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World Invertedreaper's Mad Ramblings: Classes (part 1- Passives)

Discussion in 'General Suggestions' started by InvertedReaper, Jan 25, 2017.

?

What do ya think?

  1. I likeit

    59 vote(s)
    78.7%
  2. I don't like it

    2 vote(s)
    2.7%
  3. Needs more elaboration

    14 vote(s)
    18.7%
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  1. InvertedReaper

    InvertedReaper The Nigerian Soothsayer HERO

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    Honestly I don't know why Assassin has as much defense as it does. I'm gonna try to make it a class with low defense, but very high mobility and attack power (basically kinda like a melee range Archer)
    Ehhh I might add levels to them. But for right now, they stay as they are. 50% is a bit overkill for me though. And yes, Twin Shot does double damage, but for basic attacks only. So no you can't just use Arrow Storm and get double damage.
     
  2. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    [​IMG]
    As an Air-Walkspeed Assassin, I can assuredly say Assassin does not have much defence. The times I get hit can wipe out about 1/8th - 1/4th of my health in one go.
     
  3. orange0404

    orange0404 corkus is actually here HERO

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    you need flameshot hilt/black :D i'll help u get ur build if u need
     
  4. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    Uh, no thanks. I'm quite proud of my massively high agility build that lets me dodge almost every attack, and Chakram/Blur is working fine for me. Flame/Black would kind of ruin it.
     
  5. orange0404

    orange0404 corkus is actually here HERO

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    at this point i'm thread stealing lol
    anyways nice thread, i'm looking to see whats up next :D
     
  6. Plasma~

    Plasma~ Antishitposter

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    Who even thought it was a good idea? You reappear upon giving/taking a hit, anyways.
    ________________________________
    Still, you don't have too much killing power.
     
  7. Siradm

    Siradm sira-ded HERO

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    How would the assassin abilities mix up with vanish and archer's speed?
     
  8. captainganon

    captainganon God of k | Derpalope VIP+

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    Right ok I thought it was a choice, leading me to think of skill trees. A bit stronger than I thought, but not quite OP.

    Something deeper would be nice, but as it stands, it's a rather fine suggestion.
     
  9. InvertedReaper

    InvertedReaper The Nigerian Soothsayer HERO

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    The way I see it is Assassin's passive is like wearing boots with Walk Speed (and Jump Boost). So it should stack.
    Passives don't normally have upgrades/trees, so I didn't have them in mind when making them. And I fully intend to go much deeper in later parts to this. Thanks for your feedback!
     
  10. hmtn

    hmtn Archivist of the Realm

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    almost 3 years ago, I picked mage expecting glassy nukem goodness.
    I didn't exactly get that, and I'm fine with that, but a dedicated cleric is something I'd like for the sheer purpose of separationg my 2 main roles.

    So I 100% support your upcoming suggestion. As for the current one, I don't see much else than a proven and time tested forumla - don't fix what ain't broken, so no problems there. Overall, approval across the board. (Then again I'm terrible at nitpicking)
     
  11. Jay Reb

    Jay Reb bruh HERO

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    What we should do is when you click one of the four classes, it opens a new menu for you to select one of like, four or so different versions. So like Mage would be split up into the different mage type classes, like Cleric, Sorcerer, etc. Warrior could be Paladin, Berserker, Knight, etc.
    ________________________________
    This would slightly make reskinned classes pointless, but they really are already pointless tbh
     
  12. InvertedReaper

    InvertedReaper The Nigerian Soothsayer HERO

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    It would honestly be better if they existed as branching class paths that you can access mid-game or so.
     
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  13. ShadowMage1

    ShadowMage1 Seraph of Twilight

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    Plus, the reskinned classes are used more as bank spaces, so unless we have a better bank, we'll just keep using reskinned classes.
     
  14. Jay Reb

    Jay Reb bruh HERO

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    Honestly. Also, the better bank idea is A1.
    ________________________________
    Anyway, I still think we should split the different types of the main 4 classes. It would make the game more versatile, with much more variation in gameplay. Also, limiting the players to really decide their playstyle makes cooperation all the more key!
     
  15. xINothing

    xINothing Im searching for a meme. CHAMPION

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    just ruin any mana regen build .
     
  16. InvertedReaper

    InvertedReaper The Nigerian Soothsayer HERO

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    Hey, there's gonna be some collateral damage. It comes with any major change.
     
  17. Lexwomy

    Lexwomy Lexwomy HERO

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    methinks warrior should be a savage harbinger of destruction and like ther should be a new class which focuses on being a big ass tanko
     
  18. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    I'd say Jump Boost I or make Vanish's final upgrade give more than Jump Boost II
    Even more unkillable than some builds already are :/
     
  19. InvertedReaper

    InvertedReaper The Nigerian Soothsayer HERO

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    Fret not, my child. I'm redoing stats and skills too.
     
  20. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    This is something I have thought about for a while, and I feel like for this suggestion to work, every class would need a total rework from the ground up in regards to their weapon stats, and while I would be more than willing to do this if it would make the game better overall... You can probably guess that this would be an incredibly time-consuming task. And personally I think it would be better to have 3-5 passives to choose from, and you get to pick them as you level. Say, one at level 31 and one at level 61, just as a quick example. This still allows for "subclasses", and would be significantly easier than designing multiple new classes from the ground up that could be just lumped into one main class much easier. Mostly I am thinking of two things in regards to this: 1) The workload! Myself and Salted are the main two item makers (though AscendedKitten is starting to help a bit), and making so many new items to have these clearly separate classes is a heck of a lot of work, plus they need to be coded and get the new weapon textures too. It is not something we can just do on a whim. The other aspect is 2) Item drops. This is something that it seems no one thinks about... If we get, say... 8 distinct classes, just as a wild number, that means that you are finding that many more kinds of items which will totally oversaturate the item pools. No one with be able to find the items they want! There are already 504(I think) distinct " obtainables" in the pool, just including the weapons you find. If we had more classes, that number would be doubled. It is already a bit of a pain finding the items you want, and I think that the system already is biased towards dropping you an item for your class(Citation Needed). Imagine twice the amount of items to sift through! The whole drop system would need to be overhauled to compensate. What you are talking about is a legitimate point that deserves further thought/discussion, but it needs to be approached from another angle, with developers AND players firmly in mind.

    (Unrelated, I typed that whole thing on a phone, phew...)
     
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