The elemental system is the core to the entire game. Essentially every element of the game is built around the idea of elemental strengths and weaknesses, except for the gathering system, which is completely unrelated. As the title says, my suggestion is to add powder slots to gathering tools. There are two main parts to this idea; What the powders do and how the slots are allocated. I'll start with the more interesting part; Example of how a T11 Pickaxe would look with powder slots What would Powders do? As of now, powders are used on weapons and armor to increase elemental damage and defense. Since tools don't have a need for elemental buffs, I figured the next best thing would be to add elemental based gathering buffs. For example, air is associated with speed, so air powder would give you faster gathering or thunder which is associated with luck, so thunder powder gives a higher chance of getting 3* resources. For fire and earth some choices needed to be made to have balance make sense, but otherwise each other element makes perfect sense. Elements and their associated abilities and drawbacks Spoiler: How do these abilities work? Refining Chance - Increases the chance of a gathered resource being refined. Every time a resource is gathered, a roll is done to determine if a good should be gathered. With this stat at 85%, there would be an 85% chance of an additional roll and if either is successful, the resource is gathered. Good for gathering Mats for profession leveling, bad for the impatient. This is balanced so the increased refining leads to more resources even with the slowdown. Gathering Speed - Increases the speed of gathering. With a 50% boost, you harvest 50% faster and with a 100% boost it would be the same as double harvesting speed. Good for gathering mats and XP, takes a lot more scrap and trips to the blacksmith. Durability Use* - Decreases the chance of a durability point being used when gathering. This function could do one of two things (assume the stat is at 50%), 1) Do a roll every time a point would go down., every time the durability would go down there would be a 50% chance of it not changing. 2) Increasing the overall durability by 50%. I don't know if there is a way to change the durability so the first option is probably the most realistic. Good for grinding both gathering and profession levels, bad for getting high tier mats. 3 Star Chance - Increases the chance of getting 3* drops when refining. Works off the base 1% at the expense of 1* resources. If the chance of getting a 1* is 95% and the chance of a 3* is 1%, with a 100% buff to 3* chance the new odds would be a 94% chance of 1* and a 2% chance of 3*. When this stat is negative and 100%, it wouldn't be impossible to get 3*, it would be half as likely per 100% chance, so with -200% there would be a 0.25% chance of a 3*. Good for gathering high tier mats, really bad for grinding profession levels. Gathering XP - Acts as a direct buff to XP gain from gathering. Works the same way as hunted mode or double gathering XP bombs. Good for grinding gathering levels, bad for grinding profession levels. Like the existing element system, when a powder is used, it reduces the power of the element weak to it (Thunder reduces water damage, fire reduces air damage, ect.). For this reason, I've added drawbacks which reduce the benefits of the powders. This makes it a system of trade-offs, where if you want more XP, you can't get as many resources or if you want to refine faster, you need to make more trips to the blacksmith. Like with the current powder system, multiple powders of different elements can be combined to allow for the trade-off to be changed, so by using a fire, water and a thunder powder, you could have an increased chance of getting 3*'s with a slower gathering speed. Below you can see the exact numbers I think would work, but of course these are subject to change; Spoiler: Suggested Percentages - Abilities Spoiler: Suggested Percentages - Drawbacks As I previously mentioned, I spent a while looking over the numbers to make sure they look good, but I'm only one dude, so if you think the numbers need some work, let me know and I'll see what I can do ;) Where do the powder slots come from? Okay, so now that I've explained why you would want powders on your tools, how do you do it? Same way as everything else, tools have powder slots and you use powders with the powder master to enhance your tools. Each tool has 1, 2 or 3 slots which would be set based on the tier of the tools. All the gold tools would have 1 slot, all the iron tools would get 2 slots and the diamond tools get 3 slots. Simple as that. By slowly allowing for more powder slots, the player would be able to slowly control more of their gathering experience until they eventually have the ability to either focus on one aspect of gathering (speed, gathering 3*, ect) or re balance their downsides allowing players to mix elements to get different trade-offs. Powder Manual Vol 4 Finally, powder masters have manuals in their buildings which give a tutorial on powders. With a change like this, a new volume would be needed to explain powdered tools and I would place them in all Gavel towns after Olux (Gelibord, Cinfras, ect) and maybe in Lutho. Conclusion Thanks for reading, make sure to vote and let me know if you have any suggestions or feedback (If you think it's bad, please elaborate so I can actually do something about it, don't worry, I can take harsh feedback). Changes Changed harvesting speed to a fixed speed boost rather than be based on chance. Thanks Druser!