense: 10
    Thunder Defense: 10
    Water Defense: 10
    Fire Defense: 10
    Air Defense: 80

    Level: 86

    Strength Points: 1
    Dexterity Points: 1
    Intelligence Points: 1
    Defense Points: 1
    Agility Points: 8
    Mana Regen: 1
    Mana Steal: 1
    Speed: 10
    Sprint: 10
    Sprint Regen: 10
    XP Bonus: 25
    Loot Bonus: 15
    Air Defense: 20
    [Another rework. Xavier said he wanted this to be a very "casual" item- not really meta, but nice for newer players to crutch on.]

    Dust Skaters:

    Raw Melee: 230 -> 350
    Sprint: 0 -> 12
    Sprint Regen: 0 -> 12
    [Yep.]

    Windshear:

    Earth Defense: -110 -> -30
    Water Defense: -100 -> 0
    Fire Defense: 0 -> -120

    Sprint Regen: 0 -> 12
    [Yeah, there's a variety of items that got sprinkled with sprint IDs...]

    Filter Mask:

    Speed: 25 -> 10
    Sprint Regen: 0 -> 20

    Dune Storm:

    Sprint: 0 -> 28

    Nephilim:

    Sprint: 0 -> 16

    Heroism:

    Sprint: 0 -> 10

    Nightvest:

    Sprint: 0 -> 10
    Sprint Regen: 0 -> 10

    Coat of Byakko:

    Sprint: 0 -> 10

    Sprintguard:

    Sprint: 0 -> 11
    Sprint Regen: 0 -> 11

    Canyon Strider:

    Sprint: 0 -> 15
    Sprint Regen: 0 -> 15

    Burnout:

    Sprint: 0 -> 16
    Sprint Regen: 0 -> -8
    [That's the last of the sprint changes for now. Might be more in the future, might not. We'll see.]

    Bear Mask:

    Health: 55 -> 72

    Strength Points: 2 -> 0
    Melee Damage: 4 -> 0
    Raw Melee: 4 -> 25

    Bear Body:

    Health: 75 -> 78

    Bear Set Bonus:

    from
    Melee Damage: 0,14
    Health: 0,30
    Raw Melee: 0,20

    to
    Melee Damage: 0,14
    Health: 0,75
    Raw Melee: 0,25
    [I want to hug a bear in real life. I don't know why.]

    Horse Mask:

    Health: 400 -> 405

    Horse Set Bonus:

    from
    XP Bonus: 0,10
    Speed: 0,20
    Melee Damage: 0,11
    Air Damage: 0,15
    Earth Damage: 0,15

    to
    XP Bonus: 0,25
    Speed: 0,17
    Sprint: 0,25
    Sprint Regen: 0,50
    Melee Damage: 0,11
    Air Damage: 0,15
    Earth Damage: 0,15
    [Neigh.]

    Snow Set Bonus:

    from
    Health Regen: 0,-10,-20,-35
    Spell Damage: 0,4,12,28
    Mana Regen: 0,1,2,4
    Reflection: 0,10,30,70
    Thorns: 0,8,24,55

    to
    Health Regen: 0,-10,-20,-30
    Spell Damage: 0,6,14,30
    Mana Regen: 0,1,2,4
    Reflection: 0,10,35,75
    Thorns: 0,8,24,70
    [Small buffs to damage and regen effects. Overall it was fine, really- just needed a BIT more.]

    Goblin Hood:

    1 -> 2 Powder slots

    Speed: 0 -> 8

    Goblin Cloak:

    Strength Req: 25 -> 30
    Dexterity Req: 25 -> 30

    Loot Bonus: 10 -> 15

    Goblin Set Bonus:

    from
    Life Steal: 0,22,51
    Mana Steal: 0,0,2
    Melee Damage: -6,-12,-23
    Spell Damage: -6,-12,-23
    Raw Melee: 10,45,105
    Raw Spell: 15,55,130

    to
    Life Steal: 0,30,90
    Mana Steal: 0,0,2
    Melee Damage: -5,-13,-33
    Spell Damage: -5,-13,-33
    Raw Melee: 25,70,105
    Raw Spell: 27,55,160
    Attack Tier: 0,0,1
    [Yep. It's getting an attack tier.]

