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Quest Corrupter Of Worlds Tripwire

Discussion in 'Feedback' started by ShadowMage1, Jun 12, 2018.

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  1. ShadowMage1

    ShadowMage1 Seraph of Twilight

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    Minecraft:
    Remember when you first enter the cave near Temple of Legends and just a little ways through, you hit a tripwire which activates the Corrupter of Worlds to walk across behind you? Well, with tripwires now made to be silent, people aren't gonna look behind their backs to get a glimpse of the CoW until it is way too late to be of importance. I believe that a dialogue cue should come up when the tripwire activates. It would be something along the lines of:

    Something's behind you...
     
  2. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Creator Karma:
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    The whole idea is for it to be like a jumpscare. It's actually better now that you don't hear the tripwire.
     
    CookedPelvis, Dr Zed and coolname2034 like this.
  3. ShadowMage1

    ShadowMage1 Seraph of Twilight

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    Then why bother adding the CoW walking behind you if the sound is gonna be the jumpscare?
     
  4. Shots

    Shots Legendary Adventurer

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    Wait
    There's a part where he walks behind you?
    If that's the part where it triggers the first roar or whatever I've legit never looked behind me on that part so I've never noticed this lol
     
    mouldy and coolname2034 like this.
  5. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Creator Karma:
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    I've seen most people look around when they hear it(I do shadow people sometimes to get a feel for how they play and what they do) and they see something moving back into the bushes. Just cause you don't look back doesn't mean other people don't.
     
    CookedPelvis likes this.
  6. Dr Zed

    Dr Zed Famous Adventurer

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    Selvut is a stalker confirmed.
     
  7. ShadowMage1

    ShadowMage1 Seraph of Twilight

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    I finally got around to testing the jumpscare, and I looked behind me when the sound went off. I could barely see the CoW because of how far back it is. Not to mention that it was off to the side a bit behind some tall grass. If you really wanna spook players, move the CoW way closer, like 3-4 blocks away from the player. That way, when they look around for the sound, they'll get startled by the CoW being that close to them.
     
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