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World Evenly Distributing The Drop Chances Of The Item Tiers

Discussion in 'Feedback' started by Cruuk, Dec 20, 2016.

?

Do you spprove of this?

  1. Yes

    8 vote(s)
    50.0%
  2. No (Please leave a comment if this your primary opinion)

    8 vote(s)
    50.0%
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  1. Cruuk

    Cruuk yopyop HERO

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    (The entire concept for this suggestion was made by @Nyam a little while ago, but they didn't want to make a thread, so after thinking about said suggestion, I decided to make a thread entirely based on a set of text in the shoutbox, please forgive me, no offense Nyam <3)

    There will be parts of this suggestion that will probably be controversial to many, and I will agree to your inevitable statement, I'm not necessarily demanding this to be added into the game, it's just more of a concept I saw in the SB that I've kind of extended upon that I wanted to share with you guys.


    Alright no more disclaimer bullshit lets go.

    So here's a rough graph of what the current item drop chances are right now:
    drop distribution.png
    Now, I personally feel that these days that Rare items and Legendary items, primarily Legendary items, are a little too easy to find (I'm not counting Legendaries you get from quests for obvious reasons), before you say anything about loot bonus, I have 0% loot bonus and yet I still find an average 0-2 of Legendary items in my loot route.

    I know not everyone has loot routes, but even your average player will find legendary items by grinding or opening random tier 1 loot chests.


    To no surprise, the economy has been in a bit of a mess lately (more than usual, I know, scary) primarily because of LE inflation and Mythics, but I believe the large influx of Legendary items is also a part of the problem, so I propose this in the form of another poorly accurate graph:
    drop distribution 2.png
    If it's not obvious enough already I am proposing a change to the drop chances of Rare, Set, and Legendary items, while keeping the drop chances of Normal, Unique, and Mythic roughly the same.

    For Legendary items, I would suggest buffing the drop chance from what it currently is, but not to the point of what the drop chance was before Gavel.

    And as for Rare and Set items, basically the same thing as Legendary items but at a smaller scale, and maybe making Set items a tiny bit more rare than well, Rare items.

    Buffing the drop chance of Rare, Set, and Legendary items mean there should probably also be a buff to certain items in those categories, primarily certain items like Snail armor, Taurus because Chestplate of Ineptitude is basically superior in almost every way, and a buff to any Rare/Legendary/Set item in general that the general playerbase views as "under average" so that almost all those items are considered viable and that players won't feel unlucky when finding these items. (The same can be said when comparing certain Mythic weapons and Mythic armor but that's not what this thread is about)

    I realize this is not the perfect solution to fixing the economy, if this is to be changed there could be the issue of Supply and Demand with not as many Legendary items circulating the market with some players outright refusing to sell any Legendary items due to them being harder to get, again, I am also hesitant on this concept.

    I also know this won't fix the economy issue with Mythic items but I think there is a solution to that without changing the drop rate. (I won't shoehorn too much of it into this thread but TL;DR buff all Mythic armor and buff a few of the more shitty Mythics weapons so that all Mythic items are equally viable and we don't have an economy where like 2 Mythics are worth 15+ stacks and the rest are only a few, I'm probably incredibly wrong about that but you know what I mean)

    Even if this does fix the economy, there's also the issue of unlucky players feeling more left out of good items even more than they're already feeling. (You know who you are)

    A possible solution to this would be a considerable buff to all Normal items for those really unlucky few and so that they're worth fucking something in the endgame rather than being a waste of inventory and/or being a temporary replacement for like 5 minutes for someone that lost their items before finding a Unique that's superior in every way.

    Along with that is potentially a buff to a few Unique items, and to an extent, a few Rare items primarily found in the weapon and armor shops, because lets face it, attempting to change all the Unique items to be viable is simply impossible, which is why I suggest focusing on the items found in the shops so that the high prices kind of mean something, and that unlucky players have something to work with.

    Well, I've already said this, but I might as well end this off saying it again since I have nothing else, but I'm not necessarily demanding this to be added into the game, it's just more of a concept I saw in the SB that I've kind of extended upon that I wanted to share with you guys.

