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Dungeons Fruman Dungeon Suggestion: Empress' Bastion

Discussion in 'General Suggestions' started by Potatomancer, Apr 26, 2021.

?

Good idea?

  1. Yes

    10 vote(s)
    40.0%
  2. Yes, but it needs changes

    9 vote(s)
    36.0%
  3. No

    0 vote(s)
    0.0%
  4. Potato (also yes)

    6 vote(s)
    24.0%
  1. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    Minecraft:
    If there were to be some boss thing in Fruma, I think a dungeon would fit the best as currently, raids only seem to be against possibly world ending behemoths. Since the Fruman Queen is definitely not a world ending threat and is human, a dungeon would be better. So here is my suggestion for a fruman dungeon.
    Name: Empress' Bastion Key Guardian
    Health: 15000
    Cosmetics: Fruman Guard Skin, Rainbow Spear T2
    Elements: Earth fire damage & defense, thunder air weakness
    Spells: Charge, Heavy Charge, Multihit
    Spell combos:
    50% chance: Charge x4
    50% chance: Heavy Charge -> Multihit
    If possible, every 1% health lost will make the guardian 1% faster. If not, give it 5 phases, with each phase faster than the other.
    Empress' Bastion
    Might of the Monarchy
    Dungeon Level: 80
    Difficulty: Very Hard or Extreme (can't decide)
    The overall theme of the dungeon would basically be Japanese Highblock Halls from MC Dungeons. The dungeon would also be the first dungeon with maze-like rooms. My complaint about dungeons is the fact they all are very linear, except for SST and CSST. Adding randomized mazes changes that, and makes the dungeon more fun to do. It should be completely randomized, with the rooms generated similarly to most hack and slash games. The maze rooms, if explored, can reward you with sub-rooms holding everything from pots with a 100% chance of dropping emeralds to t3 chests. Of course, if you don't have a lot of time and don't want to explore entire rooms for 10 minutes, there would be obvious signs/giant carpets pointing you to the main path.
    The entrance would be a cliffside looking over the dungeon. When you give the collector the key, a wooden door behind him opens, and going through enters the dungeon.
    As soon as you enter the dungeon, you would meet up with Tasim in the plains outside the castles walls, who is leading a rebellion against the Fruman Monarchy. Talking to him is optionable.
    Tasim: (name)! I'm glad you could help us. We were just getting ready to breach the castle.
    Tasim: The Empress' forces has prepared their defenses. The entire Kai Shi has gathered inside the walls.
    Tasim: I just need to gather our forces before we charge. I'll follow you as soon as you're ready!
    As soon as you get 20 blocks within the walls, this dialogue will play:
    Tasim: Everyone! CHARGE! For Fruma!
    The wall gate would then close. To open it, you need to defeat 10 Fruman Demolitionists for dynamite to blow up the gate. Kai Shi Warriors would fight the ground, and Kai Shi Archers would pelt you with arrows on the wall. Tasim and other rebels would support you.
    Kai Shi Warrior
    Health: 10000
    Cosmetics: Fruman Guard Skin, regular spear T2
    AI: melee
    Elements: earth damage, fire water earth defense, air thunder weakness
    Spells: Charge, Multihit
    Spell combos:
    50% chance: Charge, Multihit
    25% chance: Multihit x5
    25% chance: Charge x3

    Kai Shi Archer:
    Health: 1000
    Cosmetics: Fruman Guard Skin, regular bow T2
    AI: slow ranged
    Elements: thunder damage

    Fruman Demolitionist:
    Health: 5000
    Cosmetics: Miner Linton Skin, tnt
    AI: beserk
    Elements: fire thunder damage, all element weakness
    Spells: explode
    Tasim:
    Health: 100000
    Cosmetics: Tasim skin (duh), diamond chestplate, rainbow spear T2
    AI: beserk
    Elements: thunder air damage, thunder air fire defense, earth weakness
    Spells (if possible): heavy charge

    Rebel Soldier:
    Health: 2000
    Cosmetics: Any ragni/detlas citizen and guard skin, wooden sword
    AI: melee
    Elements: fire, earth, thunder weakness
    Tasim: We did it! We're breaching the walls!
    You then enter the castle entrance. There are 4 statues, each representing the 4 original classes, lined up against the wall around the castle door. As soon as you get to the door, this plays:
    Tasim: Ah, another door! There's got to be a way through...
    Some fruman sorcerers then appear to the sides of you.
    Tasim: What the- an ambush! Everyone rally!
    The sorcerers then push spell you and Tasim back and surround you in a magical hex. Tasim, outside the hex, will try to break you out.
    Tasim: Hold your ground, (name), I'll try to break the barrier!
    You then have to survive 1 minute. Kai Shi Pyromancers and Kai Shi Warriors would try to kill you. There is also an invincible, slow moving Kai Shi Paladin would follow you around, and can only be killed with Tasim's absurd amount of damage. As soon as the hex breaks, Tasim and some rebels would help you. Once the paladin dies, the castle door opens and you can proceed.
    Tasim: I got the door key off the paladin! Let's proceed!
    Kai Shi Pyromancer:
    Health: 8500
    Cosmetics: Nii Guard Skin, Fire wand T2
    AI: support burst-ranged (blaze powder projectile)
    Elements: fire damage & defense, water air weakness
    Spells: Heal, Flamethrower

