Tidebinder is supposed to be the endgame water spear for warrior. However, it completely fails at this... Requirements: Combat level 99 65 intelligence Damage: 345-425 ❉ Water Stats: -17% to -32% melee damage +1/4s to +3/4s mana regen +13 intelligence +massive water and fire defense%, -thunder defense% +reflection Having -melee damage and +mana regen/+int, it's supposed to be used in endgame spell builds (Pure spell, not hybrid). However, it's damage output is extremely low. How can this be fixed? Change the attack speed to normal (Without changing the base damage!!). I tried making builds with this, it's a bit weaker then The Forsaken (usually 10k unboosted bash dmg) as you can see in this build. However, as it's supposed to be a pure spell spear, change the melee damage from base -25% to base -85%, meaning you'd only melee in order to charge curse and trigger life steal Change the required intelligence from 65 to 116 meaning you'll always have 129 int when using it (because of the +13 int boost). Also 116 intelligence means you can't use a basic 105 int build. Give it spell cost raw IDs: -1 Charge and Uppercut cost but +1 to +3 Bash and War Scream cost. Because shift-Uppercut + Charge is great for travelling give it base -10% walk speed (or even lower, but then maybe -2 Charge cost). +2 (base) Bash and War Scream cost also encourages players to use shift-Uppercut + Charge and prevents them from spamming Bash. Because The Forsaken exists, you'll only use it for EWF or TWF, meaning WF will always be included while you'll never use WA. To make this clear for everyone, bring the water and fire defense% to the same level, but remove the thunder defense% (75% water def + 50% fire def - 25% thunder def is +100% in total, so maybe split it into +50% water def and +50% fire def). You could also add -20 agi but +7 def (total neg. skill points: -20 (-20 agi), total pos. skill points: +20 (+13 int, +7 def)). That's what the new Tidebinder would look like!