To make messaging people easier, the quick reply command, also known as /r, allows you to quickly reply to the person who had last messaged you. While this is a nice quality-of-life feature, there is one flaw with this system. Currently, /r is programmed to send messages to the person who had previously messaged you. On paper, this seems perfectly fine, but in practice, you will notice /r will most likely not send your message to the intended person when communicating with two or more people at the same time. The GIF attached below perfectly demonstrates how the system currently behaves. Spoiler: Demonstration of the current quick reply system If the GIF is not playing for you, click here for the direct link. As you can see with the GIF, my message was intended for Salted, but jpresent messaged me immediately before I sent my quick reply, thus, the message got sent to jpresent. You can think of this as hijacking someone's /r. To alleviate this issue, I propose adding a new mode in which /r will send messages to the person who you had previously messaged. To prevent confusion when this new mode rolls out to the public, the current system will remain the default behavior and players will have the ability to toggle the new system as they wish with a command similar to "/toggle newreplysystem" along with aliases for the command. The GIF below perfectly demonstrates my proposed system. Spoiler: Demonstration of proposed quick reply system If the GIF is not playing for you, click here for the direct link. As you can see with the GIF, my message sent via /r was delivered to Salted, even though jpresent had sent me an advertisement prior to me sending my quick reply. Of course, players will need to first /msg someone before they are able to use /r, which is also shown in the GIF, otherwise, the system would not know who you had previously messaged if you have not messaged anyone since joining a world or will continue to send messages to the person you had last specified with /msg. As far as I know, there are no cons for having this feature added as the current system is proposed to remain as the default behavior to prevent confusion among players.