    TL;DR buff drop rate of legendary/rare/set items to maybe fix economy but modify other things so that unlucky players or players without stacks of money get something out of this
     
    Last edited: Dec 20, 2016
    Allamak, Ascended Kitten, Nin and 3 others like this.
  2. Luigi McDingle

    Luigi McDingle Giver of Cookies VIP

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    Your attachments are broken, bud.
     
  3. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    can't view either
     
  4. Cruuk

    Cruuk yopyop HERO

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    Shit, oops.

    EDIT: Is it working now?
     
  5. Pyromanic

    Pyromanic Prism/Pyro#8570 on Discord CHAMPION

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    Yeah it is working now
     
    Cruuk likes this.
  6. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    ...you're telling us to BUFF the drop rates. That would make them even higher, thusly even MORE common. I know what you meant, but...wording.
     
    Lemon and XavierEXE like this.
  7. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    evenly disturbing drop chances of item tiers
     
  8. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    Your title is shit, but your post is amazing
     
  9. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    So basically, make the prices of legendaries EVEN HIGHER to fix the economy

    I feel like all that would do is screw the people who don't have money even more than the system already does. Economies tend to work better when items are cheaper, which allow people with less money (like me) to participate in it. And believe it or not, a lot of people, (like me), can barely afford to make ends meet as is. Making legendaries cost TWICE as much as before, AND making rares cost as much as legendaries now, is a terrible, terrible idea. And believe it or not, buffing shop items and normal items won't help if shop items are still not as good as normal rares or legendaries, meaning that this is the equivalent of giving the people on the top free LE while giving the people on the bottom an emerald to share among them. All it does is widen the power gap between the rich and the poor.

    Also, the scales are inaccurate both logarithmically and as a normal graph. Then again, the graphs would take up like 4/5 of the post if they were to scale, so
     
    Last edited: Dec 22, 2016
  10. Designer

    Designer business.

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    To tell you, I made good money without beeing that lucky in finding mythics. The only one I found was inferno (mine is worth about 2.5 stacks). But after 6 months of taking part in the economy, I made about 26 stacks of le (worth of mythics + le) and about 5 stacks worth of rares and legendaries. And for me it was way easier to make money before the gameplay update where legendaries were more rare. Nowadays legendaries arent worth much and mythic prices raised way too high. All in all I would agree @Cruuk-huud with his theory.
     
  11. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    Remember, not everyone can make a shop, either because they don't have time or want to put in the effort. And they didn't even raise the drop chances in the gameplay update; Salted decided not to.
     
  12. Designer

    Designer business.

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    But Im pretty sure they raised cus I got way more legends while grinding as before
     
  13. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    Nope. Salted implicitly said on the thread they announced that they were considering it that they decided not to
     
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  14. Designer

    Designer business.

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    well anyways its not hard to make a shop... and it will give you many le's
     
  15. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    Like I said, not everyone has the time, or the luck, for that matter.
     
  16. llllllllllllll

    llllllllllllll Famous Adventurer

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    Im not going to argue with you, but if someone doesn't want to out effort or time into making a store, then they don't deserve the income. I do agree on the luck part tho, but maybe they need to grind more.
     
  17. MintIceCream57

    MintIceCream57 Mistrise Mystic

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    People actually have real life to contend with, you know. That's what I meant when I said they don't have the time. It's not like they don't want to, it's that real life takes priority (for obvious reasons)
    a. Obviously you have never met me. I once spent 12 hours grinding without getting a single legendary. With 99% loot bonus
    b. Speaking of loot bonus, it's surprisingly difficult to get a good enough set to actually grind loot with. The elf set is okish, but now that winterfair is over that'll be harder to come by.
     
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  18. Paradoxical

    Paradoxical Machina Infinitum VIP

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    So you want to make it harder for the average player to get into the economy in the first place.... really? That doesn't sound like a good way to fix a power gap...

    EDIT: Also, forced usage does not equate to a buff.
     
  19. Cruuk

    Cruuk yopyop HERO

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    I've already stopped supporting this suggestion and it's ideas a while ago, I don't why I haven't requested a lock yet, because it seems discussion on this thread is over, I... suppose I'll still leave it up?
     
  20. Paradoxical

    Paradoxical Machina Infinitum VIP

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    My own fault for not checking dates. It does pose some good points, but feel free to ask for a lock if people get too agressive.


    Sorry.
     
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