Wynncraft is a large and magnificent rpg world, filled with quest, and places to explore, but their isn't really a place one can settle down and call home. Since Wynncraft is an rpg, I believe guild houses will be the best way to give players a sense of home, and a feeling of actually owning a piece of Wynncraft. What are guild houses? Guild houses are buildings used by guilds for meetings, and hanging out. I have two scenarios on how guild houses can be attain. Scenario 1: A leader of a guild buys a lot of land and the players in this guild is given creative to build on top of this lot. To prevent any trouble I also recommend that the leader is able to assign builders titles to specific players, allowing these players the only ones with creative rights on the guild lot. Once the guild has enough emeralds the leader can buy a new and larger lot to build more. Scenario 2: A leader of a guild buys an already made guild house on a lot provided by Wynncraft. In this scenario Wynncraft decides whether players can have creative freedom or not since the guild house is already made. Players have a long list of guild houses to choose from and can even upgrade their guild house to a larger structure, when they gather enough emeralds. To be more specific Wynncraft builders can have a list of guild houses to choose from and in this list there are multiple variations of the same guild house but one guild house is larger and has more detail then others. Once a guild has enough emeralds they will be able to upgrade their guild house into a larger structure with more detail. The benefit to adding guild houses are giving players/guilds more ways to spend their emeralds, and giving players a new connection and memories to the server. The negatives could be making a new dimension to host all the lots, and maybe coding. ________________________________ Side suggestions: In both scenarios the leader of the guild can invite outside players outside his guild. Also an guild can only own one guild house. If possible, i believe the guild leader should have control over the weather in these lots. For example the guild leader will be able to control if its constantly night and raining or blue skies. I am not sure how much a guild house would cost but i recommend it being very expensive, which will make buying and owning a guild house a long term goal for a guild. If the images are not able to be displayed what I have is a ocean, desert, and nether structure, to give a visual representation on what guild houses types could look like. If I know Wynncraft builders, the list of possible guild houses to choose from are endless, ranging from an underground mine shaft to an aether like temple.