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World Wynn In The Future

Discussion in 'General Suggestions' started by Thilyzh_, Jun 4, 2017.

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Would you like a Corrupted version of Wynn?

  1. Yes!

    6 vote(s)
    14.3%
  2. It could be cool

    18 vote(s)
    42.9%
  3. I don't know

    1 vote(s)
    2.4%
  4. I am not sure I would

    4 vote(s)
    9.5%
  5. No!

    13 vote(s)
    31.0%
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  1. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    Before you say anything, yes. Something very similar has been suggested before. Right here. However, the suggestion was not very well executed, but I intend on making up for that on this one.

    A little backstory
    As we all know, Wynn is fighting a strong force of corruption. The Roots of Corruption has already taken a small area hostage, and is feeding the Wynnian wilderness with undead. The story goes that miners found the portal on accident one thousand years ago, and that is what started the corruption. Now, the corruption has spread to a large area, and is scattering the wilderness with hostile monsters.

    On a thread about a theory of the Corrupted Dungeons being set in the future, a future where Wynn lost the fight to the corruption, discussion started that it could be amazing to have this futuristic Wynn as a fully accessible area. I agreed, and that is what this suggestion is about.

    The world of Corrupted Wynn
    The Province of Wynn, in a distant future, about a thousand years from now, will have lost the war against the corruption. The entire province is covered in corrupted soil, and fierce monsters from another world are roaming free. Only few humans are left, held up in fortresses in the mountains as a last ditch effort of survival. The cities are abandoned and lays in ruin, similar to how Ancient Nemract looks now, though still in a shape that can bring recognition from players (this will make it more authentic and may give a sense of sorrow and grief to the player).
    Bones from fallen soldiers and monsters are scattered all over the province from the battles of the past.
    Wynn has fallen and the whole province is hostile and dangerous to anything living and breathing. Only the fortresses in the mountains are remotely safe.

    Gameplay
    As for the actual game, the province will be set as a high-leveled area, possibly with a quest giving access, similar to how The Envoy Part I took the player to Corkus. Corrupted Wynn will follow the same level rise as the Corrupted Dungeons, so there is no need to raise the level cap. A suggested level for entering Corrupted Wynn would be around 70-75 with the highest leveled area around 95-100.
    The reply that inspired this idea placed the access point in the Door of Time. While this makes sense to the way the Door and Valley works, I know there might already be plans for this door, so it may not be possible to have it there. If that is the case, a time travelling NPC from the future could take the player to and from this futuristic Wynn.
    Because of the problems in the world of Wynncraft, the technologies have not changed much over the past thousand years, so no guns or crazy stuff. The weapons, spells and general combat mechanics are the same as they are now.

    Wrap-up
    In this futuristic Province of Wynn, there are new quests to do, new NPCs to meet, new mobs to fight and old places to re-explore. This new Province will give a sense of nostalgia for higher-leveled players and give them more to do on Wynncraft. Some of the quests could even be referencing the past (how it is now) and make the player feel a sense of how terrible this future is.

    Now, I know that this is a lot of work for the Content Team. A new whole province to build, with Dern, Bloomi and Fruma planned as well. However, you should remember that this Corrupted Wynn is the same as the old one. Well, the layout is the same. In addition, I am not saying I want this next week, or something ridiculous like that, it is still only a suggestion. A suggestion for something that could be a cool feature for the future.

    Now it is your turn
    I appreciate any additions or constructive criticism you, the reader, might have. Simply reply to this and we can converse about it.
    Thank you



    Just some people I should mention:
    @rainbowcraft2
    @what
    @ElectroMantis
     
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  2. captainganon

    captainganon God of k | Derpalope VIP+

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    But... why? This is one of the most boring and cliche things you can do in an open-world game; old areas given a new coat of paint is not great content.

    Sure, it's an interesting idea, but there are better ways to continue the content and superior endings to the main storyline. Making everything you do in the present useless and only the far future mattering takes away any feeling of importance that the player may have.

    So, without even going in-depth... no. There are preferable alternatives, as well as no real reasoning behind the suggestion.
     
  3. llllllllllllll

    llllllllllllll Famous Adventurer

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    Um, you don't write lore. New provinces are planned, such as Fruma and Dern. I doubt a futuristic version would happen, as you can get about as futuristic as quartron or future selchar.
     
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  4. RelsrakHelnandus

    RelsrakHelnandus Dunmer

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    But why would Wynn loose the war? This is a classical RPG. You have normal enemies like zombies and big behind-the-scenes enemies, namely the corruption.
    The story always goes that the player destroys the big enemy. And we have thousands of players.

    Although it would be fun to travel to the future in a quest.

    This is not Dark Souls, where you are a normal human with no special superpower, except being reanimated.
    You are technically one of the strongest beings in the world Wynncraft is playing in.
     