    Kai Shi Paladin:
    Health: 100000000000000
    Cosmetics: Firelord skin, gold chest leggings & boots, fire spear T2
    AI: Slow melee
    Elements: fire thunder damage, all element defense
    Spells: Charge, Heavy Charge, Explode, Multihit
    Spell combos:
    50% chance: Charge -> Multihit (entire combo repeats 4 times)
    50% chance: Heavy Charge -> Explode
    This is the first maze room. The room would be a mixture of gardens, barracks, and libraries.
    You would find yourself in a cliffside outside of the castle.
    Tasim: Watch out (name)! These cliffs are very windy!
    Tasim: I'll go ahead, just be careful!
    While climbing, rockslides and magical tornadoes would try to push you off the cliff. Falling off the side would teleport you back to the start, but there are two checkpoints 25% and 75% through the cliff. Can be cheesed using a horse.
    Tumbling Rock:
    Health: 5000
    Cosmetics: gravel block model
    AI: melee
    Elements: earth damage & defense, water weakness
    Spells: self-destruct

    Magic Tornado:
    Health: 1
    Cosmetics: Literally just a cone of white particles
    AI: melee
    Elements: air damage
    Spells: Push, Pull (won't be Maro Peaks strength)
    Spell Combos:
    100% chance: Push -> Pull (combo repeats 5 times)

    Kai Shi Archer:
    Health: 8000
    Same as stage 1 archer, just with more health.
    After stage 3 is another maze room. This one is in a small mountain range next to the main mountain, and has a mine like feel.
    Next up is the parkour phase. Entering the room would initiate a cutscene showing 2 Kai Shi blowing up the wooden bridge to the next room, and you would have to parkour across it. some parts of the parkour that would make it easier would gradually fall down, making the player have to complete the parkour fast or it would get considerably harder.
    You would find yourself on a cliffside again next to a large elevator. There is Tasim
    Tasim: Finally! Just in time (name)!
    Tasim: I just finished fighting some Kai Shi off, but they left me quite injured.
    Tasim: ...But that shouldn't be a problem. It seems this wooden elevator is the only way up. Let's take it!
    Go on the elevator to progress. It would then teleport you to another area where instead of the elevator moving up, its the background mountain moving down to make the elevator look like its moving up. Why? It's to make the upcoming enemies not phase through the floor.
    Tasim: More Kai Shi! (name), help protect me!
    You then have to fight off some Kai Shi. They come in 5 waves, with the last one holding a miniboss. 3 Rebel Captains will support you, and Tasim now does normal damage and has the melee AI instead. Defeat all five waves to progress. Magical tornadoes spawn normally throughout the fight but aren't required to kill to progress.
    Tasim: We made it to the top! The Empress must be in this part of the fortress. Press onward!
    Waves:
    Wave 1: 5 Kai Shi Warriors, 3 Kai Shi Archers, 1 Kai Shi Elite
    Wave 2: 3 Kai Shi Elite, 2 Kai Shi Archers, 1 Kai Shi Pyromancer
    Wave 3: 1 Kai Shi Warrior, 2 Kai Shi Elite, 1 Kai Shi Ninja
    Wave 4: 2 Kai Shi Ninjas, 2 Kai Shi Elite, 2 Kai Shi Archers, 2 Kai Shi Pyromancers, 2 Kai Shi Warriors
    Wave 5: 2 Kai Shi Ninjas, 4 Kai Shi Elite, Miniboss: Kai Shi Swordsmaster,
    Kai Shi Elite:
    Health: 15000
    Cosmetics: Fruman Guard Skin, Diamond Chest & Boots, Fire Spear T2
    AI: Melee
    Elements: fire thunder damage, fire thunder water defense, air weakness
    Spells: Multihit, Arrow Storm, Heavy Teleport, Charge
    Spell Combos:
    50% chance: Charge x2 -> Multihit
    40% chance: Heavy Teleport -> Arrow Storm -> Charge
    10% chance (ultimate): Arrow Storm -> Charge Multihit (this part repeats 3 times) -> Heavy Teleport -> Multihit x5

