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New Class - Elementalist

Discussion in 'General Suggestions' started by Candras, Jun 24, 2020.

?

Yes or No ingame?

  1. Definitely

    2.7%
  2. Yes but with changes

    2.7%
  3. Ok/Meh

    29.7%
  4. No

    18.9%
  5. Definitely not

    43.2%
  6. Idk

    2.7%
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  1. Aiyria

    Aiyria sad HERO

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    !!

    wait now im confused are you saying i was being harsh or not?

    if you are then you must have misunderstood what i said
    or maybe i just phrased it badly

    well what i mean is that i didnt mean to be mean in anyway in my post... as i stated MULTIPLE times throughout it so uh
    whydya quote me?
    tell me if im being stupid its late im tired this might not make sense
     
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    The idea looks very good, even though the "multielement" class isn't original. Very well detailed. I think there should be different damages on spells based on your element.
    Also add "base stats" like on current class selection screen. What is their base damage? Defense?

    To be honest, I don't think this is the best addition to the game. Right now (if I understood correctly) the element you focus on changes only the type of damage you do, which I think is a bit of wasted potential.
    ________________________________
    The "harsh" was mainly for the other guy.
    If I understood you, you discouraged him to post class ideas (at least for the time being).
    Wouldn't be better to just say "It propably won't be implemented any time soon."?
    It sounds better than "stop creating class ideas, they won't be implemented because shaman was introduced in the last update".

    I think we both might misunderstood and phrased badly.
     
    Last edited: Jun 27, 2020
  3. Aiyria

    Aiyria sad HERO

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    ah. well now at least i now where youre coming from.
    though... im not sure if you read my first comment all the way through, as i did say:


    and


    which is pretty much what you suggested for me to say being:


    also, this whole section (pretty much) was me telling them how they could improve the idea, what they did wrong and what they did well



    i think we can agree on that
    (though uh please read my comments fully if yer gonna jump on me like that)



    Also sorry if i sounded aggresive, i really dont mean it at all. Like i said its late where i live so please forgive me if i sound rude.
     
  4. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Not exactly rude, just a bit long and complicated for me.

    I am glad we solved it out.
     
    Aiyria likes this.
  5. Sploofie

    Sploofie professional idiot VIP

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    A good idea in general, but the second spell must be a movement spell according to the Wynncraft formula (yes I made that up). If the spells are all based on elements, I'd think a good set would be:
    1. Fireball (fire; self explnatory) -> Increased fire damage and range -> Shoots 3 fireballs
    2. Dash (thunder/lightning; movement spell) -> Increased range, speed boost at the end -> Lightning bolt strike at the end
    3. Earth spikes (earth; sorta like uppercut for warrior) -> Increase range and knockback -> Will create a water jet that does huge KB when casted into the air
    4. Whirlwind (air; basically a tornado thing that forms around you and knocks back targets) -> Longer range and increased air damage for 5 seconds -> Will create strong gust of wind when ended, does ~15 blocks of KB
     
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