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World Backpack Discussion Thread

Discussion in 'General Suggestions' started by CoolVictor2002, Jan 18, 2019.

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  1. CoolVictor2002

    CoolVictor2002 Dead meme expert,cyberbullied by NicBOMB

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    how do you think we should handle backpacks?

    so far i found and made

    raw materials only, bank 2 but you lose items and it's only 2 pages, just a backpack but kind of expensive
     
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  2. H0Y

    H0Y H0Y HERO

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    I would say a backpack only for materials
     
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  3. ExertKarma

    ExertKarma Waiting for mythics to drop CHAMPION

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    No. Trust me. This was intentional. They didnt include backpacks so we wouldnt have room to pick up emeralds ree
     
  4. galaxyy

    galaxyy galactic adventurer

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    a backpack for raw materials only makes sense, but even without them, inventories fill up quickly. maybe multiple kinds of backpacks? like one for materials and one for other items (weapons/tools, armor, loot, drops, etc)?

    and pages don't necessarily have to be as big as the bank, maybe just a few rows? there could be different tiers of bags too. the first tier could be one or two rows, the second a row or two more, etc. each could cost a bit more since they'd offer more storage to players.
     
  5. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Not sure if this is necessary, but I'll go ahead and put this here before we get the "Backpacks aren't confirmed why do we need a thread for it?" comments:
    [​IMG]

    Edit: Technically backpacks themselves are not 100% confirmed but this would be the most likely route given the world we are in
     
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  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    A backpack only for materials makes the most sense, and would likely be way easier to code than most other options.
     
  7. liual

    liual buy my ignis =) VIP+

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    Honestly i cant see why this has not been implemented yet, considering the amount of items you can collect and that a clean inventory generally is around 27 slots (not considering heal pots for non-mage classes).

    It shouldn't be too hard (don't quote me on this) right?, you could for example make a command instead of clicking something. Maybe something similar to how factions servers handle it (like /pv 1 or /enderchest ).

    Im sure you could encourage players to explore more (seems like something the wynn team wants) using backpack upgrades as motivation. Or maybe just make it craftable, idk. I would say for sure that it's something that would make the game a lot less annoying to play. I can't remember how many times i've had to travel back and forth just because i've forgot some item (e.g. a scroll, emeralds for a merchant) or because of a full inventory.

    Imo wynncraft really needs a system like this (or something similar), what do you guys think?
     
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