    Kai Shi Ninja:
    Health: 5000
    Cosmetics: Desert Bandit Skin, Fire Dagger T2
    AI: Beserk
    Elements: fire thunder earth air damage, all element weakness
    Spells: Vanish, Teleport, Heavy Teleport
    Spell combos:
    100% chance: Heavy Teleport -> Vanish -> Teleport x3

    Kai Shi Swordsmaster:
    Health: 50000
    Cosmetics: Nii Guard Skin, Diamond Helmet, Air Dagger T2 (T3? I'm currently confused on how many air daggers there are but its the one that Weathered uses)
    AI: Melee
    Elements: air damage, fire earth water defense, thunder air weakness
    Spells: Multihit, Vanish, Explode, Heal, Heavy Teleport
    Spell Combos:
    30% Chance: Vanish -> Un-Vanish -> Multihit x4
    30% Chance: Vanish -> Heavy Teleport x3 -> Un-vanish -> Explode
    30% Chance: Heavy Teleport (away from player if possible) -> Heal
    10% Chance (ultimate): Vanish -> Heavy Teleport Multihit (part repeats 5 times) -> Heavy teleport -> Un-Vanish -> Explode x3 -> Heal
    Rebel Captain:
    Health: 10000
    Cosmetics: Any Ragni/Detlas citzen skin, iron chestplate, iron sword
    AI: Melee
    Elements: Earth Damage & Weakness, Fire Thunder Defense
    Spells (if possible): heal
    Next is the final maze room. This part has a regal feel to it, as it would have yellow carpets, gold chandeliers, and a bunch of service rooms like kitchens and gardens. There would also be outdoor wall parts, which would have noticeably more mobs.
    You are in a square garden arena with ponds in the outer thirds. On an above balcony is the Fruman Empress.
    Fruman Empress: I see the puny rebel leaders have gotten to the main fortress. What do you think you're doing here?
    Tasim: We're here to end your tyrannical reign! It's not good to strip innocent people of their lives.
    Empress: It was for a good cause. And they were never innocent.
    Empress: No matter though. You're rebellion will come to an end. I can see from up here your forces losing.
    Tasim: No! We will win this by chopping your head off!
    Empress: Silence! Your cause is meaningless. Guards, end them.
    There is one more ambush that spawns all the mobs you've seen before, except for Kai Shi Paladin & Swordmaster, and Tumbling Rock. There are three waves, each with 10-15 completely randomized mobs (minus Kai Shi Swordsmaster). After the three waves you would have to fight 3 kai shi swordsmasters. 6 rebels and 3 rebel captains support you. After that, a Kai Shi Paladin spawns, but this time with 200k health so he is killable. After that, Tasim grabs another key and opens the door to the empress.
    Tasim: you go ahead (name)! I need to help the others.
    Tasim: Win this battle for us, and soon, there really will be no war.
    After entering the door, you find yourself in a long hall. In it are a small amount of Kai Shi Elite.
    Empress: So you got past my personal army. Maybe I have underestimated your strength.
    Empress: But just because I'm a queen doesn't mean I can't fight. I have practiced fire magic my entire life.
    Empress: I will squash this vain revolution, starting with you!
    The boss fight is against the Fruman Empress, Ruler of Fire. The arena floor is marked with black lines in a waffle pattern. Every 10 seconds, 4 of those crosses would be replaced with lava, acting as an arena hazard. there are 20 crosses in total, and the amount of lava crosses are increased to 8 in phase 2. So the fight can't be cheesed, the empress and her minions have fire resistance.
    Fruman Empress (phase 1):
    Health: 200000
    Cosmetics: Fire Spear T2
    Currently there is no princess skin I can think of in Wynn, so I hope the CT can make their own.
    AI: Melee
    Elements: fire damage, fire thunder earth defense, water air defense
    Spells: Flamethrower, Arrow Storm, Explode, Heavy Teleport, Multihit, Charge
    Spell Combos:
    33% chance: Flamethrower and Arrow Storm at the same time
    33% chance: Heavy Teleport Multihit (repeats 3 times) -> Explode
    33% chance: Charge -> Flamethrower (repeats 3 times)

    Fruman Empress (phase 2):
    Health: 50000
    AI: Beserk
    Original spell combo chances decreased to 30%, new ultimate combo:
    10% chance: Heavy Teleport x10, Charge Multihit (repeats 5 times) -> Arrow Storm Flamethrower Charge (all at the same time) -> Explode x3

