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Wyvern Info and Crashout (Admins and CT PLEASE read)

Discussion in 'Wynncraft' started by Ichikaaa, Apr 10, 2026.

  1. Deusphage

    Deusphage but a beast Modeler Builder

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    This shouldn't be too hard to fix, would just need permission to do so
     
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  2. miyao

    miyao Well-Known Adventurer

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    i owe you my life.
     
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  3. Ichikaaa

    Ichikaaa woop woop

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    Happened on the 8th (Wednesday) on my main account (Ichikaaa)
    I was incorrect about the parents above, I had thought it was one thing just off memory, but looking back at all of my screenshots it was
    414 Ebony-Sapphire x 394 Mystic-Horn
    upload_2026-4-10_22-40-58.png upload_2026-4-10_22-41-14.png upload_2026-4-10_22-41-33.png
     
    Last edited: Apr 10, 2026
  4. fatboy

    fatboy Well-Known Adventurer

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    I bred a Mystic-Shell and a Mystic-Onyx together and got an Azure-Onyx from it on my first time breeding, so there's definitely a bug if the intended behavior is to only mutate for accent color.
     
  5. SUPER M

    SUPER M shoop CHAMPION

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    The whole mount system was incrediably fumbled. And it all started by adding them extremely late to the beta.
     
  6. InfernalEclipse

    InfernalEclipse Well-Known Adventurer

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    I agree that mutations are not implemented very well, I believe it would be better if mutations could only choose from previous generations colours, that way you have complete control over it if you really want to.
    The main colours having mutations has already been confirmed a bug, so I wont talk about that as I assume it will be fixed soon.

    I also agree with the breeding slots. Having only 2 is pretty rough, plus rather than the ranks giving a benefit, it feels more like creating a problem and then selling the solution. The difference between 2 and 3 slots is just too much.


    However, I disagree with the breeding, I feel like its not as bad as people are making it out to be. It seems like you're breeding in a very unoptimal way (not trying to be offensive).
    I haven't done as much breeding. However, if you max your wyverns, the 2nd generation will on average be 720 potential. It seems like a linear increase of 30 stat points each breed.

    For some stats, I have 3 mount slots, I am maxing out every wyvern, and I have been able to breed 1 2nd generation and 2 1st generation wyverns which are currently being leveled. It should be approximately 3-4 more days until I get my 3rd generation wyvern with a potential average of 960, which lines up with the person who said it would take 10 days to reach 1k potential.

    Given that a 1.2k potential (or a 4th generation maxed wyvern) is on par with a pre-fruma white horse, I feel like this is actually a pretty good amount of time investment for the reward.
    I will also add that given that we dont know what the max potential is and that the falloff is pretty severe, breeding beyond 1.2k potential is most likely not worth it at all, and thus I will dub (based on limited information) 1.2k potential to be a "soft cap".

    For a 1.2k wyvern I think its pretty safe to say that as long as you are maxing, it will take on average 30 days with 2 mount slots, 20 days with 3, 15 days with 4, and 12 days with 5 mount slots.
    Also, dont forget that you can buy leveled wyverns which will significantly reduce the time investment (Although these are limited at the time of writing this, in the future they wont be).


    Now, if you care about colours, you're looking at 16 parent generation wyverns for a 1.2k potential wyvern. This means if you only care about mystic, you're looking at a 6stx investment. However, a mystic sapphire would be approx 96stx with a 60% chance that one breeding pair mutates, giving a rough estimated average cost of 143stx.

    Essentially, mystic wyverns will be relatively common, while mystic sapphire wyverns will be very rare, which I agree isn't very good for most people, however, I dont think that means that the breeding system as a whole is bad or flawed, and this could be fixed very easily by my initial proposal of mutations only mutating to previous generation's colours rather than completely random.


    To summarise; I agree with most things, but the breeding system as a whole is actually quite good. Although it does have some problems, they should be easy to fix
     
    Last edited: Apr 11, 2026
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  7. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM

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    can both of you tell me again in this thread if you see a skin mutation happen in the future? we've looked at it and it really shouldn't be happening. there was a chance for it to happen in the first weekend after release, but not since.
     