  5. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Yes this idea is good. I have an idea about this down at the bottom.
    Isn't that what they did with corrupted dungeons? Or are they different in many ways? (I've never played a corrupted dungeon)

    What if this future world is unstable, and not a set future? Currently, there is no end to the story that we see, meaning even after doing all the quests, there's still more to the story. Maybe this future world will change with every quest you do in the regular world quest-wise, and will look better the more of the important ones are done. This future could be what the world will be like if the hero is not there for the rest of the story that hasn't been created yet. There could also be some... inconsistencies that, if placed right, will make the world seem rather unstable in terms of being set.
     
  6. RelsrakHelnandus

    RelsrakHelnandus Dunmer

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    It would make sense if it'd be part of a quest, where you can look in the future, should you not prevent it. Alternate universe, am I right?

    But as Ganon said, it's cliched.

    I'd imagine the "view into the future" as a cutscence, rather than making it explorable.
     
  7. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    I understand why people see it that way. I also understand that it's possible to take a cliche and obvious thing unique if very well executed. But I do see where you are coming from.
     
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  8. e!

    e! ⁣e HERO

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    And how will they copy and paste the entire province, millions of blocks, to a different place? I believe that would crash the entire build server...
     
  9. RelsrakHelnandus

    RelsrakHelnandus Dunmer

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  10. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    My friend told me they program the whole thing to generate the way it does. If he's right, it's as simple as copying and pasting text in a text editor.
     
  11. CastielCraw

    CastielCraw Well-Known Adventurer

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    I somehow like the idea. It's like the Christmas quest in Selchar.
    Someone or something is in danger in the future/past and you have to travel to the future/past
    to prevent it from happening. But though you said, that it would be easy to copy and paste
    the landscape @rainbowcraft2
    the team also has to make the landscape fit in with time and quest. So everywhere corrupted mobs
    and obsidian spikes and it can really be a pain to paste them everywhere around the whole Wynn province.
    So I would only take the Areas needed for quests and maybe add some special places to give the player
    a nostalgic feeling.
     
  12. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    I see your replies, and you may be onto something. Cut-scenes, small portions of the map, etc. being a part of a quest or a few quests maybe. A quest that shows what can be prevented, or something similar. But I do not think a copy of the way "A Grave Mistake" or "Memory Paranoia" work will be beneficial outputs. I think it would be better with something similar to "Taproot".
    I like the exploring of something new. It makes it more live and I feel more connected to it.

    For the build itself, I never said to copy-paste Wynn as it is. That would take too much editing on the paste. I meant to build it from the bottom again, as everything the player is able to see will have changed severely. Nothing will look like a copy of the present day Wynn.
     
  13. (Meric)

    (Meric) No longer edgy

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    Agree with Cap

    Its a repaint of wynn,


    +Its like a Gavel all over again..
    and we know how long that took....
     
  14. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Maybe it should be included in a multipart quest? Like Iron Heart and Envoy. I think it should be 3 parts.
    I see... but wouldn't it be faster to copy and paste the landscape, since the land will be 85% the same? Then build the rest?
     
  15. Cassie81

    Cassie81 Overlord of The Dern Providence HERO

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    Definitely a no. Leveling up will be much too easy. This is too cliched and it would be in some ways interesting I admit. Wynncraft in my opinion does not need this yet. Maybe if the level cap is increased I would agree slightly more. Otherwise, this suggestion is a no to me.

    No offense though.
     
  16. captainganon

    captainganon God of k | Derpalope VIP+

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    Sorry, they don't. It's all built through WorldEdit, VoxelSniper, and hand. They'd really have to copy and paste millions of blocks to get it right, and then switch most of them out. It's not the biggest challenge, but it's a big deterrent.
     
  17. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    Taproot is also a multipart quest, being included in "The Real of Light" questline. But I like the idea of that.

    I don't think copy-pasting the landscape will be faster either. Yes, the shape of the land is the same, but the texture, thus the blocks used, will not be.

    I do not really care about how long it will take, as I stated in the original post. What I care about is the discussion of whether or not this is a good idea and how I, or we, can make it better.
     
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  18. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    My friend lied to me... Mistakes aside, I had my doubts anyway. He was just mistaken.
     
  19. Cybersoap707

    Cybersoap707 That one guy VIP+

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    A nice alternative to this would be a quest, where a time traveller shows you through the door of time the future of Wynn. You see Wynn is destroyed and Corrupt in a cutscene, and you set out on a HUGE quest to attempt to change the future. This would take less time, be more interesting, and involve a huge quest about it.
     
  20. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    Sounds good, but personally I like the exploration too. Even if it is just a small part of it, exploration makes me feel more attached to a more real issue.
    To me, a cut-scene alone would just make me think "this cut-scene is well made". However if I get to actually be there myself, as in "Taproot", I can feel myself in the world and think "this is actually nice/terrible. I wonder what changed/I can do to change this".

    I do not conform to this kind of behavior. If you did not read a thread, or generally have nothing to contribute to a formal discussion, please do not reply. If you are gathering posts for the "no links before 10 posts rule" I suggest you do it properly. Read threads and reply with contributions to the topic discussion.
    2. Useless content.
    (Not putting any thought into a post or a post that has no purpose or does not add anything to the section or thread.)

    This is an actual forum rule. Read them and stick to them.
     
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