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World Mob Charms

Discussion in 'General Suggestions' started by Computekk, Jun 18, 2020.

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  1. Computekk

    Computekk Steampunk Virtuoso

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    I think it would be cool to have little consumables called "Mob Charms", that when used, depending on the tier (T1-T4) would give you a certain time frame where that specific mob wouldn't attack you.

    For Example: Zombie Charm (T2): When used, all zombies won't attack for 2 minutes.
    Another Example: Frozen Berserker Charm (T4): When used, all Frozen Berserkers won't attack for 4 minutes.

    These charms would be rare ofc, and the higher the tier, the rarer they are. Mob charms are drops from that specific mob, so if you want a Zombie charm, you have to farm zombies. Idk much about what rates would be good, so I'll leave that up to the CT. BOSSES CANNOT DROP CHARMS. Only hostile mobs can drop charms.

    Charms cannot be combined into better tiers, so what you get is what you can use.

    To prevent spam, 1 charm can be used every 10 minutes.


    This is a really basic idea on paper, but I want some feedback as to what y'all think.
     
  2. Saya

    Saya you win at uwynn HERO

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    Poll?

    Seems like an implementation nightmare and a complete waste of already precious inventory space for new players. It's also another mechanic that's potentially confusing, which wynn already has too many of. #questions is full of questions that could be resolved if there was a better early game that helped the player instead of misleading them (Looking at you, Elemental Exercise)


    Edit: Also, I swear I saw a similar idea a month or two ago...
     
  3. Lucif3r

    Lucif3r Travelled Adventurer

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    I think it could work, but wouldn't this become very specific to certain situations? In most areas, the mobs differ, so just as a followup, would a player be able to equip and use more than one charm at a time? Would the minions that are used in many boss fights drop charms? (Sorry if I'm playing devil's advocate, I just think that developing the idea even more would only make it better :D)
     
  4. suzukzmiter

    suzukzmiter Well-Known Adventurer HERO

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    this feels completely unneseccary to me
    add a poll
     
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  5. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator HERO

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    While not pointless, I'd like to point out the specificity of the idea. Why bother adding boatloads of items just to counter getting harassed by mobs?

    I can see this kinda help the Professions community, but the implementation makes it extremely confusing on new players, not to mention taking a toll on Inventory spaces. Unless you're HIC, in which you're not going to have problems being harassed by mobs anyway since you'll be passively grinding combat XP as well as professions (slots are still an issue).
     
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  6. Cutsard

    Cutsard Self-Proclaimed Idiot

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    Add a poll.
     
  7. Muchwag

    Muchwag Don’t call me Poliwhirl! VIP+

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    Objective: Survive!

    Pulls out charm thing, ez win.
    dungeon ez clap


    tbh I think this is kind of useless, like saya said it would be a nightmare to code and I doubt they would be used at all. There are also so many trials that involve just surviving so having one of those charms just completely negates all challenge that would pose. I believe you should flesh out this idea much more.
     
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  8. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    Ok bois time to get the Eye charm out

    wait no thats insignificant

    we also need the rat charm so we can finally defeat the giant rat and save the ninth dimension

    but in all seriousness this seems completely pointless and unneeded
    plus making one for every mob including one-time quest mobs seems like a waste of time
    it would also take the fun out of grinding. ''oh im close to dying let me just whip out my demon charm instead of using a heal spell/pot''
    It would also screw up dungeons, quests, ToA, The Hive, TotL, and boss altars.
     
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  9. RazorGuild

    RazorGuild FEATURED WYNNCEAFTIAN (WIP) (IM MAKING IT BIG) HERO

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    Wouldn't really see a use for this, seems too specific to be implemented.
     
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