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World Everything is still unbalanced

Discussion in 'Feedback' started by strikeflame5356, Sep 6, 2023.

?

Buff most things

  1. Yes

    13 vote(s)
    61.9%
  2. No

    8 vote(s)
    38.1%
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  1. strikeflame5356

    strikeflame5356 what do I write here VIP

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    Since 2.0 came out pretty much everything from the early midgame onwards has been significantly easier than it was in 1.19, and this hasn't been fixed even though we're over a year past 2.0's release. Bosses that used to be really hard still get shredded with at-level builds, etc.
    This isn't even considering the fact that the newfound mobility of a lot of classes (a lot more classes can straight up fly now) means that many enemies are now much easier to avoid, as well as the fact that almost no attacks do regular knockback damage so on some archetypes stuff like the bridge room in EO are kinda bs.
    Please, at least fix the numbers so that mobs in endgame areas don't have ~11k hp where a build at-level will usually do at least 20k with it's main damage spell.
     
  2. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Not everyone can shred shit like you, everything untill late endgame is fine. Late endgame may be a different story, but various pieces of content require much more in-depth looks than "it's too easy"
     
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  3. AdrianOkanata

    AdrianOkanata Well-Known Adventurer VIP+

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    It might be that this is intentional, in order to appeal to casual players who don't want to read stats on items and think about builds. Most people just want to play around with cool abilities.

    It's kind of funny because a better way to accomplish that would be to remove/fix the surprising parts of the math behind the game which no one would ever guess, such as elemental defenses reducing damage by a constant amount instead of a percentage, or raw netural damage not doing anything if you don't have neutral damage on your weapon, or life/mana steal depending on your attack speed, etc...
     
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  4. point_line

    point_line Well-Known Adventurer

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    this already happens
    i feel like this should stay, but they say how it works
    also with 2.0 damage values basically everything dies instantly so +1
     
  5. tig

    tig "Because EO parkour killed my grandma, OK???"

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    If you don't have damage stats on your items, raw melee and spell are the only ways to get increased damage (see depressing weps, The Nothing, etc.)
     
  6. point_line

    point_line Well-Known Adventurer

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    he meant that raw neutral damage, which is present on things like violet-shift, doesnt add damage if you don't deal neutral damage. This has since been debunked to be false.
     
  7. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    I'm having a brain rot moment so I might be getting the point of this post wrong but if it's suggesting to set mob stats to be in line with 2.0 stuff then yea :thumbsup:
     
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  8. strikeflame5356

    strikeflame5356 what do I write here VIP

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    I haven't had the experience myself, possibly because of the difference between power levels of different archetypes which is very much exacerbated at lower levels, but I've seen a friend of mine go through both phases of both of the bosses in Prison of Souls in a matter of seconds on builds that are ridiculously bad, like, with most of their armor slots empty and no accessories, and one legendary weapon, on a level ~40 shaman. That is supposed to be a completely optional, somewhat hidden, very difficult boss, so an argument from accessibility or something holds no water here, not that it would for this case even if this was a central, main-story boss since a boss that dies in a few seconds is pretty much unplayable, and the goal of accessibility is not to make bosses unplayable for everybody.
    If you want another example from midgame, Redbeard dies way to fast. I've only ever fought him on a build with a Rare weapon and what would probably not really be considered sufficient mana for Acrobat spellspam, and I found he died too quickly for me to figure out what was going on.

    Also yes, I agree that absolutely not all endgame content is too easy, especially the stuff added in 2.0 like the Hive, TNA, etc. And there are some things that I think are totally BS and piss me off, like certain LI and Hive fights, which you could maybe reasonably call "too hard". However there is a lot of stuff that is just easier than it was pre-2.0, like EO for example. If anything the problem is at its least stark in the Endgame because there is more new, post 2.0 content there, whereas at lower levels the problem hasn't really been solved.

    That's pretty much all this thread is. I myself would like to see the SE's normal open world mobs get buffed passed what they were in 1.20, and made more intimidating in general, but there's a whole thread on the forums from somebody else dedicated to that. I also find the movesets of regular non-boss mobs to often be too bland throughout the whole game and especially at higher levels, but this really more an issue of variety than difficulty, since if they got buffed to have the same default melee AI but did 5 times as much damage that wouldn't be an improvement.
     
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  9. tig

    tig "Because EO parkour killed my grandma, OK???"

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    I would very much like to see that build, I've been playing this game for years and I'm not bad by any means, and that boss still puts up a respectable fight. Either this build is not nearly as bad as you claim, or your friend has been blessed with God-like powers.

    Dungeon bosses don't need to be stupidly powerful (except The Eye), and again, not everyone can shred shit in mid game, game progression especially for first-timers doesn't need to be super hard.

    I more or less agreed to this in my first reply. Yes, I believe a lot of endgame content is too easy, and again, it requires far more work than buffing the mobs to a pre-2.0 state, because they were still to easy then.

    Fuck Death Metal.
     
