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World ✧ Grade Ⅳ &Ⅴ Spell Upgrades ✧ [649 Supporters, 313 Likes, 95% Positive] Salted Supports!4

Discussion in 'General Suggestions' started by WynncraftNarwhal, Jul 15, 2016.

?

Do you want this in Wynncraft?

  1. Yes, totally! (+1)

    481 vote(s)
    69.6%
  2. Sure, but with some tweaks. (+1)

    174 vote(s)
    25.2%
  3. Eh, needs major changes.

    25 vote(s)
    3.6%
  4. Nope. Just no. NEVAAAAARRRR!

    11 vote(s)
    1.6%
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  1. SmileyAlec

    SmileyAlec Olympic Gaming CHAMPION

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    Not needed, just up the levels a bit xD Like 10-15 levels higher.
     
  2. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Spell1 lv 4 at 66
    Spell 2 lv4 at 71
    Spell 3 lv4 at 81
    Spell 4 at lv 86
    Spell1 lv5 at lv 81
    Spell 2 lv5 at lv86
    Spell 3 lv5 at lv91
    Spell 4 lv 5 at 96.

    I hate summerschool, its the only reason i bothered do this for you, you lazy little pri-

    jkjk no hurt pls ;-;
     
  3. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    *mindblown*
    what are these strange symbols you are sticking in my face
     
  4. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    yuy we reached 15 likes and 85 supporters :D thanks for your support everyone!
     
    yuuenchi2 likes this.
  5. Inceptus

    Inceptus Silent forums lurker

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    So now having things to do in real life that probably benefit yourself, very much unlike this game, is now a crime?

    Seriously, it's fine he didn't finish it first. It's finished now, isn't it?
     
    WynncraftNarwhal likes this.
  6. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Minecraft:
    this needs a bump.
     
  7. Devourer

    Devourer Lava Warrior VIP+

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    Let's take a look at this...

    Archer:

    Arrow Storm - I like the idea of the random elements. That's going to make things interesting. As for the second one, this looks like a great idea. The only problem is, this could be hard to code... then again, they coded elements, which surprised me a lot. So yeah, this is great!
    Escape - Works interestingly, I love the first one. Don't know how much of an upgrade the second one is though.
    Bomb Arrow - I love this concept! It makes me want to use archer...
    Arrow Shield - This would be very good... lots more arrows making low damage seems the best way to go for extra upgrades on archer.

    Warrior:

    Bash - While I like this idea, the first upgrade is too similar to assassin's spin attack. I think something like widening the range (not range as in how far the attack goes, I mean the width of the attack. So instead of right in front of the warrior, the attack would be in an 180 degree angle in front of them, likely in a few explosions. Basically, more enemies get hit, but only in front) would make bash be different, but at the same time be similar to this one. It could be called 'Wall of Fire', instead of being a ring.
    Charge - This is interesting. A bit similar to escape, but different at the same time.
    Uppercut - Works, but the first upgrade confuses me. Does it happen as a replacement to the uppercut itself? If so, how is it different?
    War Scream - That sounds great!

    Mage:

    Heal - First one works, but for the second one and other things, heal is based on the amount of health you have. If you have more health, you get more from the actual heal but less from the health over time. If you have less health, you get more from the health over time and less from the actual heal. Remember, different levels have different health, so heal would have to be linked to the amount of health the player would have.
    Teleport - I like the idea for this one. However, I think the final upgrade needs a change from the usual 'do damage at the end'. Instead of doing damage at the end, it could do damage at the beginning, sucking enemies into the void.
    Meteor - I thought the final one looked overpowered, but then I saw that some damage had been taken away from other parts of the meteor. Looks great!
    Ice Snake - Now I'm going to use ice snake more!

    Assassin:

    Spin Attack - (I know what you mean, but wrong item. Proximity Explosive makes a massive explosion). Not sure how that last one works? Do you mean damage per 'shake', or have you mixed this up with multi-hit? Because spin attack only does one hit. Rest works fine though.
    Vanish - Looks good, though maybe a slight buff of the backstab to 30% damage. I feel as if it just needs a tiny bit more.
    Multi-hit - Works well.
    Smoke Bomb - People said assassin wasn't good anymore? They can't say anything now.

    Overall, great! Just a few things need to be changed to make each class more different, but everything works great!
     
  8. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    woah large wall of text incoming
    ______________________________________________​
    Archer:
    Arrow Storm: thanks :)
    Escape: Thanks, and the second one is an improvement because it slows and prevents them from jumping, rather than just blinding.
    Bomb Arrow: :D
    Arrow Shield: More thanks :)

    Warrior:
    Bash - Now this is what I call a good suggestion. Appreciated :)
    Charge - k?
    Uppercut - erm idk lemme think about it...
    War Scream - :D

    Mage:
    Heal - *mindblown* i don't understand a word you said...
    Teleport - hmm might be worth trying.
    Meteor - :D
    Ice Snake - yay :)

    Assassin:
    Spin Attack - Damage per "shake", and oops i forgot that they updated the Proximity in the update.
    Vanish - alright thanks!
    Multi-hit - cool :D
    Smoke Bomb - :D

    thanks overall for a great and extremely constructive post, this really helps. :thumbsup:
     
    Devourer likes this.
  9. Devourer

    Devourer Lava Warrior VIP+

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    Charge - I mean it's good, it doesn't need a change.
    Heal - The health heal gives is based on the health you have. You get more over time if you have less, but more from the main heal if you have more. I think the 500 health bonus should be one of these instead of 500.
     
