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World Achievements List (70 Support)

Discussion in 'General Suggestions' started by OGK, Dec 20, 2017.

?

Do you like this suggestion?

  1. Yes, I do. (+1 Support)

    70.2%
  2. Yes, however there can be change. (+0.5 Support)

    20.2%
  3. Maybe (+0.5 Support)

    11.9%
  4. No (0 Support)

    9.5%
Multiple votes are allowed.
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  1. OGK

    OGK The Grader CHAMPION

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  2. OGK

    OGK The Grader CHAMPION

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  3. euouae

    euouae euouae VIP

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    maybe there could be achievements for finishing questlines, like the WynnExcavation series and the Part I's and Part IIs.
     
  4. OGK

    OGK The Grader CHAMPION

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    That was also a plan. For each quest there can be a possible achievement. However Quests such as that, probably the achievement will be at the end of the quest line?
     
  5. euouae

    euouae euouae VIP

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    yeah, the achievement will most likely be at the end of the questline
     
  6. OGK

    OGK The Grader CHAMPION

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  7. OGK

    OGK The Grader CHAMPION

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  8. Chise

    Chise A loli dressing like a cheese >w< VIP+

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    I love the main concepts of the entire idea layout, however there are indeed some of the points I think can be improve first.
    This point of view is kinda of uncertain because some of the people dont really love over-grinding for their RPG experience (I know, grinding is one of the core)
    This system surely can encourage player to do more grinding and feel less boring in short-term, but in the long-term point of view, it might just becomes a normal grinding, but just giving extra reward as emerald.

    About this part.. Im kinda not sure if this is a good idea or not, as for those who have reached level 100/101 (End-stage), it might be not a useful system for them as they are nearly(or already for 101 case) obtained all the experience they needed, unless they are rushing for the leaderboard of levels, or else I really dont know how this system can entertaining the end-game players.
    For those who have passed the certain level cant do the achievements below their levels, might kill their interest on trying to complete those they 'cant' complete once the system is getting onlined
    It might be confused by my representations as my english are really awful I admit, so let me try to explain as the case below

    For example, once the achievements system are online, Im level 80 at this point when its come out
    Then because of this little set-up, I cant complete the achievement if I try to get the goal of complete all the achievement in game
    Like how people do on the discovery, finding all of them

    What if, this system can set as the similar case of the current discovery (area discover) system
    Setting a min. lv requirement of getting experience from that achievement, then giving a fixed amount of experience for the player who completed those
    But this can cause a really serious problem as it might make leveling up even easier, making the new player/new classes goes to the end-game stage way faster
    Mhm... what is the default data you are comparing to, without any exp/loot set
    Or with the case that you already have exp/loot set...
    Altho Im quite sure you are meaning for the first case, but its better to clear it out I guess (?)

    So, by the meaning of words
    Is that mean once I completed achievement A for example
    The chat will keep spamming 'You have completed : [Achievement A]' for every 5 minutes (?)
    If this is what you mean, why not make use of the current quest book update
    And make a new section call achievement,
    Like showing all the achievement you have completed/Not completed
    So it can sort of be a record like the quests in questbook
    And reward can be given like usually we completing quest/discoveries
    Instead of the complex stage of:
    Click to open the compass
    Then click to open the achievement book
    THEN keep clicking around to find the related achievement
    THEN click the related achievement for reward
    And it will makes life easier, at least from what I think
    I love you strongly mention about this point, as people will think this system is too game broken if you didnt mention about this

    But overall, I love the concepts of achievement to encourage player to continue their life in wynncraft
    Still, its just have too many uncompleted/unclear concepts in the content of it
    Sorry for spending your time to read my wall of text
    But I really want you to know what Im confused about and what I think is a potential problem
    ________________________________
    Also..Its not really a good idea to over-bump your idea and concepts tbh
    A decent idea can be attracting people easily by its title...
    Or by its content..
    But well, I do understand why you bumping it anyway..
    Or else you will barely receiving new people's opinion
     
    OGK likes this.
  9. OGK

    OGK The Grader CHAMPION

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    I'll explain things once I have the time and such. I read it all and from your posts before I could've guessed that English isn't your first language. I'll explain some things that seem unclear. Also I'm used to wall texts, I read and grade them all the time XD
     
    Chise likes this.
  10. Bramblesthatcat

    Bramblesthatcat Just a cat trying to be bing chilling CHAMPION

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    This seems neat! +1 Support!
     