    Ghostly Set Bonus:

    from
    Mana Regen: 0,-1,-2,-3
    Mana Steal: 0,2,4,6
    Raw Spell: 0,35,100,195
    Thunder Damage: 0,5,10,25
    Water Damage: 0,5,10,25
    Earth Damage: 0,-34,-67,-100

    to
    Mana Regen: 0,-1,-2,-3
    Mana Steal: 0,2,4,6
    Raw Spell: 0,40,115,230
    Thunder Damage: 0,5,10,32
    Water Damage: 0,5,10,32
    Earth Damage: 0,-34,-67,-100
    Attack Tier: 0,0,0,-2
    [This change was physically painful to do. Not cause of the damage buffs, but the -attack tier crutch.]

    Elf Cap:

    Health: 625 -> 640

    Elf Shoes:

    Health: 650 -> 685

    Elf Pants:

    Health: 675 -> 730

    Raw Regen: 20 -> 30

    Elf Robe:

    Health: 725 -> 775

    Elf Set Bonus:

    from
    Loot Bonus: 0,8,16,32
    Health Regen: 0,10,20,45
    Speed: 0,6,14,20
    Raw Regen: 0,0,0,45
    Agility Points: 0,5,7,10
    Defense Points: 0,5,7,10

    to
    Loot Bonus: 0,8,20,35
    Health Regen: 0,10,20,45
    Speed: 0,8,16,25
    Raw Regen: 0,0,0,50
    Agility Points: 0,3,7,15
    Defense Points: 0,3,7,15
    [The effects seem minor, but with how much defense and agility you'll have, along with the stronger regen effects, you'll actually be quite tanky like this.]

    Skien Boots:

    Health: 750 -> 775

    Spell Damage: -10 -> -12
    Melee Damage: 7 -> 10

    Skien Leggings:

    Speed: 6 -> 5
    Raw Spell: -75 -> -115
    Raw Melee: 80 -> 95

    Skien's Fatigues:

    Dexterity Points: 8 -> 0
    Defense Points: 0 -> 8
    Melee Damage: 13 -> 17
    Raw Spell: -110 -> -140

    Skien's Set Bonus:

    from
    Spell Damage: 0,-10,-35
    Raw Spell: 0,-40,-90
    Melee Damage: 0,12,30
    Raw Melee: 0,30,125
    Speed: 0,0,8
    Dexterity Points: 0,0,15

    to
    Spell Damage: 0,-12,-35
    Raw Spell: 0,-50,-150
    Melee Damage: 0,12,35
    Raw Melee: 0,60,180
    Speed: 0,0,11
    Dexterity Points: 0,0,30
    [Because apparently this needed a buff??? Question Mark?]

    Jester Necklace:

    XP Bonus: 25 -> -25
    Loot Bonus: 25 -> -25

    Jester Ring:

    XP Bonus: 25 -> -25
    Loot Bonus: 25 -> -25

    Jester Bracelet:

    XP Bonus: 25 -> -25
    Loot Bonus: 25 -> -25
    Reflection: 9 -> 8
    Thorns: 0 -> 8

    Jester Set Bonus:

    from
    Raw Melee: 0,60,-75,-75
    Raw Spell: 0,-110,100,100
    Health: 0,300,-150,-150
    Speed: 0,-10,5,5
    XP Bonus: -25,-50,-75,-100
    Loot Bonus: -25,-50,-75,-100

    to
    Stealing: 0,5,15,20
    Thorns: 0,0,12,30
    Reflection: 0,0,12,30
    Health: 0,240,480,720
    Speed: 0,5,10,25
    XP Bonus: 20,45,75,120
    Loot Bonus: 20,45,75,120
    [No more scamming newbies on the market with Jester items!! It's more focused on looting and XP now, with a grand total maximum of 48% XP and Loot Bonus(12% per piece) if all four are worn! Jingle jangle.]

