Hi this idea is inspired by a League of Legends item called Sunfire Cape. For those of you who don't know what this is, it's basically a tank item that does AOE burn damage per second to nearby enemies. I came up with this idea because going tank in the end game makes you tanky but severely cuts off the damage you can do. Players who build full tank and tackle something solo like The Eye for example will take them ages to kill it solo due to the insane amount of HP it has. As for tougher end game enemies who have HP regen... killing them will prove to be quite difficult. Building tank usually revolves around having a team that can make up for the damage you don't have, but I wanted to make an item that makes it possible to clear end game content solo without having a team and without having to take hours just to kill a single enemy. That's why I wanted to present to you the scuffed version of Sunfire Cape called Molten Heart. Molten Heart Scorch The unique effect of this armor piece is Scorch. This effect burns enemies in a 5 block radius based on your current % HP. However, you also take damage every second for wearing this armor. 10% of current HP Burn Damage is fire; goes well with defense stat and other tank items and can be amplified by % Fire Damage Enemy resistances also apply Ex. 30,000 HP x .1 = 3,000/1s Adding % Fire Damage (46% for example) 3,000 x .46 = 1380 3,000 + 1380 = 4380 Fire Damage per second Adding Resistances (Enemy negates 20% fire damage for example) 4380 - (4380 x .20) = 3504 fire damage per second You take 5% of your Max HP as fire damage every second Your own resistances also apply You don't stagger as if you were on fire, the self damage acts like negative HP regen Ex. 30,000 HP x .05 = 1500/2s 80% Damage negative from defense stats 1500 - (1500 x .8) = 300 self fire damage per second This allows tanks to consistently dish out damage every second while they tank hits. This makes up for the lack of damage that tanks produce. This armor piece mainly revolves around the Warrior class as they are known to be tanky, but it can be used with any other class that wants to go tank. In addition, the Warrior class is pretty meh right now compared to other classes so this can be a positive boost. I also did some research and noticed that there isn't really a tanky chestplate around the levels 90-100 that revolves around defense unlike other armor pieces such as Cancer, Greaves of the Veneer, or Crusade Sabatons. I made it so that the chestplate does damage based on your current HP because it acts like the fire in your soul. The more defeated you are, the less the fire burns. You also take damage because your literally wearing burning armor. I imagined that this chestplate was forged in the heart of the volcanoes in Molten Heights which is how I got the name. Stats Negatives Negative Mana Regen - This is due to the fact that the chestplate is suppose to be heavy and hot and that you get tired over time from wearing it Negative walk speed - The chestplate is suppose to be heavy and most tanks aren't suppose to be mobile Negative Water Defense - Water puts out fires and is suppose to be a weakness to this chestplate Positives Health/ Health Regen - This is suppose to add additional tankiness to your build and because regen and health complements with the chestplate's unique effect. In addition, the heart pumps blood and keeps you alive so it also goes well with the name of the chestplate Defence - Most defence oriented tank items give additional defence such as Cancer which gives +20 Thorns - For ranged enemies this adds a little redirection damage if they are not in range of the unique effect Exploding - Fires or sparks are usually needed to ignite something, and exploding complements the AOE damage of the unique effect by adding more AOE damage when enemies die. I also imagined that it would be satisfying if multiple enemies died from the AOE and exploded killing more nearby enemies... basically a chain reaction Elemental Defenses - Adding tankiness against various elements besides water Fire Damage - Complements the passive and tank weapons such as Guardian which has meh base damage TL;DR - AOE Fire Damage (per second) mythic chestplate. This gives tanks a damage boost so they can solo end game content without taking forever to kill the enemies and without having to party with a team. Also adds a tanky chestplate to levels 90-100 that focuses around defence. That's basically the item... if you have any suggestions or comments please post them below!