Read first, assumptions aside, critique after. Engineer - Artificer (VIP) Weapon, fire charges - aoe damage but lower base damage compared to other classes - aoe damage is an explosion not a pierce like shaman & mage - explodes on first mob hit and on surfaces and on "sentries" (explained later) Alternatively (as i've been told there are too many ranged and I can see that too): Spanner (Just a texture if possible) - Single target only no hitting multiple mobs, - Possibly a very short (0.1s?) stun - Just a generic wep - less complicated ig. Spoiler: Spells L-R-L - Arrow Sentry 8* 1. Spawn an Arrow Sentry (Dispenser on a fence) that shoots 64 arrows at a speed depending on weapon attack speed. (Weapon Tier - 1) 2. Doubles arrow capacity 3. Increases attack speed (Weapon Tier) Dmg 25% air, 25% lightning L-L-L Slime Steps 7* 1. Get bounced upwards (as much as a piston-slimeblock would), press space mid-air to get bounced in the direction of cursor (again, piston slimeblock). 2. Tap shift after using the second bounce to slam into the ground and bounce half the original height with no fall damage. Hold shift to not bounce. 3. Ground Slam deals damage in an area around landing spot. Alternatively, 2. Tap shift after using the second bounce to slam into the ground and bounce again. Pressing space will once more shoot you forwards at the same spell cost. Holding shift will remove bounce. Other spell option L-L-L Magnetic Movement 5* 1. Pull yourself to your nearest sentry deactivating it for the duration. 2. Holding shift will pull nearest sentry towards you. Letting go mid spell will stop the pull and re-anchor the sentry. 3. Colliding with your sentry while under the effects will shoot you past it in the same direction upwards and away in an arc. Alternatively, it will shoot you back the direction you came in an arc. L-R-R Bomb Sentry 8* 1. Arrow sentry but fire charges. aoe dmg. 64 shots at wep speed -3 2. 128 Shots at wep speed - 2 3. Stun's mobs for 0.2 secs (at most 2.5 attacks per sec [Fast attack speed] so 1 attack/0.4 secs) I had another spell idea for spell 3 but I decided to save that for a different class idea. L-L-R Lure 10* 1. Spawn a sentry (villager?) that lures nearby mob's towards it. Takes hits to kill and has 3 hp (3 hit's to kill) 2. Can have at most 2 sentries while Lure is alive (Lure included so +1 sentry) 3. Lure has 7hp and slows nearby mobs upon death. Complexity: **** Very Difficult - requires some knowledge of the games and spell mechanics Damage - *** (but aoe, don't forget) Defence - *** Range - ** Spell - ***** Not perfectly sure about these but had to make it 13 Lore: "Few know these people and less know their abilities - or perhaps how their abilities work. Eyewitness accounts differ, but all mention their unquestioned ability to blow things up and be lazy. Often at the same time. More reliable accounts mention them building inanimate objects that are able to attack. Either way, it is highly... inadvisable to let one near a tavern, but Nether forbid you ask them about their craft. They will talk gibberish for hours." - A Ragni Scholar's Report Description: A fire an forget class they are all about building sentries and letting them do the work. However, they aren't strangers to doing the dirty work themselves and will wield explosives [heavy spanners/hammers?] to finish the job. My personal aim with this class. When designing (lmao I wish it was that sophisticated) this class, I wanted to create a class that was inspired by all of the other highly flawed mechs and robots class ideas that we all know and hate. This was the solution. I tried to make it using minecraft mechanics although I do not know how to code or how wynncraft is made and whether this would be possible. Furthermore, I tried to make it balanced and with more endgame/build possibilities. That being said, I am unsure about which movement spell to use so I gave two poll choices as I can't make two polls.