    Magical Flame:
    Health: 1000
    AI: support ranged
    Cosmetics: just a blaze powder :)
    Elements: Fire Defense
    Spells: Heal, Flamethrower
    ...And that's it! Might come back with some kind of gallery to help picture the rooms.
    Critism (especially about lore) accepted.
    Edit:
    Since I'm not that good at building and the fact I don't have much time, the build I made here is a minature version of what I'm thinking. Also imagine the dark prismarine slabs as the roof of the pagodas you see in Japan.
    Front part, showing Stage 1 & 2
    upload_2021-4-26_18-19-33.png
    Courtyard, ft. cursed diorite statues
    upload_2021-4-26_18-20-16.png
    Back, ft. mountain maze and stage 4 elevator
    upload_2021-4-26_18-21-5.png
    (just realized there is a stray black concrete. Ignore that)
    edit 2, electric boogaloo:
    The token for Empress' Bastion is called Queen's tiara gem.
    There are no quotation marks because there's a glitch with WynnCustom where putting quotations into lore makes the item not load.
    1 token
    Zaprod (thunder wand t2)
    Dead Bane (smite basically includes anybody that isn't a boss and uses the husk, zombie, skeleton, stray, and wither skeleton models) (thunder spear t1)
    Autobow (earth bow t2)
    2 tokens
    Truthtaker (air dagger t2)
    Flamehurler (fire relik t2) (this might be op, I've never seen much shaman builds)
    Heavy Metal Armor
    3 tokens
    Highlander
    Evocation
    Vindication
    Swift
    5 tokens
    Anarchy (cross necklace)
    Rewards from the drop pool after the dungeon and in the t3 chests in the maze rooms:
    Fruma's might (fire bracelet t2)
    Tyranny (fire ring t2)
     
    Last edited: May 12, 2021
  2. alexphilgab

    alexphilgab The Godsent CHAMPION

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    I see it more with a antic Roman style but yes why not
     
  3. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    I'm still processing the fact that you used "you're" instead of "your"
     
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  4. dr_carlos

    dr_carlos Morph Gang!

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    Foreshadowing...
     
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  5. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    Minecraft:
    Added poorly made mini build of the entire dungeon
    I went with a samurai age Japan theme because of the Avatar: The Last Airbender references in Fruma.
     
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  6. MatForYoga888

    MatForYoga888 High Gavellian Transcriber

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    You know what would make this 100% better? If C A I D was in this. (He was a Fruman soldier anyways)
     
  7. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    Currently won’t make sense, but if CT can somehow do that then he can be a cameo at the start.
     
    Last edited: Apr 26, 2021
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  8. Samsam101

    Samsam101 whats a classbuild im here for the lore CHAMPION

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    The way I see it, Fruma starts at level 95-100 and not 80. At level 80, Fruma is still painted as a mysterious place, as if you've never been there. Not only that, but Orphion tells you at the end of ONOL that you need to dispatch ''her'', most likely the Fruma queen.
     
  9. Samsam101

    Samsam101 whats a classbuild im here for the lore CHAMPION

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    I was bored so I built a large scale version of your mini-build, I only included the abyss maze, the courtyard and the boss room, though. Also, it's still smaller than what you had in mind. Here's a screenshot of it since I will be posting more details in the Your Work section

    frumancastle.PNG
     
  10. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    bump cause I want more feedback
     
  11. Bixlo

    Bixlo Got drip like pablo VIP+

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    very poggers idea. Also would be neat to have some sort of rewards n stuff. like what type of weapons and things do we get? still an extremly cool thread. there is no war inside the walls
     
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  12. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    Will add that later when I have time.
     
  13. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    Minecraft:
    Added dungeon rewards, and subtitle.
     
  14. StormDragon4

    StormDragon4 Assassin main HERO

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    some of these feel too strong imo. Tyranny feels like it would be a must pick for spell builds and anarchy while not only super buffing heavy melee on its own (2nd most main attack damage in the game) but that major id could lead to a lot of quake abuse
     
  15. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    Ok will nerf them

    Edit: nerfed them
     
    Last edited: May 12, 2021
  16. DragonBeenz

    DragonBeenz #1 morrowind user VIP+

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    someone's been playing minecraft dungeons:
    autobow: Auto Crossbow
    dead bane: Grave Bane
    evocation: Evocation Robe
    truthtaker: Truthseeker
    heavy metal armor: Full Metal Armor
    highlander: Highland Armor
     
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  17. JSEpic

    JSEpic Newbie Adventurer

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    Great idea! Personally though I think it feels more like a quest than a dungeon :/ (maybe a quest and a dungeon idk) but really cool idea and I love that tasim Is involved, as Aledar got a lot more content with TSE but tasim kinda got forgotten.
     
  18. DaCorruption

    DaCorruption Serves Dern. HERO

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    are you sure
     
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  19. Potatomancer

    Potatomancer There is no war within Fruman Walls

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    Pretty sure
     
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  20. Samsam101

    Samsam101 whats a classbuild im here for the lore CHAMPION

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    Doubt it, but I think Fruma probably has ambitions to conquer the world

    It was the last day before it would be considered a necro, so no.