Short and simple. Add a charm that makes you take 100% extra damage with no benefit for level 1-106 (or at least at a reasonably low level that is still impactful). I've asked around to see what people think, and people seem to like the idea from what I have seen. If you don't want to use it, cool, don't. It could be sold from a NPC somewhere odd (It would not be a secret, just out of the way so new players do not accidentally find it, use it, then be upset). The only option players have right now for this is to run two of the raids over and over until they get a extremely bad roll on the charms. Pros: - Challenge mode that is not a challenge mode. If you start using it then change your mind, just throw it out. - People already doing all the challenge modes can go pick it up. - Gives an extra "ouch" for people who are into harder difficulty. - Can be ripped from the already existing charms, remove the bonus from it, then put in a shop. - If you are an absolutely insane, from what I understand this should stack with the other charms damage taken modifier automatically. See here for why I say this. Cons: - New player could on accident find it pretty much no matter what we do. - Having a random NPC sell this would be kind of silly. - All other charms are from raids. Edits: - This would be untradable, soulbound is optional. - Suggested location by Saya: Legendary Island. - Changed the description from "Level 1" to "Level 1-106" because that is what I meant anyway.