Have this happens to you? you have just spent all your day getting into debt after buying the expansive t3 materials and the rare ingredients you need for your shiny gear, only to found out you got practically a 13% roll of a crafted. Don't worry, I got you. Introducing Crafteds reforge: Using you're nearby blacksmith, you get a 4th option, which act basicly just like Item identifier reroll; you select the crafted you desire to get better stats with, insert the materials (Explains farther down), let the reforging do its thing (with the same crafting sound efffect) and you got now a (hopefully) better rolls crafted. So with what you reforge? To me, it would require same amount of one of the two materials you used to craft your spear. For example lets say you just crafted spear with 6 Voidstone ingot T2 and 12 Sky wood T2, in order to reforge it, you would need either 6 voidstone ingot t2 or 12 sky wood t2 to try getting better roll. Simple, right? However, the reforging would require the highest tier material you used in order to reforge, so lets say you just had crafted shiny Gathering xp necklace that happens to get terrible Gathering xp %, you used 6 t3 Dernic gems and 18 T1 Dernic oil, the reforging would not give you the option to choose between the 2 diffrent materials in order to reforge, but rather would require only 6 t3 Dernic gems to reforge. Recursive reforging: Just like Re-rolling identified item in order to get better rolls, reforging would allow you to reforge the same crafted more then once, however, just like rerolling, the material cost per reforge would increase as well. I think that to keep it still duable to reforge without getting too expansive, first reforge would cost the same as how you crafted it, and starting from the 2nd one, each reforge would cost x1.5 times more materials then the previous one, so for example, first lvl 95 wand reforge would cost 6 sorghum strings, then 9, then 13, then 19. Since it would more then enough times would make the cost not a full number, the reforging would round down the cost, just like professions speed bomb on crafting! Speaking of professions bombs , those can work on the reforging and would round down to full number as well, just in case you think 6 t3 per first reforge is a lot for your set. Conclusion: I just think my idea would really help reduce the incredible expansive cost of varies ingredients, as the reforging would give 2nd chance rather then going through all the pain of finding/buying the ingrediants (which the cost can go high), but it would slightly increase the material cost, as the demand for reforging with t3/2 would be high.