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Class: Fistfighter (wip)

Discussion in 'General Suggestions' started by Labyrinth, Oct 1, 2015.

?

brawl me mano e mano in a round of fisticuffs ey old chap?

  1. i accept your duel

    52.0%
  2. u wot m8

    32.0%
  3. naysayers be naysayin'

    8.0%
  4. fuck i added another additional response on accident

    8.0%
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  1. Labyrinth

    Labyrinth all of my jokes are cries for help

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    Thanks for the thoughtful feedback btw, I'll see that these are applied ASAP (i guess idk)
     
  2. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Minecraft:
    I find that some of these spells are a bit similar to existing spells, so I thought of some changes.

    Power Punch -> Slip Counter

    Since the whole point of this class is to punch things, a giant punch attack seems too ordinary.
    Counter would work as such. Normally, an attack from an enemy would just deal damage.
    By activating Counter two seconds before an incoming attack, it would do a powerful punch (just like the Power Punch you suggested).
    However, the punch has limited range, so the user would have to get hit from a closer enemy to dish out the damage.

    Rapid Recovery -> Breakthrough

    I don't really see how Rapid Recovery would work for a Fistfighter, so here's another idea.
    Breakthrough works as such. When used, it propels the user towards enemies in the direction they face, knocking them back.
    After the lunge, standard attacks will be sent out faster for a brief period of three seconds.
    The less health the user have, the more attack speed they receive, capping at 50% extra attack speed.

    Relentlessness -> Rhythm Punch

    Rhythm Punch works as such. When activated, it allows the user to begin a 4-punch combo.
    A standard Rhythm Punch combo can consist of four standard punches, with a one-second input time between each punch.
    Punch too fast, and the combo ends, but punch too slow, and the combo also ends.
    At the end of the punch, if the user jumps while punching, it deals an uppercut punch that sends the enemy flying.
    If the user sneaks while punching, it deal a flurry of punches.
    By ending the combo early, you can use the down time to chain with other attacks, such as standard attacks or Breakthrough.

    That's as much as I can give in terms of suggestions for change, so feel free to use it if you'd like.
     
  3. Labyrinth

    Labyrinth all of my jokes are cries for help

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    I'm currently changing most of the things about the Fistfighter as per Selvut's advice, but I'll listen to your suggestions.



    I'd like to keep Rapid Recovery because the Fistfighter doesn't have the defensive capabilities of a Warrior, and the charge boost from Breakthrough would make the Fistfighter more like a Warrior.
    I don't like the idea just for the sake of diversity (i'm changing Relentlessness atm)

    How would Rhythm Punches work? We have to know what the interval between each punch is on some kind of HUD so that one can punch rhythmically without guessing when that to punch.
    Does it begin immediately upon activation? How strict is the rhythm?
    Will non-musically talented folks even be able to use this rhythm with little to moderate difficulty?
    I don't know, good idea though.



    That Slip Counter caught my attention, though.
    I was thinking about scrapping Power Punch anyway, too many percentages to work with.
    Oh, there's not that many?
    Well, my best excuse is that I nearly failed the percentages unit last year, soooo...

    Oh well.
    Expect Slip Counter to make it on once I have the time and motive to continue the major edit.
     
    xKindredKinesis likes this.
  4. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Minecraft:
    I think I didn't give enough information about Rhythm Punch, whoops!
    Rhythm Punch would work like Dancing Blade from a particular fighting game. The first activation is a punch, then the player inputs the next three punches with standard attacks.
     
  5. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Creator Karma:
    Guild:
    Minecraft:
    I see those smash references there.
     
  6. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    I tried not to.

    They just fit all too well.
     
  7. Labyrinth

    Labyrinth all of my jokes are cries for help

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    woah, Smash?
    damn
    i never even played enough of it to get the 'frences
    fuck

    uhm
    am i missing out
    or?
    idk
     
  8. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Minecraft:
    nope
     
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