*SR = Season Rating, a mechanic where your guild can get rewards from having SR and even special reward if you end the season at a ranking or higher, exclusive to warring* Main reasoning: It is way easier to have an alliance to hold the entire map and prevent each other from getting attacked to maintain each other's SR (Defending side) Attackers have to spend hours of warring nonstop in order to get probably the SR of some territory holder generate in 3 days effortlessly (Unless they are constantly raided) I personally think it's a quite unfair system, then look at this image below. From #14 (Mag) and above, them all are a part of an alliance, from #15 and below are guilds that are not in the alliance. The current gap so far are 744,590 SR (Recorded during screenshot) From my knowledge HICH (ironman btw) (ironman btw) fought constantly in SE area to hold the territory, and weeks of warring only brought them up to barely 460K SR, and im not talking about aeq cause im based boi. So coming from the original suggestion again, have more ways to generate SR, not only just warring and holding territories. I also feel that the current SR generation is way too generous (And rewards are too absurdly high to reach actually), the suggestion is to cut down the passive SR you gain from holding territories down, and decrease all related reward accordingly. But, how else would us get SR? From something other than warring, maybe doing dungeons, maybe complete some new personal "mini objectives" , maybe raiding or any activity in the game, those contents are a better way of showing everyone how the guild deserves the rating and not just just solely because they have a lot of territory because the alliance said so. (Or warring day and night into oblivion and just go brr) Send your suggestions below Content teams and admins, this apparently wasn't the outcome you wished for by pushing this update right?