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[class Idea] Mastery Class - Archer

Discussion in 'General Suggestions' started by FluffyWarspite, Nov 16, 2016.

?

What do you think about this class idea?

  1. Amazing. I'm impressed (thanks! :DD)

    8 vote(s)
    18.2%
  2. Good,quite a cool idea (thanks too! ;D)

    14 vote(s)
    31.8%
  3. Decent,but some tweaks can be done (plz tell me ;) )

    8 vote(s)
    18.2%
  4. Mmm…meh (wat why :( )

    4 vote(s)
    9.1%
  5. Umm…no (insert sad face here)

    7 vote(s)
    15.9%
  6. MLG360noscoped (u wot)

    3 vote(s)
    6.8%
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  1. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Sounds really cool for another new class,but for mastery classes,I think the best would be to keep it similar to the original class,but with a little touch of creativity. I don't mean that your idea is bad and all,but I think it fit more in a "new class idea" instead of a "mastery class idea" :-P
     
  2. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Btw I'm creating another mastery class idea,the Maestro Mage. Here's a sneak peek if you want }:)

    =====
    Class : Maestro(master) Mage
    Unlock lvl : lvl 100 Mage
    Weapons : Wands
    =====
    Spells :

    Passive :
    Pacify
    Seeking into the enemies' mind,the Mastero Mage emits a hypnotising magic aura that weakens the enemies nearby,reducing all damage they dealt by 10%
    -------
    Spell 1 :
    Blessing

    Summons an aura of healing magic,healing all nearby allies and yourself for 4 health points
    AoE : 6-block radius circle
    Mana cost : 8 mana

    Tier II :
    Arcanic Barrier

    Healed players will receive resistance II for 3 seconds,also prevents the player from catching on fire,drowning and potion effects (prevent them not remove them)
    AoE : 7-block radius circle
    Mana cost : 8 mana

    Tier III :
    Empowering
    Emits a powering aura expanding outwards,giving yourself and allies strength 2 for 6 seconds and stun enemies(slowness II for players)
    AoE : 8-block radius circle
    Mana cost : 10 mana

    -------
    Spell 2 :
    Warp Spell

    Warps to the targeted location within 20 blocks
    Mana cost : 3 mana

    Tier II :
    Starflight

    Leave behind a trail of shimmering stars when warping,stuns and weakens all enemies touching them,granting them weakness II and prevents them from moving for 4 seconds
    Mana cost : 4 mana
    Tier III :
    Supernova

    The stars will explode into small shards if anyone touches them,dealing 100% damage and stun enemies for 2 seconds
    Mana cost : 4 mana
    Thunder dmg + 35%
    Water dmg +10%
    =====
    A mage class with impressive crowd controlling ability…sounds interesting }:)
     
  3. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    Minecraft:
    Charged shot could do 750% dmg that is too overpowered
     
  4. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Thanks for the opinion. I've toned down the damage per arrow to 190%,I think that this class should still have very high damage but I guess 750% is really too dangerous,especially with those who are good at aiming with bows
     
  5. coga

    coga Noob CHAMPION

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    Minecraft:
    Grammar: 2/10
    Creativity: 4/10
    Overall idea: 5/10

    Neat. Needs a lot of work.
     
  6. Happy New Year

    Happy New Year Please bring the shoutbox back

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    Minecraft:
    uh this would be kinda unfair in the nether but its a good suggestion c:
     
  7. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Visual and sound effects added!!! :D

    Umm…yeah
     
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