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Classes: The Soldier (925+ Supporters) - Updated To 1.1.4 Stats!

Discussion in 'General Suggestions' started by Selvut283, Sep 8, 2015.

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Do you like this class? Please leave feedback after voting, especially if you don't like something!

  1. Yes, I love this class! It's really awesome!

    584 vote(s)
    48.9%
  2. Yeah, I like the class. I think it's pretty cool.

    366 vote(s)
    30.6%
  3. I like it, but I think a few things need to be altered.

    101 vote(s)
    8.5%
  4. I don't like it, but I think a few changes could help.

    20 vote(s)
    1.7%
  5. No, I'm not too big a fan of this class.

    58 vote(s)
    4.9%
  6. No, I really don't like this class at all.

    66 vote(s)
    5.5%
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  1. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Each one specializes in a different aspect. Warrior tanks, Soldier jukes.
     
    Andy0132, Kaelan~ and OrientGamer like this.
  2. n4ver

    n4ver ) VIP+

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    Reminds me of soldier from tf2
     
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Except in name, I don't see how they're alike at all...
     
    Kaelan~ likes this.
  4. UnnamedEnder

    UnnamedEnder Wanderer

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    Post is all colourful, but i like it :)

    Have to improve it tho, seems kinda unbalanced
     
  5. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Where are the unbalanced details, though? Can't just nerf everything unless I know everything needs a nerf, y'know. What parts of it are unbalanced, and how do you think they're unbalanced?
     
    Kaelan~ likes this.
  6. CheesePrince13

    CheesePrince13 Eternally Inactive HERO

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    58 positive votes to 2 negative votes. Very impressive ratio :3
     
  7. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    was about 180/15 before the forums wipe.
     
  8. yosteric5

    yosteric5 The Builder of walls VIP+

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    +1 supporter
     
  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Still waiting on your reasoning as to how it's unbalanced. I may be able to shed light on the topic, or it could very well need a fix, but you have to explain yourself first.
     
    Kaelan~ likes this.
  10. Ravoik

    Ravoik Skilled Adventurer

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    Its really good!
     
  11. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    The issue with this is that, with Warrior, you have slightly less power in exchange for reliability. Overall, the warrior has no weaknesses, but no super outstanding strengths either, except for its defense. It's a jack of all trades, while the Soldier is specialized to a degree. Let's compare damage rates on their weapons.

    Oak Wood Spear: 2-5 damage (Avg. 3.5)
    Oak Wood Axe: 2-6 damage (Avg. 4)

    Pure Oak Spear: 67-77 damage (Avg. 72)
    Pure Oak Axe: 70-106 damage (Avg. 88)

    Scythe: 202-215 damage (Avg. 208.5)
    Crystalline Edge: 178-288 damage (Avg. 233)

    The Soldier does have the general advantage in straight damage dealing here, but notice the high variability. The Warrior's attacks will deal somewhat less damage, but they'll always be dealing about the same amount, while the Solider can easily get a string of bad hits if he gets unlucky, which helps balance them out, but for sake of explanations yes, Soldier wins this one out. But let's look at spells now.

    Bash Lv 3: 130% damage in 7 block radius, displaced in front of the Warrior 7 blocks. ~0.5 seconds later, 130% damage and 30% reduced speed/jump cutoff(duration: 10 seconds) in 9 block radius, displaced in front of the Warrior 7 blocks.
    Slash Lv 3: 200% damage in 5 block radius over 3 hits and 15% reduced speed/10% reduced enemy damage(duration: 10 seconds), displaced in front of the Soldier 3 blocks. First hit must connect for subsequent hits to take place.

    Charge Lv 3: Warrior leaps forward a varying amount of blocks, ranging from 10-18, inflicting 100% damage to all enemies within a 1 block radius of him.
    Strafe Lv 3: Soldier leaps forward multiple times, covering ~21 blocks. Releases 3 block radius shockwave after first leap, inflicting 50% damage and 15% reduced enemy damage/60% reduced speed/jump cutoff(duration: 1 second). Basic attacks deal 125% damage.

