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Acrobat Rework but done differently

Discussion in 'General Suggestions' started by Enogelb03, Mar 8, 2025.

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  1. Enogelb03

    Enogelb03 Skilled Adventurer

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    I agree with the fact that acrobat needs to touch the ground or some other method to make an acrobat aware of more attacks.

    instead of making large chunks of damage happen when you touch the ground plus a damage boost. have the acrobat damage ramp up over time, with no cap. However, have the mana usage also ramp up over time.

    here is what i propose,

    either weightless gets a buff to mana generation or mana sustain on assassin as a whole should be changed so that nirvana isn't just the best (meaning brining the other melees in line in terms of sustain not nerfing nirvana)

    jasmine bloom instead of dealing damage over time, it deals 400% dmg every 40 mana used

    each time lacerate is used increases all mana cost by 2 until the ground is touched, but only in combat.

    this would have the acrobat have to touch the ground but also rewarded for staying in the air longer since the higher spellcost causes jasmine bloom to do even more damage

    this would also at some point force the acrobat to touch the ground, but they have to be careful when they do this. if they completely run themselves out of mana then touch the ground at an unfortunate time then they can't avoid getting hit but also if they touch the ground early they do not deal much damage
    ________________________________
    this is just an example of the idea, making acrobat much less mana hungry at the start and especially for earlygame but mana cost starts to ramp up which would also increase damage in some way
     
    Last edited: Mar 8, 2025
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