  11. dargonlrod

    dargonlrod yea... VIP+

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    My issue with this is the exclusive achievements for different levels. This forces you to make another class to do many of them (especially if you already have an endgame class), which means a lot of unnecessary grinding.
    But other than that, no problem
     
  12. OGK

    OGK The Grader CHAMPION

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    As long-term, yes, this isn't such a simple solution. But the same thing can be said with many other updates and such. However for now, this gives the CT SOME breathing room as well as having some people who are 100%ers to have something to do and try to complete. As well as these can easily be changed and such over time with the updates with either existing or non-existing stuff.
    This is a very dependent answer. I was considering on deleting that part as well. However the way you have proposed gives those Achievements no feel to them. Achievements are supposed to be done through any level except a few. Having a minimum level is something that limits you and doesn't allow you to succeed. Yes this can probably abused but it could be a bit more specific on trying to not allow you to complete an achievement with you having a Shared kill. But this is dependent. Either way the way you proposed doesn't allow a level 30 player to try and kill something that seems to appose as a challenge. But getting rid of the certain level thing is both an up and a down.

    Ups:
    -Gives some players to have a challenge.
    -The struggle for that achievement seems more rewarding when you achieve it.

    Downs:
    -Levels being over that causing missed opportunities.

    This is the literal basic Ups and Downs, however there is probably more which would probably more convenient to get rid of the exclusive levels achievements. However there should be achievements that congratulate for something. Such as you got to Troms with your level 1 class, that deserves some sort of achievement or something. But personally, I think it would be best to get rid of that part.
    EXP/LOOT Sets will not affect this at all. It is the same with Quests. This is hard set Exp/Loot and you cannot gain any more no matter how big your Loot/Exp set is.
    The reason why it notifies you is that sometimes you may have completed the Achievement without knowing. However this was made BEFORE I had knowledge of the new Quest Book. Which I will update the new way to. However in my opinion I think the pictures will help out a lot to explain things... which I don't have access too...
    <3
    I hope any of these answered your problems. This was made before I had full knowledge of the D&D update. Although I do appreciate you asking these questions.
    I actually want people's comments and such to make the suggestion better. Hence the bumping. Also I would rather not make a title that gives any uneasy feelings and such, or make people feel like they are bamboozled into this thread. I don't want to tag anyone because of personal reasons and such. Either way, you can't make a suggestion without bumping it and the reason why it seems there are so many bumps, is because no one really comments.
    I am planning to remove this thing soon, as well as update on how you can claim your Achievements and such, as well as where the Achievements are located.
    ________________________________
    The Suggestion has been updated to fit with the current D&D update!
     
    Last edited: Jan 10, 2018
    dargonlrod likes this.
  13. OGK

    OGK The Grader CHAMPION

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  14. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    ________________________________
    No, because achievements make you do something and feel like a chore, say for example one was to push a Detlas Gaurd to Cinfras, I would have a lot more fun coming up with that idea myself and then executing it, so no.
     
  15. OGK

    OGK The Grader CHAMPION

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    ...These achievements aren't something that are like that. In fact the system cannot even register that. Also the achievements aren't forced, heck, you could've done one without realizing...
     
  16. OGK

    OGK The Grader CHAMPION

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    Bump it up!
     
  17. OGK

    OGK The Grader CHAMPION

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  18. OGK

    OGK The Grader CHAMPION

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  19. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    I like the idea, but the example you've given is definitely NOT how it should work. Achievements should stay very clear of quests in my opinion, with the possible excepetion of "complete 5/10/25/100 quests"
     
  20. OGK

    OGK The Grader CHAMPION

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    In all honesty, if they are involved with quests, they would actually promote people doing them instead of passing them off. Also, those that end up after certain quests or all, the rewards won't be massive at all. In fact they'll be small and won't break the quest rewards.
     
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