    Uppercut Lv 3: 375% damage in 3X8 'line' radius, advancing forward from the Warrior for 0.3 seconds. First hit must connect for subsequent hits to take place.
    Strike Lv 3: 150% damage in 1X8 'line' radius, advancing forward from the Soldier for 0.4 seconds. If this hit connects, Charge 8 blocks towards most recently damaged enemy dealing 200% damage and knocking enemies far away. After landing, 50% damage and Blindness(duration: 1 second)/Stat buffs cleared in 3 block radius.

    War Scream Lv 3: 0% damage and knockback to enemies in 14 block radius. Give allies in this radius 20% damage resistance and 10% damage increase(duration: 180 seconds). Release projectile towards reticule that passes through walls up to 30 blocks away, dealing 20% damage per tick to enemies within a 1 block radius.
    Succor Lv 3: 40% damage and slight knockback to enemies in an expanding ring(hollow 0 block radius, then hollow 1 block radius, etc.). Give allies who touch this ring 20% damage increase(duration: 150 seconds). Ring expands once every 0.4 seconds for 4 seconds. Blocks on the same Y as where the shockwave was originally cast along the ring deal 100% damage in a 1 wide, 3 tall 'radius'.

    Looking at them, the Warrior's spells have a lot less frills to them, and are much easier to handle than the Soldier's spells, as well as outdamaging them for the most part. You can hit the same enemy with a Charge multiple times before recasting, while that shockwave from Strafe only works once per cast, and hitting enemies with your basic attack while you're moving so quickly is no easy feat. Strike's impressive 400% damage is nearly impossible to get on a single opponent due to the knockback of the Charge knocking them clear of the final blast, while if you're hit with Uppercut at all, you're taking a guaranteed 375% damage. Strike will, on average, only deal 350% damage. Slash has less status debuffs, a tighter radius, and less leniency than Bash, as well. And getting more than 40% damage with Succor is extremely hard while the Air Blast from War Scream will, on a well-aimed shot, usually deal about 160% damage. In addition, War Scream gives more buffs for longer than Succor, and it's much easier to actually give these buff to allies, since with Succor they have to be on the ground to receive them AND hit that hollow 'ring' of effect. It isn't a blanket expanding AOE.

    While comboing them together and taking advantage of all your abilities at once with the Soldier will certainly deal more than the Warrior can with similar effort, it's extremely difficult to do so; the unwieldiness of the skills and high variance of the damage balances out their at-first-appearance extreme power. The increased melee range and 110% defense of the Soldier is to keep newbies from completely languishing while using it. All the other classes are pretty easy to just pick up and play competently, but Soldier will require a significant amount more skill to play, hence the high level requirement on it. It certainly is powerful in the right hands, but no more so than any other class. Does that clear things up for you @_HANZZ_ , or do things still look overpowered(and if so, name names as to which aspects are OP so I can examine them closer and fix them please)?
     
    Shiazzu, OrientGamer and Phoenix like this.
  12. Mr_Nufu

    Mr_Nufu It`s just me.. VIP+

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    I supported this suggestion since the old forum, so BUMP!
     
    WhettoWen likes this.
  13. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Uh, by old forum you mean the pre-wipe thread, right? Cuz, this wasn't made on the actual old forums...
     
  14. Mr_Nufu

    Mr_Nufu It`s just me.. VIP+

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    Of course.
     
  15. WootInABoot

    WootInABoot Creature VIP+

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    This should be added, I love the idea :)
     
  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    @_HANZZ_ , you still haven't given your reply to my explanation. Do you still think it's overpowered or not?
     
  17. Hiryu

    Hiryu not so lazy artist VIP

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    Change the weapon to a sword (you can keep the names)
    because I feel like a sword fits better than a axe
     
  18. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Remember that swords' blocking interferes with spell-casting and damage calculations. Once 1.9 is fully released, and once we have updated, this may change. But for now, swords are a non-option.
     
  19. samlach

    samlach Well-Known Adventurer

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    I think you should use the jump like the escape spell, like you can jump 4 blocks up, and can move forward 3 or something, so you can clear a wall then do the effect when you land
     
  20. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Uh, you read the spell's description, right? That's just about what happens...
     
  21. SnakyOmnivore

    SnakyOmnivore actually fan of DC comics CHAMPION

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    that's neat, You got 1+ support from me!
     
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