1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Class Passives (57 Supporters!)

Discussion in 'General Suggestions' started by aayl, Nov 6, 2016.

?

Kool?

  1. Yus (+1)

    41 vote(s)
    60.3%
  2. Yus, but change (Say below, +1)

    18 vote(s)
    26.5%
  3. Nu, but change (Say below)

    2 vote(s)
    2.9%
  4. Nu

    7 vote(s)
    10.3%
Thread Status:
Not open for further replies.
  1. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

    Messages:
    262
    Likes Received:
    98
    Trophy Points:
    60
    Guild:
    Well,still,having a further sight than other classes can be a great advantage,maybe not that much but still,it's an archer
    ________________________________
    And the homing arrows,I don't really like them :-/ it kinda destroys the point of an archer
     
  2. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

    Messages:
    2,295
    Likes Received:
    2,039
    Trophy Points:
    175
    Minecraft:
    Love the idea. Here's some things that need to be changed, if you didn't already know.

    For sorceress supreme decrease the percentage for devour. Also decrease the amount of damage it can do. If if it does 1.5x your current health, imagine a mage (who can just heal) using a morph set, which gives 11k health. This is almost 15I damage in a spell that is meant to be a debuff, rather than a damage spell.

    For song on archer, you said arrows from arrow storm would home. How would this work? Arrow storm splits into 3 separate rows of arrows. Do each of them home to the same target, or do they go to the target that most closely matches where the arrow will land

    For Protect and Serve, the percent to block should be decrease. Lord Commander should be renamed to something different. Ironskinned maybe?
    Also, for Warrior will passive 4.1 be affected by health regen? It shouldn't be.
    For the Templar ultimate, if you are revived you spawn with 60 percent health. It should be closer to 20 or 40 in my opinion.

    That's all for my feedback. Overall I think this is a really great idea, and I would love to see it added to Wynncraft. Maybe in a few years. I cri.
     
  3. TidalWarrior

    TidalWarrior Discoverer of Corkus VIP+

    Messages:
    497
    Likes Received:
    263
    Trophy Points:
    72
    Guild:
    Minecraft:
    HOLY FUCK YES.
     
  4. Zepic12

    Zepic12 Well-Known Adventurer VIP+

    Messages:
    418
    Likes Received:
    56
    Trophy Points:
    54
    Minecraft:
    good idea but most of its just too frikin OP especially sorcerer supreme
     
    Nukewarmachine likes this.
  5. eeveelution

    eeveelution Wynn Veteran/OG VIP+

    Messages:
    1,822
    Likes Received:
    1,704
    Trophy Points:
    130
    Minecraft:
    Cool idea, but OP af. I actually thought you were joking when you said that teleport will TP you 50 blocks at level 100 ._.
    Also, instead of light-theme friendly text, just make all the white text "none" colour, so it's friendly to both themes. You should know this at almost 1k messages post-9/7.
     
  6. aayl

    aayl Famous Adventurer

    Messages:
    1,614
    Likes Received:
    1,129
    Trophy Points:
    130
    Minecraft:
    Nerfing :) Also, all arrow storm arrows would home in to the target closest to you, and if that target dies, the arrows would lock on to the next one. If none were available in the 8 block range, the arrows would simply fall down.

    Nerfing :)

    ;O
    :o:o:o
    :O
     
  7. Zepic12

    Zepic12 Well-Known Adventurer VIP+

    Messages:
    418
    Likes Received:
    56
    Trophy Points:
    54
    Minecraft:
    oh and think u should change the tp distance to only 10blocks 50 is just way too much
     
  8. Toasted Asian

    Toasted Asian Toasty VIP+

    Messages:
    1,994
    Likes Received:
    1,461
    Trophy Points:
    117
    Guild:
    Minecraft:
    Fucking hell what's with the light theme protesters and people stealing my ideas.

    +0 support
    I can't read it...
     
  9. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

    Messages:
    7,370
    Likes Received:
    15,043
    Trophy Points:
    217
    Minecraft:
    Is this affected by spell multipliers? Otherwise it seems unfair to fast attackers
    oof
    Make the tp 30 at most, 50 would actually harm you for than it would help
     
  10. aayl

    aayl Famous Adventurer

    Messages:
    1,614
    Likes Received:
    1,129
    Trophy Points:
    130
    Minecraft:
    10 blocks is less than the base level 3 TP...

    Nerfing ;)
     
  11. Zepic12

    Zepic12 Well-Known Adventurer VIP+

    Messages:
    418
    Likes Received:
    56
    Trophy Points:
    54
    Minecraft:
    oh i didnt know that and 30blocks is good
     
  12. aayl

    aayl Famous Adventurer

    Messages:
    1,614
    Likes Received:
    1,129
    Trophy Points:
    130
    Minecraft:
    Welp, now you know :)
     
  13. Microvac

    Microvac Everybody doesn't know VIP

    Messages:
    452
    Likes Received:
    111
    Trophy Points:
    64
    Minecraft:
    Great idea.
    If this happens, all we need about the class will be spell upgrade.
     
  14. Carbonate

    Carbonate Well-Known Adventurer VIP

    Messages:
    37
    Likes Received:
    21
    Trophy Points:
    51
    Minecraft:
    I love the idea of passives, here's a little bit of my opinion on Each.

    Mage:
    The Art Of Magic:I really like the passive mana regeneration, but the damage buff is too OP.
    Magician:I'm So-So with this, the permanent -1 mana need is a little OP, but I enjoy the idea.
    Master Mage:I like the idea, but the Elemental Defence ignorance is too Overpowered, and the cap should be lowered.
    Sorcerer Supreme:I really like this, just a buff to your spells.But what about Heal?
    Ultimate:Yuck, way too overcomplicated.

    Archer:
    Huntsman:Nopenopenopenopenopenope. That is just stupidly overpowered.
    Sniper:Like it,spell boost is good but crouching should be lowered a bit.
    One shot, One kill: Really like it, but this shouldn't affect boss mobs.
    Song: That description...anyways the piercing arrows is a really good concept, but should be a chance instead of guaranteed.Everything to do with homing is a no,
    and Escape Stomp buff just seems out of place.
    Godslayer:No cap?Are you kidding?Otherwise not bad.

    Warrior:
    Warrior:Yep, I like it.
    Knight:I like the blocking, but the outcome should not be offence in my opinion.
    Lord Commander:NOPENOPENOPENOPE.WAY TOO OVERPOWERED.
    Paladin:4)I like it, but range should be reduced.
    4.1)I'm not that high level, so I wouldn't know how fair it is.
    Templar:I like it, but there should be a short no-attack and immunity period after being resurrected.

    Assassin:
    Assassin:I like it, gives some mobility to Assassin.
    Shade:I like the backstab thing,granted it should be lowered, but everything else is a no.
    Reaper:That makes vanish way too OP, and the multihits I'm just not feeling.
    Death:I like it, but the skeleton's attack should be WAY lowered.Also, I'm guessing they fight for you..?You didn't specify but I assume that.
    Endless Feast:I would bring it down to 1%, but otherwise I love it and it's simplicity.

    Well there you go, that's my silly opinion.
     
  15. Assassin4Lyfe

    Assassin4Lyfe That guy who somehow got into Hax, Lir, and Eco. VIP

    Messages:
    642
    Likes Received:
    212
    Trophy Points:
    72
    Minecraft:
    I love this idea, but heres a thought.
     
Thread Status:
Not open for further replies.