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World } New Class { Witch } Damage {

Discussion in 'General Suggestions' started by LtCorgi, Dec 26, 2018.

?

Do you personally like it?

  1. Yes

    61.1%
  2. No

    38.9%
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  1. LtCorgi

    LtCorgi the Beautiful VIP

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    Minecraft:
    Description;
    The Witch offers a hybrid of damage and utility with survivability; at the cost of defense & vitality. This class offers one of the highest chances of surviving with it's utilities of spells. Skilled in the art of witchcraft, the Witch uses dark magic to summon, suck the life of foes and charm.

    Class;
    Playable from the start, the Witch is an easy to use class that allows beginners and veterans to strive. Excelling at single target and medium range with a sprinkle of utility, the Witch is a serious threat.
    Variants: Enchanter | Tag: Wt/Ec

    Base Stats;
    ⚔ Damage - [■ ■ ■ ■ ■]

    Basic attack deals splash damage in a very tiny AOE. Between the Archer and Wizard.
    ❤ Defense - [■ ■ ■ ■ ■]
    Low defense, requires careful attention and maneuverability.
    ➳ Range - [■ ■ ■ ■ ■]
    Smallest distance of range attackers.
    ✮ Spells - [■ ■ ■ ■]
    Spells are very versatile with the Witch, while not all deal damage they will certainly help.

    Attack;
    When it comes to standard attacks the Witch I a few ideas, we could reuse the staff of a wizard, a broom, or a lantern. Each spouting a small ball of black magical circles that explode upon contact. Range would be right between the wizard and warrior.

    Spells;
    Right-Left-Right | Summon | 4 Mana | Lvl.1
    Summon a "Mama Spider" which will seek the nearest enemy and attack for half of your standard, spouting half your health as well. [Element: Neutral]
    • Upgrade I: Upon summon, Mama Spider will appear with two babies, dealing the same damage but spouting a fourth of your health; additionally mana is reduced to 3.
    • Upgrade II: Once Mama Spider has died, two additional baby spiders will arise from her sack.
    Right-Right-Right | Broom Ride | 5 Mana | Lvl.11
    Hop on your broom and fly for a short distance in any direction. [Element: Air]
    • Upgrade I: After your ride, the broom explodes dealing damage in a small AOE.
    • Upgrade II: Explosion damage is increased and mana cost is reduced to 4.
    Right-Right-Left | Curse | 6 Mana | Lvl.21
    Apply a curse to an enemy, slowly draining their health and converting to your's. [Element: Earth]
    • Upgrade I: Cursed enemy's damage is reduced to 75% for you.
    • Upgrade II: Upon death of a cursed foe, the curse then spreads in a small AOE; additionaly mana cost is reduced to 5.
    Right-Left-Left | Charm | 7 Mana |Lvl.31
    Charms an enemy, the foe will now work for you. Does not work for bosses. [Element: None]
    • Upgrade I: All damage taken by you is reverted to charmed ally.
    • Upgrade II: Once charmed ally is dead, all their health is converted to you; additionally mana cost is reduced to 6.
     
    PikaLegend likes this.
  2. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    hmm props to making an actually detailed class suggestion although the fact that your main attacks are summon creatures, you won't be able to target who to attack and also there's the potential problem of pathfinding and everything. in regards to dishing damage it seems underpowered, but then isn't the charm ability basically an insta kill? since the mob will no longer fight you, it might not drop items or xp but for all intents and purposes it is dead. you'll need to put some limitations on that like how many you can control at once and the level range or smth they have to be or maybe they must be at a certain percentage of their health before being charmed or a combination of all that
     
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  3. LtCorgi

    LtCorgi the Beautiful VIP

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    Minecraft:
    Oh, the limitation was one, sorry. My choice of words might of been poor, but that's what I was intending to imply when I said "an enemy". Again, my apologies.
     
  4. PikaLegend

    PikaLegend Shocking VIP+

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    Very cool idea, but some things to change. When referring to the other current spells in the game, they generally either, give buffs, directly do damage or inflict debuffs. As such, spells in Wynncraft are usually fast paced, which makes it fun and easy to pull off combos. Pay attention to the synergy of your spells and the pace they bring the game. If it takes more than 20 seconds to kill an at-level normal mob, then it is an issue. This class suggestion is unique that some spells don't work the same as that principle, but that could make for a bit clunky and awkward gameplay.

    Looks like a pretty good summary of the class, but after looking through the spells, this class definitely needs more proper AoE damage dealing spells to deal with swarms.

    Lots of people have asked for a "summoning" class that summons troops to do their bidding. This spell is interesting as it could allow you to swarm your enemies which would be quite funny. You should state a movement speed for the spiders as well, I suggest something like Fast so it is hard to dodge them, but it is still possible to dodge them.

    Only few things I want to suggest:
    In addition of using health, I think the spiders should despawn after a certain amount of time (20 seconds) or when you stop holding your weapon just like how Archer's Arrow Shield does after a while. This prevents stacking up thousand of spiders which could lag the server and fps of others, and also prevents cheesing of bosses.

