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An addition to the abilities function

Discussion in 'General Suggestions' started by Robert Abdalla, Apr 22, 2026.

  1. Robert Abdalla

    Robert Abdalla Travelled Adventurer

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    Minecraft:
    Maybe think of a way for a player to, after doing a certain quest, be able to forge their own ability archetype on the tree, giving them absolute control over their crafted personal ability. Think about it.
     
  2. FishBuildz

    FishBuildz Gettin' hit by a fish has gotta be embarrassing

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    If you're talking about making custom nodes, this would be unbelievably broken.

    If you're talking about moving existing nodes around, this would be either unbelievably broken or completely irrelevant given archetype node reqs.

    Either way no
     
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  3. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    yeah, absolutely not
     
  4. Elytry

    Elytry Making Builds & Needs to Chill

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    I'm just confused as to how this would actually work.
     
  5. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Firstly, how on earth would this be programmed. Secondly, how on earth would this be balanced. Thirdly, Archetypes are extremely tightly designed. Fourthly, are you expecting every single endgame Wynn player to now also be a competent game designer if they want to design a good ability for themselves?

    Bad idea.
     
  6. QwertyKat14

    QwertyKat14 Queen of Meow Staff Member Moderator

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    Guild:
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    let them cook
     
  7. Winteria

    Winteria Ability Designer Ability Designer

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    Minecraft:
    This just sounds like a nightmare to balance
     
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  8. GoopinGee83

    GoopinGee83 Travelled Adventurer

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    this is just not a good idea in any way we already have archetypes
     
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