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World Assassin Rebalance (44 Supporters)

Discussion in 'General Suggestions' started by XavierEXE, Apr 4, 2016.

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Thoughts?

  1. I agree!

    50 vote(s)
    61.0%
  2. I do not agree.

    12 vote(s)
    14.6%
  3. I agree with only some of it.

    12 vote(s)
    14.6%
  4. I didn't read the thread because I'm tired of people trying to make Assassin better.

    8 vote(s)
    9.8%
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  1. hexapod

    hexapod Famous Adventurer VIP+

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    ________________________________
    Quote messed up but whatever
     
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  2. MagicGum

    MagicGum #GrimNation VIP

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    No, no remember guys we have to use the sneak key. ;D
     
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  3. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Nice quote c:
    I agree with your point though.
     
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  4. hexapod

    hexapod Famous Adventurer VIP+

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    All assassins must hold sneak at all times

    Mage cannot finish off a mob alone because it is a support class

    Warrior does no damage because its a tank class

    Archers are now fast

    just a prank bro
     
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  5. Pastersnacks

    Pastersnacks Emperor of History HERO

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    Thats why I really don't care about changing them. Smoke bomb does more but the only way to keep a mob in is if you vanish and leave them there. also Multi stops spells, basically knocks them back, and as you said NOTHING CAN DODGE IT. :P
     
  6. Jaycee

    Jaycee Still waiting for MHW VIP+

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    Assassins' best attack is a ranged attack. Assassins's range is 1/5, lowest of the four classes. Please, why.
     
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  7. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    You seem to ignore the fact that Multihits deals only 150% less damage in approximately 1/5th the the it takes Smoke Bomb to conclude, and that enemies can just walk right out of it, even if you lead them around to keep them inside, unless you use another attack. Smoke Bomb dealing its damage over five seconds means that enemies will regenerate after two Smoke Bombs. Mana permitting, you can loose closer to eight Multihits in that time with a bit of skill.
     
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  8. Arkade

    Arkade Who am I? CHAMPION

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    It means that smoke bomb is good for mobs and multihit for players.... I must say it was a good idea
     
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  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    No, because players will attempt to move away when Multihitted unless caught at a vulnerable moment. Mobs will generally not do this, unless you are fighting one with Teleport or Charge as well, meaning that chaining together Multihits is even easier.
     
  10. icebreaker

    icebreaker Retired YouTuber & Full Stack Web Developer Media HERO

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  11. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    You seem to be forgetting force.
     
  12. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    We have been over this. It is very possible to knock enemies straight back into another Multihits with careful use of Force; if you notice I accounted for that in the calculation.
     
  13. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Where?

    And you mentioned "if mana permits." Multihit is so much less damage compared to smoke bomb for so much for more mana than smoke bomb.
     
  14. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    150% less damage in 1/5 of the time for 2 extra mana seems fair to me.
     
  15. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    My argument with force is the knockback, not the duration.
     
  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Learn to direct it then.
     
  17. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Still doesn't change this:

    Multihit can be used more often if you can direct force, but it costs more mana.

    Smoke Bomb does more damage over more time per cast, with less mana cost.

    Over time, smoke bomb has more damage because, even though multihit is faster, you run out of mana faster using multihit so it doesn't matter. You can constantly spam smoke bomb for massive damage because you'll have regenerated your mana by the time it ends.
     
  18. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Creator Karma:
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    And yet overall, they deal approximately the same damage looking at the percentages. Multihits costs 10 mana, you can use it twice before needing to recharge, you regain about 0-2 mana in the wait(we will call that 1).

    So in about two seconds you deal 700% damage, and need to wait 4-6 seconds to recharge your mana before using it again, leading to a total of ~1050% damage before the enemy regenerates.

    Smoke Bomb will deal about 900-950% damage due to the delay between casts before the smoke kicks in. It ultimately is a matter of choice, and if you have Intelligence, Multihits suddenly becomes a lot more efficient.
     
  19. Defunct Fighter

    Defunct Fighter Famous Adventurer

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    My eyes say this is talking about Wynncraft, but my subconscious says Star Wars
     
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  20. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    I'm gonna bump this. I know it's "controversial" and stuff, but this is an assassin thread that hasn't been taken over by people hating on it, so I think I did well. I want opinions from more people.
     
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