Hey! I've made some cool ideas for a new class, called the Paladin. Spoiler: Lore TO BE MADE The normal attack throws the weapon in an arc, dealing damage to whatever it hits. Visual: Hammer doing 4-5 360s in a arc around the caster VIP+ Reskin Visual: Hammer thrown up and smashing ground to deal damage in a 5x5 radius Spoiler: Ability #1 The 1st spell/ability is called Lyght's Blessing. (VIP+ name Holy Power) Visual: White particles. swirling around the caster like a tornado. VIP+ Reskin Visual: Green particles around user for 1, green particles around area affected for 2-3 (COMBO R-L-R) The paladin calls the lyght to bless them, Giving the paladin 35% more damage for 3 seconds. Grade 1: Unlocked at level 1 Costs 3 mana Grade 2: Unlocked at level 16 Costs 4 mana +Heaven-Sent Water If you sneak while casting this spell, instead of giving a damage buff, it heals allies, and deals damage to enemies. Grade 3: Unlocked at level 36 Costs 6 mana +Splashable The potion is now splashable on nearby allies, however, if it affects anyone else it instead boosts damage by 20% SUMMARY: Lyght's Blessing is meant to be an early-game damage buff, along with healing! Spoiler: Ability #2 The 2nd ability is called Rush of The Crusader (VIP+ name Light's Advance). When used, you rush forward 10 blocks, dealing damage to enemies in your path. VISUAL: Player leaping forward 10 blocks for 1, and a player leaping forward with a shield for 2/3. VIP+ Reskin Visual: Light particles behind the player, appearing to push the player forward. (COMBO: R-R-L) Grade 1: Unlocked at level 11 4 mana Grade 2: Unlocked at level 26 5 Mana +Shield Bash If you shift while casting this spell, you stun enemies instead of damaging them. Grade 3: Unlocked at level 46 7 mana +Valiant Crusader After rushing forward, you gain a 10% damage buff for 5 seconds. SUMMARY: Rush of The Crusader is like vanish, but without the invisibility, and adding on a stun and damage buff for later levels. Spoiler: Ability #3 The 3rd Ability is called Sacred Ground(VIP+ name God's Wrath). When used, many white particles settle on the ground in a 10x10 area around the caster, dealing damage to any enemies within the 10x10 area. VISUAL: Light particles and white potion effects on the ground. VIP+ Reskin Visual: Damage potions that harm the enemy falling to the ground with white particles in the 10x10 area (COMBO: R-L-L) Grade 1: Unlocked at level 21 4 mana 20% Thunder Damage Grade 2: Unlocked at level 36 4 mana 25% Thunder Damage 15% Air Damage +Heaven's Revenge A version of Heaven-Sent Water automatically strikes the enemy closest to you every 3 seconds, dealing 20% of your health to them. Grade 3: Unlocked at level 56 5 mana 30% Thunder Damage 20% Air Damage +God's Reckoning Your hammer is now powered with 50% extra thunder damage, decreasing by 10% each time you hit an enemy until it is normal again. SUMMARY: Sacred Ground is an AOE that also buffs your damage, so if put into a good combo with other spells, it can be very powerful. Spoiler: Ability #4 The 4th ability is called Battle The Darkness (VIP+ name Rush of Bravery). If you are in a party and cast this, everyone deals 10% more damage and strikes 10% faster for half a minute. If you aren't in a party, you deal 20% more damage and 15% faster hits for 20 seconds. VISUAL: Red/orange particles swirling around you/your party VIP+ Reskin Visual: Red/Orange particles swirl around you/your party. Grade 1: Unlocked at level 31 Costs 10 mana Grade 2: Unlocked at level 46 Costs 12 mana +Light's Speed While Battle The Darkness is activated, you gain 15% extra walk speed for 10 seconds. Grade 3: Unlocked at level 66 Costs 15 mana +Trapped Light Battle The Darkness now also freezes enemies within a 5-block radius of the caster. SUMMARY: War Scream on steroids. 4/5 Attack 4/5 Defense 2/5 Range 3/5 Defense 3/3 Difficulty Hammer Weapon The Paladin's VIP+ Reskin would be named the Light-Chosen Charger. I hope you liked this, and if you have any comments or questions, feel free to voice them down below! Changelog: 3/30/21 Changed #2 to be a movement spell, fixed any potential bugs with it Made OLD Ability #1 the normal move. Fixed new Ability #1 to be a LOT less OP. Nerfed Ability #4. Lore change. 4/3/21 Changed #3 to be more fitting for the class theme Changed VIP+ Reskin name 4/5/21 Made VIP+ Reskin Visuals for each spell and named them. 4/6/21 Aesthetic changes to whole thread. Added summary of the Paladin's spells 4/7/21 Changed spell/ability #1 and renamed it.