    Additionally, the Mana Cost is a bit too little, and should 6 Mana by the time it hits the last upgrade. This is because 3 Mana basically makes it a spammable spell, with a cost similar to Archer's Escape.

    Change up the upgrades as well. Move Upgrade I to be Upgrade II as spawning with 2 babies seems like a powerful thing for me, and also I don't like the current upgrade II as it is more of an "if and only if the mama spider dies", and since you can spam the spell making it spawn more spiders after death is just frustrating. Perhaps change Upgrade I to be a buff to the current Mama Spider, make it deal 100% damage instead? Or another idea for an upgrade would be so that the mama spider explodes on death or when the timer is up, dealing AoE damage.

    Someone else mentioned about pathfinding issues. Maybe make it so that the spiders go towards the enemies that you are pointing at when you cast the spell, or that the spider is flung towards the direction you are looking at so that you can kind of "throw the spider" and as such it would properly target the enemy you are trying to target!

    Element wise, I think it shouldn't quite be fully neutral. Make it deal Earth Damage and maybe Thunder Damage.

    Imo, this is one of the coolest spells ever suggested, as it is sort of like the warrior's charge, but cooler. Perhaps give a more precise number of how far the broom would bring you, and how much actual damage it will do. Also, make it so that you can change its direction while on the broom as well, kind of like the warrior's acrobatics.

    If you want to be a bit more fancy, make it so that it explodes on impact, or that once you jump off the broom, it continues for a bit until it collides and explodes.

    Air seems pretty right.

    I think it should be Right-Left-Left

    I think it is an okay spell, but it definitely needs a name change. Something like "Siphon Life" or "Life Drain" could be a bit more proper. We already have a Water Powder Special named "Curse" as well.

    Spell cost perhaps should be 8 Mana at the last upgrade, and instead of a slow drain make it drain with 3 ticks over 3 seconds with 40% Air, 40% Water and 120% neutral damage in total over the 3 seconds. Remember this is a Level 21 skill which is generally the big Damage Dealing skill every class would have. And because of that, you should only get like 30% of the health from the skill or else it would be quite game breaking lol (else make it so that you only get the life from the last tick).

    Change Upgrade I to be "inflicts weakness on cursed foe while cursed". I think that would be more fitting and gives you a chance to debuff your enemies and help your teammates.

    Another concern is that Upgrade II seems very awkward. The issue of using "upon death of a cursed foe" is that we already have an Exploding Identification and that it is very useless in single boss battles and PVP. Do change it to something more suitable. Maybe a good chance to make this spell an AoE spell, such as the spell being able to chain up to 3 Enemies that you can suck their life out of?

    Should be Right-Right-Left.

    Definitely change this spell. It is hard for the game to classify which mobs are "bosses" and it is a lot of work to go back, find every bosses and give them a "boss" tag. This "charming" ability would also be very useless in PVP and PVB.

    I think another AoE with debuff spell would be more suited in here.

    Upgrade I is pretty cool however, it could make the class quite broken for PVP as well. If anything, it effectively makes you a cactus build with 100% thorns once you charm the enemy player.

    Upgrade II is also an issue since most mobs in the game have very high health compared to the player, and also it is another "if and only if" the charmed ally dies, which makes it awkward for gameplay.


    Overall, I don't think you are experienced enough in the game to fully push this suggestion forward yet (sorry if it comes across a bit harsh!). If you wish to suggest a more in-depth suggestion, I think you should play more of the game until you hit level 100 (and fully understand spell mechanics for each class), refer to some guides as well (I shall link some below), but it is not to say that your suggestion is invalid, it is quite cool and unique.

    https://www.wynndata.tk/mana/
    https://forums.wynncraft.com/threads/how-damage-is-calculated.176082/
    https://wynncraft.com/help (Very Outdated)

    Generally, we (people in the forums) are quite picky with suggestions and prefer lots of thoughts and depth to make sure the suggestion is balanced and fits well.. I recommend once you have a better feel for the game, give a bit more proper concise damage values. Hopefully these links will help.
     
    Last edited: Dec 27, 2018
    Tsukiji likes this.
  5. Lairgaf

    Lairgaf Skilled Adventurer

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    Wtf stop asking for mage-like classes
     
  6. mrkranky

    mrkranky Well-Known Adventurer VIP+

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    Minecraft:
    This class is a bit too wild IMO, some bosses like wybel would be easy because you could just charm an invincible core and never die, but against a boss like matrojan idol you would have no cc and all of your minions would die in a matter of seconds, there is just too much cheese available in certain situations for it to be balanced, also a 25% damage reduction and another class with a built in heal would make it nigh-immortal.
     
    Last edited: Dec 29, 2018
  7. LtCorgi

    LtCorgi the Beautiful VIP

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    Minecraft:
    You only take 75% of their original damage output, meaning a 25% reduction.
     
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