so I was reading this thread https://forums.wynncraft.com/thread...e-etc-62-approval-rate-14-3-uncertain.222138/ by @TurboStratus , where he essentially suggests making it so that people who take enough damage from a certain mob will get a token, which will allow full tanks to get drops from boss mobs. Naturally, the discussion turned to whether this would allow AFK grinding, and how the tank would get the aggro in the first place. So I thought of this. Fire is supposed to be the tank element, so why not help fire tanks actually tank damage? My idea is to make mobs hit by the Courage powder special aggro on the user of the special. This would help full tanks divert damage from boss mobs in a way that requires constant playing, which then prevents the use of AFK builds. This would also be a major buff to full tank items like Leo, Praesidium, and Gravity, as if done in tandem with the suggestion linked to above, the decrease in damage they pose would no longer be as big of a deal. Finally, people who use an offensive fire build can just back up so that the mob is out of range of courage before using it; the short range on it is enough so that people won't need to back up too far.