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World ✧ Class Idea ✧ - The Shaman - Now In The Game, But Only By Name

Discussion in 'General Suggestions' started by xKindredKinesis, Apr 7, 2016.

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What'd you think of this class suggestion? Would you want to play it, should it ever be implemented?

  1. Looks great! I'd totally play it.

    82.9%
  2. Looks bad. I'd rather not play it. (Please leave reasoning, otherwise I can't make improvements)

    6.7%
  3. Looks nice, but it could be changed for the better. (Please leave your suggestions below)

    10.3%
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  1. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    Bumping again for class.
     
  2. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    You forgot to update the 47/64 to 64/64.

    I also noticed that you have either changed some of the names I put or left out some. It's ok though. If those names that have been either changed because they sound better that way or been removed for whatever reason you have, then that's alright with me.
     
  3. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    I thought there was supposed to be 6 mythics?
     
  4. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    amending, hold up
    ________________________________
    For the ones that I kept the same, I'm really happy with those, and I'm glad you took the time to come up with them.
    Thanks again!
     
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  5. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    5/5 needs to be 6/6 for Mythic.
     
    Last edited: May 6, 2016
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  6. Golurk_

    Golurk_ In Golurk We Trust

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    What exactly does "Damage: 20%" mean for the spells?
     
  7. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    For Will-O-Wisp, that's how much damage each hit deals.
    It works kinda like Multihits.
     
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  8. WhettoWen

    WhettoWen desperatly need a fatal but poor

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    Normally the spell unlocked at level 11 is a spell that helps you move around the map faster. Please correct me if I'm mistaken but the current level 11 spell does not grant anything that helps you move faster. I know this would be hard but I feel it makes the class for more into wynncraft.
    Now the positive stuff:
    I really like the idea. It's a class that's new and not a copy of warrior like I've seen before. And you put in a crap ton of detail on everything! Props to you. You got a positive vote from me!
     
  9. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    Well, he did have reasoning behind the Level 11 spell not being a speed thing. "Lack of early mobility vantages is compensated for in the form of enemy manipulation spells."
     
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  10. WhettoWen

    WhettoWen desperatly need a fatal but poor

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    I guess your right in a way
     
  11. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    Time to bump
     
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  12. Inceptus

    Inceptus Silent forums lurker

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    I'm seeing a lot more good suggestions lately.

    Oh, did you think I meant you made one?


    Because you did.
    Well done, sir.
     
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  13. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    Might as well bump for class.
     
  14. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Welcome to Bumpville.
     
  15. Durabilities

    Durabilities Well-Known Adventurer VIP+

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    Honestly, I've tried and tried to make class ideas that players would like and that I myself would like to play, but this class idea is simply brilliant. I love the idea and I would pay to play as the Shaman.

    Very well done.
     
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  16. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    That's some really good lore right there! However, you forgot to update the Patch Notes for that. I never really got around to asking this at all, but why is Root Frenzy's mana cost 6 -> 5 -> 4? Isn't that a little bit OP to spam a spell like that instead of 6 -> 7 -> 8?
     
    Last edited: May 22, 2016
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  17. Blueswordss

    Blueswordss Well-Known Adventurer CHAMPION

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    I like the class
    +1 support from me
     
  18. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    Keep #TeamShaman alive! I haven't gotten an answer for this question:
     
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  19. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    I suppose you have a point; Root Frenzy is a rather potent spell that doesn't use up much mana.

    I'll try to figure out something soon and decide what to do with it from there.

    (Also, patch notes are mainly to track the history of gameplay changes. Sure, there are some recorded for the thread, but that's usually for format/bringing attention to new parts.)
     
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  20. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    Spelling errors:
    Grade III+ Nova Burst - Unlocked at Level 56
    • Mana Cost: 8
    • ✣ Damage: 20% + 75% (Nava Burst)
    • ✮ Elemental Damage:
      • ✹ Fire: 20%
      • ✦ Thunder: 15%
    • ✣ Total Hits: 10 + 1 (Nova Burst)
    • Block Range: 5 Blocks
    • Area of Effect: 3 Block Radius + 2 Block Radius (Flare Burst Explosion/Bomb Arrow Size)
      • When the bolt dissipates, it creates an explosion
     
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