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  10. point_line

    point_line Well-Known Adventurer

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    Is death metal even difficult though
     
  11. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Death Metal is straight up the hardest boss in LI and you can't convince me otherwise.
     
  12. ChrisWildfire

    ChrisWildfire Sun Punk

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    counterargument: orange cybel
     
  13. Mardeknius

    Mardeknius Knight of Blood Item Team HERO

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    Hi! Aforementioned friend here
    ________________________________
    for the record, I'm playing on a trackpad
    and that's level 33 armour
    and those are level 9 accessories
    and that hardly took me a minute
     
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  14. point_line

    point_line Well-Known Adventurer

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    you are correct but that doesnt mean its hard
     
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  15. Elytry

    Elytry The Previous Usernames Tab VIP

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    Hive was not added in 2.0
    Also, Hive is very easy with the right build.
    My 65k ehp build dies INSTANTLY. (in the death metal boss room, that is.)
     
  16. strikeflame5356

    strikeflame5356 what do I write here VIP

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    The hive bosses were reworked in 2.0 and I'd say they're actually up to par with it. I find them to be harder than the LI bosses and TNA.

    The endgame boss I dislike the most is Matrojan Idol, which I do unironically find to be much more difficult that Death Metal. The last two phases especially, where one is more aggressive than Corrupter of Worlds but in a smaller arena, and the other is a baby with complete CCI and high walk that is still tanky enough to survive long enough to do a lot of damage to you, and who's attacks can only really be avoided by spamming a movement spell which prevents you from attacking it very effectively.
    Death Metal isn't really bs though, it's just overwhelming, and maybe requires a bit too much strategizing on the spot for a boss in a boss rush. I think the assumption is that players who do LI have already beaten Death in Tower of Ascension which is harder and has a (obviously) shorter runback

    I would expect I would be the kind of person who can't shred everything, given that I was and am still actively limiting what items I use in my builds and not trying to build for the highest possible damage, and yet I killed the guy in under a minute and, like I said, couldn't really figure out what was going on which feels kinda shit and limits your enjoyment of the boss significantly. I can only imagine how fast people using legendary weapons and builds with more effort put into them would kill this boss. The boss still needs to be playable, it should to be possible to extract some amount of entertainment and enjoyment from the boss fight, which you can't do if the boss dies instantly, and which it is harder to do when it feels like you are more powerful and intimidating than the boss without even trying.
    The Eye, by the way, isn't stupidly powerful right now. It's moderately difficult at best, and that's from my experience using varyingly shitty builds, and the perspective of someone who never successfully soloed The Eye pre-2.0. You may already agree with that I just wanted to mention it.
     
  17. ineedhelp

    ineedhelp You need help?

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    i barely read anyone elses posts here but i think if we removed soul points and then buffed things it would be good. I think this because most bosses would absolutely murder lower skill players in glassier classes if we brought the stats of them up, but removing soul points would give them unlimites tries to eventually beat the boss by learning its attacks
     
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  18. SoulyHere

    SoulyHere She/Her

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    there is a thread of ppl discussing about ideas of removal of soul points:
    https://forums.wynncraft.com/threads/remove-soul-points-v2.296106/page-14
    sometimes new players can rlly trip over things that looks easy in our endgame player's perspective because they are not familiar with the mechanics. after all, most of us have multiple classes, and probably have redo the content on lv many times that we know whats going to happen without needing to think.
    so, i think most of them are fine, just a few of them (notably Fully Formed Amadel in WynnEx.D who is now just a punch bag) that rlly needs to be reworked to better fit in the new system.
    i agree endgame stuff may be a bit too easy compare to pre-2.0, but since a lot more possibilities exist now (archetypes and how they can be built) its much more harder to balance everything just right that will not make it too easy/difficult for the few certain archetypes. so its better to leave them be, before more important stuff (e.g. good ol class balancing) is tackled.
     
    Last edited: Sep 9, 2023
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  19. strikeflame5356

    strikeflame5356 what do I write here VIP

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    I'm not asking for major areas to be impossible to survive in, just for a return to the level of difficulty of 1.20 for most areas. Time Valley for one is actually way harder than it used to be and maybe the hardest area in the game now if you go there at level 20, and I am definitely not asking for that to be buffed (I don't really want it nerfed either, it's a neat optional area that is very fun to play in when replaying the game), nor am I asking for other areas to be like that.
    It's hard to think of very many archetypes where everything is too hard, not that they don't exist. But for most archetypes, including everyone I've tried extensively, the game is too easy, meaning this is the experience for most players. The fact that some archetypes are useless or ineffective is their own issue and usually comes from archetype-specifc problems, whereas classes that are too powerful are usually too powerful because of a trend in 2.0, where player abilities got way cooler and started doing much more damage, and mobs were not buffed to keep up.
     
    Last edited: Sep 9, 2023
  20. Elytry

    Elytry The Previous Usernames Tab VIP

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    Time Valley is harder because its level was increased from 15 to 25 in 1.20.2
    New players aren't going to be superpowered players. They're still learning the game for their whole first playthrough. Pretty much everything in the game is difficult for your first playthrough.
     
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