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Dungeons [80+ Supporters, 93.3% Approval] Improving Dungeons [ Includes Demonstration ]

Discussion in 'General Suggestions' started by Novalescent, Jul 23, 2020.

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Do you like these ideas?

  1. Yes!

    109 vote(s)
    93.2%
  2. Nope.

    8 vote(s)
    6.8%
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  1. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    There could be parkour or something for each room you have to do, but I don't think it is necessary.

    Annoying how? You are not supposed to die, you should care about your soul point. If you are runnimg low on sp, don't run them.

    Resume how? You leave, you have to restart.

    I meant every player would get 3 lives for all dungeons. Sorry

    There could be any mechanic to restore them, but there should always be some sort of timer so dungeons can't be lock up for you if you can't do the mechanic (idk, 1 live/24h? more/less?).

    I don't mind the idea much, but I don't want to make the players less cautions. You will act differently when you know you can afford (some) deaths.
     
  2. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    I mostly agree with this, but there are some things I want to express my opinions about.

    To start off, the instanced private dungeons are something that I want because now there can't be some player already fighting the boss ruining my solo run, and they would also help in finding groups.

    yes

    honestly many bosses ingame need a buff, there are currently no bosses ingame that require teamwork

    For Wynncraft, these "side rooms" don't really fit in my opinion. While running the dungeon, you would still do the same things again and again, now just with more running back and forth. Having split paths or/and randomization like in SST would just work better to make dungeons more interesting in my opinion.

    Both of these are fine and good in my opinion. Dungeons should reward you for actually beating something challenging, not for slapping the same easy boss 6 times.

    I just... don't want a lives system. If it sends you all the way to the beginning, it's just free keys and soul points for a solo run. Having checkpoints and FIVE respawns would require the dungeon to be EXTREMELY difficult in order to be balanced, and that would just be annoying.

    This would balance corrupted keys being so tedious to get, but it requires some balancing, as it makes parties much easier to execute, but solo runs would stay the same.

    This is also fine and good

    Even though I personally also want more team-based combat and possibly raids, I think the main focus in Wynncraft combat should still be solo-centered.

    To end this, I know this may sound really stupid, but are you being serious when you say that professions and mythics are core features of Wynncraft? Professions are like... the most optional thing in Wynncraft.
     
    Druser and Novalescent like this.
  3. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    I think he trusts the tutorial too much... (sorry)
     
  4. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Was kind of meming there ya.

    Hmm, true. Perhaps it could vary on a dungeon-by-dungeon basis?

    The Dungeon run was more of a proof of concept. If I had more manpower I definitely would've made a more non-linear, open dungeon. I didn't though, so I had to go small.
     
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  5. Dr Zed

    Dr Zed Famous Adventurer HERO

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    I agree with Rogue. While I think a particular dungeon may need a tweak here and there, I don’t think regular dungeons need a revamp (besides the group finding). I would be willing to replace all corrupted dungeons with your suggestion and make them raids though.
    ________________________________
    Plus it would be a waste to revamp dungeons AGAIN while Gavel STILL doesn’t have a SINGLE dungeon.
     
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  6. Dwicey

    Dwicey mmmyes CHAMPION

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    I like this idea, but I think that if something like this were to be implemented to Wynn, some sort of tutorial would be absolutely necessary to ensure that new players don't get confused by the party finding system, and that they know that several players are optimal for dungeon runs. Someone just starting out wouldn't really stand a chance against DS on steroids. I feel like if anything, the difficulty of the dungeons shouldn't be changed early-game
     
    Novalescent likes this.
  7. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Agreed. I'm not saying to make Level 5-25 dungeons endgame omega hard. I wouldn't mind seeing a slight difficulty increase in some of them, but that's about it.
    I think the suggestion is more applicable to something like Corrupted Dungeons. I'd say that perhaps the difficulty of the regular ones are fine for the most part and need little tuning (besides maybe FF and EO I would like those to be difficult).

    EDIT: Went ahead and added that tidbit to the suggestion, as I feel there are quite a few people thinking I want early game dungeons to be omega hard when I'm actually fine with just a small difficulty increase.
     
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  8. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    Having Corrupted Dungeons be hard like this and require multiple players while keeping the regular ones solo-based like they are now actually seems like a really good idea and gives corrupted dungeon parties a much more important role

    +1 on this
     
  9. burble

    burble dragon fruit go roar VIP+

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    Guild suggestion soon?? :eyes:

    Anyway, I love the suggestion. My only complaint is that I can't sit against the wall now, watching everyone else grind for tokens. /s
     
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  10. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    Another amazing suggestion from Nova!

    I've got a few opinions on this, but they've already been voiced by other people :)

    Love your work as always, Nova!
     
  11. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Which ones?
     
  12. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    You and Rogue of Rains.
    Whilst this suggestion seems like a really cool concept, it doesn't feel like a dungeon to me. Dungeons being the way they are at the moment (regular ones at least) is a good thing - they're a decent length, incorporate puzzles, parkour, battles and grinding and the rewards are generally decent too.

    My main problems with the current dungeon system are (not including individual dungeon designs):

    Corrupted dungeons aren't different enough. They're just reskins at a higher level (with very few exceptions)
    Gathering tools require running dungeons over and over - this is dumb. Enough said.
    There are too many dungeon related items. Keys, broken keys, runes, dungeon reward, dungeon reward fragments. - I don't really see a way around this tbh, but it's just a pain that there's so many different bits related to dungeons like this which end up getting stored in banks because no-one will chuck out any of them. (Maybe removing fragments would make a big difference?)
    Dungeons rewards falling on your head. -Anyone can come and claim the emeralds, powders and items that drop on you after a dungeon. Just make it give you a reward chest in chat like the daily quest gives you.
     
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  13. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    From my experience the rewards aren't worth much (except the one cata)

    Otherwise yeah, agree
     
  14. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Agreed. Like I said, this would be more entailed to patching up and enhancing some of the current corrupted Dungeons rather than some of the early and midgame dungeons (Although tbh I wouldn't mind seeing Decrepit Sewers changed up a bit since it's a bit boring...).
     
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  15. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Real talk though, when you joining Wynn’s dev / ct team?
     
  16. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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  17. PlasmaWarrior

    PlasmaWarrior Fishomancer HERO

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    That Terraria Calamity music tho..
    :saltedhigh:
     
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  18. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    bump, can't let this die yet.
     
  19. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Herp derp bump
     
  20. SoulBurned

    SoulBurned eee HERO

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    This is great, but how would a Hardcore character work with the life system? Would you die once and be set back to the beginning of the dungeon without dying and losing the tag? I feel it may be easy to be bugged, a bit like the Saving Grace in HS.

    +1
     
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