  10. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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  11. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    uh.. can you please make your post easier to read with dark theme? :c
    Those black texts.. You can make them black for white users, white for dark users like we're writing these replies.
    1. Select the dark texts.
    2. Hit the button with "T" thing mark on top right corner of the edit box.
    3. Boom. Code as what you want, like Bold, Underline, Size etc. This might takes your time to code again, but NEVER select white/black color when you code the text.. use "T" button k?
     
  12. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Alright im going to try and understand...
    I still don't get it. Plus, the 3rd Upgrade on spell relies on hearts as well, not sure why using hearts as a base is a problem?
    Spin Attack: Burning just does more fire dmg.
    Vanish: I don't get your point here.
    *sob* no one seems to be able to read pitch black on dark grey. The again, I have excellent vision, so idk... now this is what you would call hard to read:
    hi motoki1
    Extremely dark grey on dark grey. Honestly, I've looked at Black on Grey for a long time, and you're only the second person to complain about this on one of my many suggestions.
     
  13. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    I'm sure many of dark theme users are having bad time to read this suggestion, I'm just suggesting you to make your suggestion easier to read it. And why are you even mad for it..
     
  14. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Minecraft:
    A. Hearts have a varying amount of health. At the start of the game they're worth 2 health, but by the end they could be worth 400
    B. You better change the 5th tier upgrade to aftershock. Also I don't think adding elemental damage to a spell is worthy of it's own upgrade
    C. Spin attack. Because the game can't really register if you're behind an enemy, Spin attack wouldn't get the boost so the only thing that would get boosts are The first strike of multihit and a melee attack. But because Spin attack is easier to use and doesn't require pinpoint accuracy, AND deals more damage than a melee strike (230%+Elemental vs 160%), AND can be used on faster enemies, The backstab will almost NEVER be utilized
    ________________________________
    I'm fine with it :/
     
  15. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    But some are not fine, like me and it'll be easier to read with white texts(+colors) while you're using dark theme right.
     
  16. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    im not mad...? Unless for course, you mean "crazy" mad, in which IDK what to say.
    a. Yeah that's what its based off, it depends on the amount of total health you have to heal yo.
    b. kden but I don't like the "after" part because its happening while you are multihitting.
    c. yes they literally CAN detect that, lots of servers have already achieved this feat (such as minplex). Plus, the point of Backstab was you to attack/stab them from behind, as a melee attack rather than a spell. Plus, you already get speed while in Vanish, so you can run after them. Thats nto even counting the fact that your invisible, so you can easily sneak behind enemies, as mobs can't detect invisible players.
    ________________________________
    alright @Slimeonatree because i didn't like the "after" part, I made it "Shocking Strikes". Does that seem good to you?
     
  17. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Yeah, but it's not worth sneaking up on an enemy from behind to deal 160% damage when you can just use spin attack to deal more damage without needing to get behind someone. It's not about whether you CAN sneak up behind an opponent, it's whether it's WORTH sneaking up on them. And I'd like to see you chase after a stratiformis speed boosted archer.
    Also shocking strikes is fine
     
  18. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Look, the Vanish thingy is just something to help you to deal more damage.
    Plus, PVP is like, literally, 0.01% of Wynncraft. I can see that you're not very into PVP because your wynncraft.com/stats/ stats. Not to mention barely anyone has a Strati build, those things over 10+ Stacks and are extremely difficult to come across.
     
  19. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    A. Not even accounting for PvP, what I say still stands. It's a lot easier to just use a spin attack to deal damage as opposed to meleeing from behind. Not only that, in PvE, you tend to go up against hordes of mobs, and since spin attack covers more area than a melee hit, it basically negates any need for you to use backstab.
    B. I tend to use duels rather than go into the nether because the majority of people in the nether have OP builds. Y'know, Cactus poison lifesteal BS, alkatraz and +Tier attack speed, ETC. either that or it's empty
    C. Amazingly, it's still extremely difficult to catch up to any archer on foot.
    D. Why not make it so attacking from behind either Stuns enemies, negates elemental damage, or doesn't unvanish you?
    ________________________________
    Also how would backstab interact with multiple mobs?
     
  20. Pokextreme

    Pokextreme Avos Air Archer HERO

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    +100 Supports :)

    I've noticed that you seemed to have mostly the fire element(or it might just be me), and very little air, give air some luv
     
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