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World [coming In-game, 99.2%, Salted Approved!] Improved Spell Effects [ Includes Video Demonstrations ]

Discussion in 'General Suggestions' started by Novalescent, Sep 7, 2019.

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Would you like to see improved spell effects?

  1. Yes!

    173 vote(s)
    98.9%
  2. Nope.

    2 vote(s)
    1.1%
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  1. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Hmm... I'm not sure if it'll look better or not but I'll give it a shot. Won't have time to try it though until Friday. Thanks though!

    Haha thank you! You're too kind.

    What you see is actually pure plugin magic, not CMD, which is why everything seems much accurate and was possible to do.

    There aren't applications for plugin developers, but I wouldn't deny it if the CT asked me to work for them in that department.
     
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  2. RedMonkeyFace

    RedMonkeyFace "Ill make my application next week" VIP+

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    ok well i better turn my particles down
     
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  3. Coffee KQ

    Coffee KQ Beauteous Brew VIP+

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    That makes sense actually, even though if its a plugin or not, something similar should be done, the current visual and sound effects are getting kinda old and plain, seeing as how wynncraft is expanding it'll be nice seeing some stuff like this.

    Its not like i wanna have a cool satisfying spinning arrows around me
     
  4. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    :)

    I did actually think about this, which is why I've done my best to keep the particle amounts to an appropriate number.
    I do know that a few of them are intensive, mainly Escape and maybe Meteor. Amounts can always be reduced though!
    The ability to also have a setting for players to adjust their particle amounts individually can be made too. I've done it myself, and it worked great.
     
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  5. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Bump 10char
     
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  6. FinnDestren

    FinnDestren Lonely lore enthusiast

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    Also, are you going to do the VIP reskin classes as well? (Hunter, Ninja, Dark Wizard, Knight)
     
  7. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    I was thinking about it, but I decided to leave them alone since imo those are fine for the most part.
    If enough people want to see them though then I'll give it a shot.
     
  8. RedMonkeyFace

    RedMonkeyFace "Ill make my application next week" VIP+

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    have you thought of applying for content team? surely theres some role you can fill
     
  9. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    If there was an application for "Wynncraft Developer" I'd probably try to apply for it. Keep in mind that this was all done by plugin/coding work, not by Command Blocks.

    There's also GM, but that's a shrug from me.
     
  10. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    @JaydonTheWarrior
    I decided to take a look at Meteor and Bash again.

    This was the result for Meteor taking in your suggestion. I first tried Falling Blocks, like Bash, but those looked too clunky and big. I just used falling items instead. I may increase the item block count and add a fire particle trail to them, but in my opinion it looks nice.


    I tried looking at Bash again, first trying out your idea, but it didn't really look very good. In my opinion, I think the 2nd Bash Explosion is fine, but I'll try looking at it again in the future.

    Oh and, ignore the hotbar.
     
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  11. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    I would kinda like to see the bad looking bash.
    Just to see if theres anything simple you could change to fix any issue with it.
     
  12. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    @JaydonTheWarrior
    Here you go. I'm getting lazy with editing and putting these together so it's in GIF form now
    [​IMG]
     
  13. TheOtherJo

    TheOtherJo Praefectus piger stultitiae cūrandae augendaeque

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    Very cool!

    In terms of feedback, I do have some issues,
    You can barely see the uppercut's fireworks upgrade, so I think you should add an explosion to visually reinforce said upgrade.
    I feel like your arrow storm fire effects are a bit to segmented. They look divided in groups right now and it doesn't look all that good. (that's just my opinion)
    Heal effect could be slightly impractical because of the large amount of particles, so you should probably tone those down.
    Spin attack is very cool though a little impractical. (Maybe speed it up or reduce particles a bit?)

    Everything else I thought was very well done. My personal favourites were the arrow storm and multi-hit.
     
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  14. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Thanks!

    There actually is an explosion to Uppercut's fireworks upgrade. The camera angle/speed in the video was a bit messy which may be why you couldn't see it. If you're talking in the actual explosion particles though and not just the flame and smoke particles, then that's a different story.

    I couldn't quite replicate the angle the original Arrow Storm had previously. I fixed it already, but in the video it's definitely segmented. Sorry about that! However, the mechanics of each spell are definitely not 100% accurate.

    Agreed there. I was playing around with Heal more and I definitely felt like I went overboard with the particles. Thanks for pointing that out though!

    Define impractical? I'm a bit confused here. Is it in visibility through the particles? If so you have a slight point and I may decrease them later.
     
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  15. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Wow, pushed those real far didn't you?
    Maybe tone that down, by a factor of 20.

    Another thing you could do, allow the blocks to fly up a little, as normal.
    then have the explosion happen, then the blocks are pushed slightly.


    http://prntscr.com/p67pli

    http://prntscr.com/p67q5d

    http://prntscr.com/p67qe4

    Then push the blocks, but no were near as much as you did.
    Just a slight push.
    They should probably land here-ish
    http://prntscr.com/p67s9o
     
  16. TheOtherJo

    TheOtherJo Praefectus piger stultitiae cūrandae augendaeque

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    Ah ok, thanks for clearing that up!

    Ok, very nice to know!

    Regarding impractical, I meant it in the same way as the heal. It is a little difficult to see through with all the smoke and 'slices.' As an example, the Ninja's Whirlwind is difficult to see through because of the explosions. (Your spin attack isn't as impractical as the Ninja, just an example :D)
     
  17. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Hmm, alright I'll try to do so later. Keep in mind though that the 2nd bash explosion isn't in the same place as the first. It moves out a few blocks before the second explosion happens.

    Ah, I see! Alright that makes more sense.
    I've been playing around with Spin Attack. In my opinion, in terms of visibility I think it's fine. I may reduce the clouds by a bit, but that's about it.
     
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  18. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    I'm aware?
    I tried to use perspective in my crude block drawing.
     
  19. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    These are really refreshing to see, I hope they get implemented! :saltedhigh:
     
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  20. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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