Discussion in 'Wynncraft' started by Druser, Apr 23, 2019.
blaze it 420 fam
dude you cant just rat out my ops like that, shit man how am i supposed to sell all my weed taproot now
The server is restarting in 9 minutes.
anyone else seeing that he has very low hp for a level 93
Yeah, all my armor is 60s/70s (Restored Ancient Helmet, Corrupted Nii Plate, Crystal, and Sodeta Boots). It got me through the elemental divisions of the Hive just fine though, and Garaheth wasn't even a challenge (5k bombs yay!).
Did you have the pleasure of running into our good friend the inferna uth guardian yet? If you haven't I highly recommend you try summon him because I got absolutely shattered by him at level 95 and I think 99 as well tbh (then again I was a melee based assassin at the time so I probably had it coming but still)
Also anyone who owns this rad farm is getting some serious dough from selling the t3 level 100 "farming material" to its "loyal customers" if you know what I mean :P
thats the wynncraft quality
dw my hp is super low but attack is high
Inferna is the easiest for me by far. I beat Zephra easily, had some trouble against Nepta (in the sense of "had to use a few health pots because teleport spam"), and got oneshot by an Alka minion.
It’s actually a new province leak. “Wyyd”
weed lvl 120 farming material
better than mine
Of course they’d name it after you. You’re the one person who plays their game more than anyone else
it's the Build teams' Weed Farm
If you're interested in how effective a mediocre (non-)build like this can be:
Build used: https://wynndata.tk/s/rhP2tZ (I modified the damage/defense values to show my items' rolls - note I have 2/4s mana regen on my Sodeta Boots and Return to Ether, can't modify those in the display though). I used Bob's Mythic Bow with T6 water powders as a secondary.
@Selvut283 beat Matrojan Idol within 3 minutes (because Escape didn't run out), but can't penetrate Qira's heal wall.
also @YYGAYMER hi
Matrojan Idol has 1205000 health total, and you beat that in within 3 minutes. Let's assume 2:30, or 150 seconds, so that's approximately 8033 dps you were doling out on average against it.
Qira has a 10% chance to use Heal in her first phase, and she casts on average once every 5 seconds, so that's 50 seconds or so on average between heals. She's got 275000 health and 2750 regen, so 275000/8033=34.233, and we can take out about one hit of that thanks to regen, which means it'd take about 35-36 seconds to take down Qira's first phase with that kind of dps so on paper she wouldn't even be allowed to heal once, but you can't outpace her heal wall? Excuse me?
If we're going with the previous 40% of maximum health assumption, then she'll be fully healed by Heal if she's at approximately 195000 health or above. You're dealing about 77600 in 10 seconds(accounted for regen healing by 2750).
Healing at 140000 health or below means she doesn't even reach 200000 again, only hitting that previous threshold at 196000 health after casting Heal. At 100000 health, she barely gets up to half her total health, and past that Heal doesn't really do much at all for her. So, since you have about 50 seconds on average between Heals(and 8 seconds at minimum, since her cooldown post-Heal is 8 seconds), you should totally be able to manage it.
Of course this IS all on paper, and isn't accounting for accuracy, evasion, or the presence of Qira's minions, but since the Matrojan Idol has such low element weaknesses and such varied element defenses throughout each of its forms, each outstripping Qira's across-the-board resistance, I think we can discount element defenses as a suspect for making one easier than the other. So, I must profess my confusion here.
With Matrojan, I can circle and Bomb/Storm nearly-continuously, practically never miss a shot, and he mostly can't do a thing (except the Charge phases). With Qira, projectiles and Web make it all but impossible to close the distance, not to mention the minions, plus Heavy Flamethrower occasionally cutting off about 5-8 seconds (retreat and return time).
I completely disagree. I think the elemental defenses are to blame here, at least to a degree. Qira has very high defenses and RTE has very low base damage which is a huge disadvantage. Then you've got to take into account idol has a lot less HP/phase which means each phase's limited elemental defense is far less meaningful than you're making it out to be.