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Game Mechanics Add back some boon types in lootruns

Discussion in 'General Suggestions' started by TheEvilMamba, Jun 17, 2026 at 11:12 AM.

?

Did you also notice Main Attack damage% boon type not appearing

  1. Yes

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  2. No

    0 vote(s)
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  3. You are blind

    0 vote(s)
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  1. TheEvilMamba

    TheEvilMamba Well-Known Adventurer

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    Hi,

    I quite like the recent chenge in lootrun, I was also thinking that player could scale way too fast in the early part of a lootrun. So I have absolutely no issue with how lootrun works, I even think lootrun are healthier now and we can say that the CT did really great job on that part.

    However, there is something I don't understand, it is the deletion of the Main Attack Damage %, it's been a shadow deletion since it has not been written in patch notes or hotfixes (or I missed it but I read with attention so I'm almost sure it's shadow) or maybe it's even a bug that it doesn't show up any longer in lootrun but after many lootruns and many boons taken I made the conclusion that this type boon had been deleted and I don't get why because as a melee mage lootrunner with my new melee trance build, I used to enjoy this boon, and since the most recent massive change in lootrun, the only way to efficiently empower my dps is to get a critical damage % boon type and they do not obviously appear in boon selection. At least when there was Main attack damage% boon type, I had more chances to find out a way to increase my DPS with boons and it's been a nerf of melee lootrun enjoyer.

    Already, the deletion of life steal boon type has nerfed melee user in lootrun, I won't complain about it since it's understandable that the content team wants life steal to be an early stat that doesn't scale.

    But with the recent "nerf" of the early scaling of player, I would find it very profitable for the player to have back more boon type like life steal, or Main Attack Damage% even if I'm not sure this one was voluntary but rather a bug that it doesn't appear anymore since I doesn't see it written anywhere in patchnotes. If it is not a bug, then I really would like to know reasons in order to understand why would melee gameplay in lootrun would be so much undervalued compared to traditionnal "spell casting" gameplay.