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Guilds Individualize Class's Guild Xp. [252+ Support.] [96.9% Approval.]

Discussion in 'General Suggestions' started by JaydonTheWarrior, Jun 26, 2018.

?

Would you like to see this in game?

  1. Yes +1

    97.1%
  2. No -1

    2.9%
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  1. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Well you implied he would have gotten nothing at all.
     
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  2. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    it would still be a waste of xp
     
  3. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    That's not what I'm saying.
    I never said it's not a waste of xp, I've said that stil get xp.
     
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  4. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    I just reread this.
    Question, as of now, you need to change xp every single time you change classes.
    With the change, you would only need to do it twice pre-class, never touch it again.
    I'm wondering, what makes you think you would have a lot of class xp to worry about, because, from a pure number standpoint, there is, by all accounts a lot less to worry about.

    I'm wondering if you misunderstand the suggestion maybe?
    If you mean the initial times, well I can understand how going through 10 different classes to change their XP may seem annoying, however, you only need to do that once, vs what it is now, which is an infinite number of times, everytime you change class.

    If all of your classes are already level 100, then mind you this is just /guild XP 10 times before your done forever.
    And if you mean when you get a class to level 100, just do /guild XP 100 as soon as it gets to level 100, which is what you need to do anyways, so nothing is changing expect you don't have to do it again.
    Which is again, less work, no matter how you look at it.

    Lets count,
    Right now, if you started with all your classes at level 1, you would have to do /guild xp _ 10 times to set it's from 10% to whatever your preference is, I like 0.
    After that, you need to do it another 10 times for whenever you hit max level on each class. That's 20 times, now every time you change class you need to do it again, lets go with the bare minimum, and act like you only switch to a different class once the other hits max level, meaning you need to do /guild xp a total of 30 times at minimum, at maximum you have to do this EVERYTIME, you change class, until EVERYONE OF THEM ARE MAX.

    With suggestion, you only ever need to do this Twice, pre-class, which is 20 times, both minimum and maximum; Then that's it, never need to bother with it again, you're done forever.
    Even if you start a new class, that's once at level 1, and once, probably a whole 70 hours after, at level 101.

    -=-=-=-=-=-=-
    I'm sorry this is so long, it's just, for the life of me I don't understand how this is more of a hassle, it takes something that you would otherwise need to re-do every single time you change class,
    And makes it something you need to do, just twice, pre-class, and never bother with, ever, ever again.
    On top of that, the 2 times you need to do it are spread out over the course of 100 levels.
     
    Last edited: Jul 26, 2018
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  5. Nesaak

    Nesaak Good boy HERO

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    For me, I need to change my guild do quite frequently among lots of different classes. I don’t only contribute when my classes are 100, Iike to contribute xp very often to my guild. This might just me, being used to an old system and if your suggestion got added, I wouldn’t be mad at all but I really do prefer the current way.
     
  6. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    But even then, you would have to change guild xp just as much, If anything you still need to change it less often.
     
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  7. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Bumps from me
     
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  8. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    People, Please Bump.
     
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  9. rainbowx1994

    rainbowx1994 (ノ´ヮ´)ノ*:・゚✧ CHAMPION

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    bump for Jaydon 10 char :p
     
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  10. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    I'm still instead in why people are down voting this.
     
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  11. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Time to diversify the bump economy
     
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  12. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    A bump a day keeps the forums at bay
     
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  13. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    To infinity and beyond!
     
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  14. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    I cast the ancient spell: BUMP and rise to the top of the forums!
     
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  15. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Hop on the bump train because we’re rising to the top!
     
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  16. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Bongo bump!

    [​IMG]
     
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  17. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    I think it would be better if xp didn't get divided atall
    Should be maybe something like, kill a mob, you get 100% of xp while 20% of the xp that mob would give goes to guild
     
  18. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Interesting
     
  19. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    This suggestion is meant to be a basic change, not really changing any mechanics, just being a helpful little feature.
     
  20. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Tis spoopy indeed...
     
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