    Saint's Shawl:

    Health: 1500 -> 1575
    Water Defense: 50 -> 60

    Saint's Sandals:

    Health: 1500 -> 1575

    Speed: 10 -> 15

    Saint's Leggings:

    XP Bonus: 10 -> 15
    Speed: 10 -> 15

    Saint's Tunic:

    Health: 1650 -> 1800

    XP Bonus: 10 -> 15

    Saint's Set Bonus:

    from
    Melee Damage: 0,-10,-20,-35
    Spell Damage: 0,-5,-10,-15
    Mana Regen: 0,1,3,5
    Defense Points: 0,5,10,30
    Soul Points: 0,5,10,100
    Air Damage: 0,10,20,35
    Water Damage: 0,10,20,35

    to
    Damage Bonus: 0,-15,-40,-85
    Spell Damage: 0,-10,-20,-40
    Mana Regen: 0,1,3,6
    Defense Points: 0,7,15,40
    Soul Points: 0,10,25,100
    Air Damage: 0,15,40,85
    Water Damage: 0,15,40,85
    [For those who're unclear on what the increase in scale on the damage numbers is meant to accomplish, water damage increases healing potential. So in addition to being a 30% damage buff to water/air damage, it's also a big heal increase.]

    Nii Set Bonus:

    from
    Mana Regen: 0,0,4
    Defense Points: 0,3,15
    Intelligence Points: 0,3,15
    Health Bonus: 0,0,1500
    Raw Regen: 0,60,270
    Fire Defense: 0,0,60
    Water Defense: 0,0,60

    to
    Mana Regen: 0,0,5
    Defense Points: 0,3,20
    Intelligence Points: 0,3,20
    Health Bonus: 0,0,1500
    Raw Regen: 0,90,330
    Fire Defense: 0,0,75
    Water Defense: 0,0,75
    [Sort of akin to Skien's Set, where it just needed a slight bump in effectiveness. Notably you now have 100% water/fire defense with this on...]

    Kaerynn's Mind(Rework)

    2 Powder Slots

    Health: 2075
    Water Defense: 120
    Fire Defense: -50

    Level: 78
    Intelligence Req: 45

    Health Regen: 25
    Mana Regen: 1
    Water Damage: 20

    Kaerynn's Body(Rework)

    2 Powder Slots

    Health: 2075(1.1x)
    Earth Defense: 120
    Fire Defense: -50

    Level: 78 (down from 79)
    Strength Req: 45

    Spell Damage: 15
    Melee Damage: 15
    Earth Damage: 20

    Kaerynn's Set Bonus:

    Raw Regen: 0,180
    Mana Regen: 0,2
    Defense Points: 0,25
    Fire Damage: 0,20
    XP Bonus: 0,40
    [While still intending to be a jack of all trades type of set, hopefully this becomes generally a lot more useful, especially since each piece can be used separately without the set to decent effect.]

    Cosmic Visor:

    Reflection: 15 -> 0
    Soul Point Regen: 0 -> 19

    Cosmic Walkers:

    Speed: 11 -> 15
    Raw Spell: 100 -> 0
    Soul Point Regen: 0 -> 19

    Cosmic Ward:

    Spell Damage: 10 -> 0
    Speed: 0 -> 15

    Cosmic Vest:

    Loot Bonus: 19 -> 0
    Speed: 0 -> 15
    Health Regen: 25 -> 0
    Mana Regen: 0 -> 1

