Yes, I'm aware that there's already profession mini-quests where you gather x amount of y material and give them to a wooden post in exchange for profession EXP. This suggestion is different from that, though. Although they are quests that focus on professions, instead of giving profession EXP, they give higher-tiered tools. Right now, all tools above tier 2 must be purchased from a dungeon merchant, usually for some fragments and emeralds. In my opinion, it would be more immersive if you had other means to get these tools. For example, if you were leveling up mining, once you reach a certain level, you will be able to talk to an NPC that is a miner, who offers to give you a better pickaxe if you help them use dynamite safely. If you did a profession that required string or grain, there could be a quest where you must help a farmer fertilize his crops, and receive a better scythe from the farmer as a reward. I know that some people will say that professions are meant to be grindy since endgame players have nothing else to do, but I think that this suggestion could improve professions, and make them more enjoyable. Right now, professions can be summed up by, grind materials, grind ingredients, and then occasionally grind dungeons for when you've leveled up enough to be able to use a higher-tiered gathering tool.