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World Client Side Loot Chests ~ 96 Supporters

Discussion in 'General Suggestions' started by Theeef, Jan 1, 2020.

?

What suggestions do you want added? (You can vote for multiple)

  1. None of them

    10 vote(s)
    7.6%
  2. Suggestion 1

    111 vote(s)
    84.1%
  3. Suggestion 2

    57 vote(s)
    43.2%
  4. Suggestion 3

    75 vote(s)
    56.8%
  5. Suggestion 4

    61 vote(s)
    46.2%
  6. Suggestion 5

    47 vote(s)
    35.6%
Multiple votes are allowed.
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  1. one_ood

    one_ood c lown VIP

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    yes let us make lootrunning even more powerful
    +1
     
    Theeef likes this.
  2. Benjin

    Benjin Famous Adventurer

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    Client-side loot chests because I don't want lootrunning to become as salty as zealot grinding
     
    Theeef and Castti like this.
  3. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Bumping these
     
  4. H0Y

    H0Y H0Y HERO

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    General suggestions? More like theeef’s suggestions
     
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  5. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    It's easy to compromise a little loot bonus (we're talking like 2%lb for chests) in order to integrate walk speed into a lootrunning build. It's even easier with the introduction of crafted loot bonus items, which tend to provide significant walk speed as well. Finally, walk speed secondaries (my friend uses Stratiformis but even non-mythics suffice) give the overall build an extra edge.

    Walk speed matters because it helps the lootrunner to move through their run very rapidly, which makes it difficult for a hunter (especially if they're OCE or something like me) to reliably catch them even if they see the lootrunner.
     
  6. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    I agree, but don’t see how that’s relevant to anything in this thread?
     
  7. Qzphs

    Qzphs Unskilled Adventurer VIP+

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  8. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    I suppose I’ll bump this
     
  9. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    I'm back bitches. Bumping this because I still want.
     
  10. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    I know you said to vote, but I'm quoting and posting so Bamin don't come in here 'No NeCrO, MaKe NeW tHrEaD' I love you staff, I promise, but some stuff just dumb

    1.) So I REALLY like Number 1. it is the most important in my eyes. Before the great purge of the loot running discord and having to reverified, I got sniped like 1/4 of the times loot running, checking with the bot with a few HUNDRED people who also are running and making sure I was on a good world, went through and all the chest were shit after 1-2 hours. Was big sad. I know other people can open chest, but it hurts more when you spend a few minutes to not step on toes and make sure you're in the clear.
    But yes, Wynn is basically a single player game much like any MMO. Loot in chest should be single player.

    2. Yes! If tied into #1 this would mean you can do your loot runs and bam you're good to go, if your server gets reset or you log out, can't cheat the system by going to another world for another full chest.

    3. I like this one too, and if two is in place it would mean "world hopping" for loot wouldn't happen.

    4. Gotta disagree, leave it where loot charges up over an hour or so, how it is now. So you can open it 4 times in an hour talking about the 25min recharge time from three. Or wait and hour and get better stuff, seems like a fair trade off.

    5. Meh, If PVP gets changed so you don't get one shotted so more people play hunt, then sure, otherwise big no. I've seen like Two or three hunted people e v e r. So for now? nah.

    Good thread!
     
    Theeef likes this.
  11. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    These are all interesting ideas. I do have a few things to say about each one.

    1. I'm not too sure about making Loot Chests client side, at least just the idea by itself. I think this would work better back in 1.18 when loot quality was no longer a thing, but since it is, mythics and other high value items have been able to be found much more commonly now, leading to the devaluing of some mythics. Probably one of the factors that's making this not be uncapped is the fact that loot chests aren't clientside.
    I think it's a neat idea and I personally don't mind seeing this implemented. However, I'm not sure if it's a good idea to implement with the current loot running situation.

    2, 3, 4. These seem to help the idea of Clientside loot chests more, and they seem fair.

    5. I don't think this should be given. Hunted Mode is already a fairly toxic mode for those who heavily use it (profession folk and profession hunters), so integrating this into the loot running scenario could easily escalate this issue, especially given the current situation with PvP.
     
    Theeef likes this.
  12. Zyrbaiakor

    Zyrbaiakor From the Shadows VIP+

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    Overall sounds good for the state of loot running. I won't comment on the Hunted changes since I never play Hunted. But client-side loot chests sound way better than what we have right now...

    1. This will completely remove the chance that an [expletive] will snipe a loot run you declared with the bot, and will also prevent other unknowing players who aren't on the discord from voiding (haha shoot me) your run in advance. Oh and this prevents an escalated conversation where you try to refer them to the discord only for them to adamantly declare they don't have / use discord (not that I've run into this, just a scenario).
    In general, the amount of toxic interactions (no pun intended) between players in this game is alarmingly high. This is a great way to reduce said toxicity.
    2. Implementing this prevents players from suddenly losing their run on an aged server due to restart or "quick maintenance". These in conjunction with servers randomly crashing occur shockingly more often than one would expect. #3 further improves this.
    3 and 4. Better to keep running on a different / fresh world than to get completely turned off of your Wynncraft session. Since chests should be changed to client-side, the base loot should be static so that players don't cook chests for hours, even days.

    Has my full support
     
    Theeef likes this.
  13. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    Re-opened on OP's request.
     
    Theeef likes this.
  14. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Thanks Fishy <3

    So yeah, bumping. Bonk
     
  15. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Bumping this
     
  16. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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  17. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Can I get uhh.... bump?
     
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