    Cosmic Set Bonus:

    from
    XP Bonus: 0,15,35,50
    Reflection: 0,5,15,30
    Loot Bonus: 0,15,35,50
    Soul Point Regen: 0,15,35,50
    Fire Defense: 0,10,20,30
    Water Defense: 0,10,20,30
    Thunder Defense: 0,10,20,30
    Earth Defense: 0,10,20,30
    Air Defense: 0,10,20,30

    to
    XP Bonus: 0,25,50,75
    Loot Bonus: 0,25,50,75
    Spell Damage: 0,0,0,40
    Mana Steal: 0,1,2,6
    Fire Defense: 0,20,50,100
    Water Defense: 0,20,50,100
    Thunder Defense: 0,20,50,100
    Earth Defense: 0,20,50,100
    Air Defense: 0,20,50,100
    [Yes, this is a buff to Cosmic Set's XP bonus. Makes it overall less roll-dependent so anyone getting a Cosmic Set gets something halfway decent, as well as doubling positive eledefs and nullifing negative ones!]

    Thanos Legionnaire Helm:

    Earth Defense: 60 -> 75

    Thanos Legionnaire Leggings:

    Air Defense: 60 -> 75

    Thanos Legionnaire Greaves:

    Fire Defense: 60 -> 75

    Health Regen: 30 -> 0
    Raw Regen: 0 -> 150

    Thanos Legionnaire Plate:

    Fire Defense: 120 -> 125
    Earth Defense: 120 -> 125
    Air Defense: 120 -> 125

    Raw Melee: 210 -> 260
    Fire Damage: 10 -> 20
    Earth Damage: 10 -> 20
    Air Damage: 10 -> 20

    Thanos Legionnaire Set Bonus:

    from
    Strength Points: 0,1,4,15
    Intelligence Points: 0,-1,-4,-15
    Defense Points: 0,1,4,15
    Dexterity Points: 0,-1,-4,-15
    Agility Points: 0,1,4,15
    Speed: 0,2,8,20
    Attack Tier: 0,0,0,1
    Raw Regen: 0,60,180,480
    Raw Melee: 0,60,180,480

    to
    Strength Points: 0,2,5,15
    Intelligence Points: 0,-2,-5,-15
    Defense Points: 0,2,5,15
    Dexterity Points: 0,-2,-5,-15
    Agility Points: 0,2,5,15
    Speed: 0,5,10,25
    Attack Tier: 0,0,0,1
    Raw Regen: 0,55,210,525
    Raw Melee: 0,135,270,540
    [Small buffs- this didn't need too much of a change in the end.]

    Black Catalyst Set Bonus:

    from
    XP Bonus: -5,30
    Soul Point Regen: 0,10
    Health: 0,325
    Mana Regen: 0,1
    Spell Damage: 0,10
    Exploding: 0,10
    Raw Spell: 0,90

    to
    XP Bonus: -5,35
    Soul Point Regen: 0,20
    Health: 0,325
    Spell Damage: 0,20
    Spell Cost % 1: 0,-12
    Spell Cost % 3: 0,-12
    [This is pretty risky of a decision, but it should pay off. I'm aware Draoi Fair is still a thing that exists, but this should introduce spell costs nicely into places like TFA and aid with that to push over small thresholds, right? The mana was in the end a bit too tricky to leave as it was.]

    Corrupted Uth Belt:

    Health: 2375 -> 2850

    Uth Set Bonus:

    from
    Life Steal: 0,125,375
    Reflection: 0,0,70
    Agility Points: 0,3,15
    Defense Points: 0,3,15
    Thorns: 0,0,70
    Fire Defense: 0,0,75
    Air Defense: 0,0,75

    to
    Life Steal: 0,180,700
    Reflection: 0,0,80
    Agility Points: 0,3,25
    Defense Points: 0,3,25
    Thorns: 0,0,80
    Fire Defense: 0,0,125
    Air Defense: 0,0,125
    [Despite everything, Uth set was actually pretty alright- just needed a small boost to bring it up to speed, like a lot of sets.]
    Large Lapis:
    Spell Damage: 10 to 12 -> 8 to 12
    Intelligence Points: -12 to -10 -> -12 to -8
    Durability: -70 -> -100

