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World Invertedreaper's Mad Ramblings: Classes (part 1- Passives)

Discussion in 'General Suggestions' started by InvertedReaper, Jan 25, 2017.

?

What do ya think?

  1. I likeit

    59 vote(s)
    78.7%
  2. I don't like it

    2 vote(s)
    2.7%
  3. Needs more elaboration

    14 vote(s)
    18.7%
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  1. InvertedReaper

    InvertedReaper The Nigerian Soothsayer HERO

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    Minecraft:
    I don't really see the point in making 20 passives when I know 12 of them are either underpowered, overpowered, or just plain impossible. With those criteria, it was hard for me to even make 3 for each class. I did have many more ideas for passive abilities, but the ones I have here are the ones I believe to be the most useful and balanced.
     
  2. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Guild:
    That's why I made mastery class ideas that have classes focuses on one main thing
    Buy my merch and like my threads

    Lol but seriously I can't agree more with you. Classes have spells that can do everything,which takes away the uniqueness of each class. That's why I made mastery class ideas to hope for that them at least giving these classes a rework in certain abilities,or straight up just take a look at my ideas and tweak it a bit. But well,I don't think the devs would even bother watching any thread on the forum page so yeah
     
  3. Assassin4Lyfe

    Assassin4Lyfe That guy who somehow got into Hax, Lir, and Eco. VIP

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    Minecraft:
    How about a universal passive that gives a change (say, 25%) for a lapse in elemental defense every hit so that elemental builds actually have a chance against all of these new-fangled rainbow tank mages.
    ________________________________
    Also, for assassin's jump boost, can that be optional?
     
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