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Change Dialogue Boxes to be Regional

Discussion in 'General Suggestions' started by Hi35509, Oct 6, 2026.

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  1. No.

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  2. Sure.

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  3. Huh?

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  4. Hey, aren't you the guy...

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  1. Hi35509

    Hi35509 Travelled Adventurer

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    It's weird - the Fruman royals have those blue and gold dialogue boxes, the corruption entities are red and black, etc... and then EVERYONE else is just lumped into the wood/leaves and vines category? Make dialogue boxes depend on where the character is/is from. Like, Nesaak could have icicles and have a generally frozen feel, the desert could be sandstone colored with palm trees, Auburn Forest could have orange leaves, etc. It could add another element of diversity to the game.
     
  2. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    Would be really nice but takes a lot of time to make
     
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  3. Elytry

    Elytry Not Passive Only Aggressive

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    Probably already in the works
     
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  4. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    the unique dialogue boxes are primarily for specific important things (affiliation with the Realm of Light, War, or Dark, or being a Sovereign of Fruma). Most Fruma characters do not use the Fruma dialogue box, as it isnt a regional thing.
     
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  5. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    I did actually put forth an idea on the Discord a couple days ago that in an ideal world with infinite time and resources I would like the dialogue boxes to be pseudo-diegetic objects, where while not technically being actual things in the universe the characters can see they will still interact with the environment regardless

    Like characters who have the regular wood-and-leaves dialogue boxes entering a snowy region like Nesaak (or a Sovereign being in the Highlands mountains) will have their dialogue box and portrait's roofs covered in snow, or while in volcanic or magmatic regions characters with non-rocky or metallic dialogue boxes will have the edges charred. Hell, maybe even have the box slightly beaten up and chipped if the character speaking is injured or something

    Will just remain an idea though since making those isn't really worth the effort but it's a nice thought
     
  6. RinK

    RinK Skilled Adventurer

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    It’ll be cool if Sea Skipper Captain has unique dialogue box as well.
    It should be pirate-ish one.