    Deep Ice Core:
    Spell Damage: 8 to 10 -> 8 to 12
    Water Damage: 8 to 12 -> 12 to 18

    Cursed Wings:
    Strength Req: 35 -> 28
    Dexterity Req: 35 -> 28
    Earth Damage: 16 to 21 -> 20 to 25
    Thunder Damage: 17 to 23 -> 21 to 27

    Ocea Steel:
    All damages: 8 to 12 -> 16 to 20
    All reqs: 10 -> 12

    Glacial Anomaly:
    Intelligence req: 35 -> 25
    Raw spell damage: 120 to 140 -> 140

    Condensed Darkness:
    Health: -400 to -360 -> -260 to -240
    Raw spell damage: -80 to -70 -> -60 to -50

    Eye of The Beast:
    Spell Damage: -15 -> -12
    Durability: -175 -> -150

    Leopard Blood:
    Attack speed: 1 -> 0
    Raw melee damage: 0 -> 85 to 110
    Raw spell damage: -200 to -170 -> -110 to -85

    Voidstone Sample:
    Lifesteal: 30 to 45 -> 30 to 35
    Mana steal: -1 -> 0
    Speed: 0 -> 2 to 4

    Portal Emanation:
    Intelligence Req: 20 -> 15
    Mana regen: 0 -> 1
    Spell damage: 6 to 10 -> -8 to -6
    Raw spell damage: 20 to 30 -> 0
     
  4. xSuper_Jx

    xSuper_Jx IM | 51 Mythics Found Item Team HERO

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    Hyco, Xavi, oinuk and 3 others like this.
  5. Linnyflower

    Linnyflower Unmodified Avatar HERO

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    yay new item team megathread :smile:
     
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  6. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Best of luck folks =)
     
  7. Basteyal

    Basteyal The Starseer Staff Member Moderator QA HERO

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    New thread, Woo!

    We will miss Major and JPtheflip.
     
  8. Druser

    Druser ele defs don't matter HERO

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    e------------
    --e----------
    ----e--------
    eeeeee------
    --------e----
    ----------e--
    ------------e
     
  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time Staff Member Moderator ♪ Music Item Team HERO GM

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    Creator Karma:
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    For posterity:
    upload_2020-6-2_22-57-30.png
    upload_2020-6-2_22-57-50.png
    Thanks Bast, for helping me format the thread!
     
  10. Sebiee

    Sebiee Mythic Emporium Mod | Price Checker HERO

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    epic IM thread
     
  11. Yraw

    Yraw Water Fountain

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    F for jp and major :pensive:
     
  12. Techno Skylaar

    Techno Skylaar If you cannot find victory, make your own path

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    I AM VIBING
     
  13. williamszr98

    williamszr98 COLLAPSE MADNESS VIP+

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    new thread my spot, yoinked
     
  14. Lemon

    Lemon God has forsaken me VIP+

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  15. TheNotoriousTNG

    TheNotoriousTNG The Legend.

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  16. thepicferret

    thepicferret Send help wynncraft addicted VIP

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  17. btdmaster

    btdmaster Famous Adventurer

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    New thread, interesting
    Sorry to see flip and major gone though :(
    But hey, apps are open now I guess so there's that
     
  18. __Excel

    __Excel i like cats VIP+

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    Sad to see jp and major go D:

    Anyways, I think that this thread is missing the attachments that are used for the item maker applications?
    I don't see them here, and the last thread had them
     
  19. Gambler of Gales

    Gambler of Gales Surfing winds and chasing windfalls VIP+

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    RIP Major and JP
    Also isn't the April 27 update already live?
     
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  20. Bart (MC)

    Bart (MC) Ambivalence Cult VIP+

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    Man, it feels like JP and Major have been around since forever, it's going to be so weird not seeing them as IM anymore. Best of luck!

    And of course, for the Item Team, I hope everything goes well in the future, now that they're going to need two new people.

    They're currently updating the application, so they'll probably be added soon. Let's hope they have mercy and don't ask for a Brainwash rework.