  8. Fox

    Fox Fox

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    Hope you're compensated some of your loses because you tested this system thoroughly and are reporting and obviously massive glitch (even if it isn't for LE duping). Though, that being said, diving full in to a new feature, that clearly had a rushed beta, and on top of that with how many things are still broken, that you should have known there would be risks in doing this. Early-adopter risk is a real possibility, so I think you didn't have to attack the ct this much for it, specially when that can discourage the team by essentially saying theyre morons and sellouts. When, obviously, after the reaction this thread has had, the only explanation these glitches are occuring is because of an internal miscommunication within the ct and devs. Hard to ask for transparency when not even the team knows what's going on lmfao. A QA team tested it, but because they were champion they didn't realize. because they focused on functionality, they didn't realize trying to breed the rarest traits would be impossible. I'd apply Hanlon's razor here, where the situation here can be attributed to ignorance, not malice.
     
    Last edited: Apr 12, 2026
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  9. RogueCarnelian

    RogueCarnelian Skilled Adventurer CHAMPION

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    My friend Talathar and I have been extensivly testing the stats given by each type of food ingredients at each level since the update and can confirm that the higher leveled ones give more stats as their level increases.

    Each ingredient gives two or three stat increases at varying levels.
    For example: level 1 grain boosts speed by 8 and altitude by 4, while a level 30 grain gives 14 speed and 6 altitude. this increases all the way up to 115 where you get 31 speed and 11 altitude.

    All foods that give 2 stat increases follow the same stat distrubutions as the above grain example, but for different stats.
    Paper gives a large boost to Altitude and a small boost to Boost
    Meat gives a large boost to Energy and a small boost to Acceleration
    Grain gives a large boost to Speed and a small boost to Altitude
    Ingots gives a large boost to Toughness and a small boost to Energy

    The foods that give 3 different stats give 3 different values for each. eg for lvl 1 wood it gives 6 acceleration, 4 toughness and 2 speed, at lvl 30 these increase to 11 accel, 6 tough, and 3 speed, with a max of 23, 13 and 5 at lvl 115.

    As with the 2 stat increasing ingredients, these values are the same for each of the ingredients that offer 3 stats.
    Wood gives a moderate amount of Acceleration, medium amount of Toughness and a tiny amount of speed
    Oil gives a moderate amount of Handling, medium amount of Training and a tiny amount of Acceleration
    String gives a moderate amount of Boost, medium amount of Handling and a tiny amount of Acceleration
    Gem gives a moderate amount of Training, medium amount of Speed and a tiny amount of Energy.

    Ive attached my curent spreadsheet of stats, though am waiting on a couple of mounts to breed so i can verify the last couple of stats (as marked with *s)

    with all the ingredient stats available, ive managed to get maxing all the limits on a brand new mount to 30 with as little as 10 feedings:
    -Feed a lvl 1 gem and take the mount out to level any stat to 10. this lets it eat lvl 10 ingredients
    -Feed a lvl 10 gem and take out to level training to above 20 (will have a limit of 24 at this time) to allow feeding lvl 2o food
    -Feed a lvl 20 oil and a lvl 20 paper, and level the training stat up to 30, allowing for lvl 30 ingredients to be fed
    -Feed two lvl 30 strings, 1 lvl 30 ingot, 1 lvl 30 meat, 1 lvl 30 wood and 1 lvl 30 grain in any order.
    Your limit 30 mount should now be max limit in all stats.
     

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  10. Ichikaaa

    Ichikaaa woop woop

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    I don't expect any sort of compensation, it's not something I care about. I messed around with wyverns and mounts because they were exciting to me, and I'd say I got my fulfillment from them while it lasted, which is all I care about

    I understand the system is new, but that doesn't mean that major issues should be expected, especially when these issues can easily be figured out beforehand by just running some mental simulations and jotting down numbers on a piece of paper. When things are released, they should be released with testing done and there was a lack of such due to there not being much time during the beta for them. The player beta aside, I found this issue after just a few hours messing with the system, so evidently there wasn't much thorough testing beforehand (I understand someone who is extremely excited about something will be more thorough, noting everything and with pictures, than those who aren't)

    As for asking for transparency, it's not my responsibility as the player to know who is in charge of what features all the time, so I ask broadly and those who can answer may answer. I agree that it's not malice, and it most certainly is ignorance. But is that ignorance something that the players deserve? I really don't think so, and it's certainly something I wouldn't want as a developer, especially as it only serves to harm the player's gameplay experience


    The difference between "optimal" and "not optimal" should not in any world be as large as it is
    The "not optimal" method saves maybe like 48h or so throughout the process per mount by the time it's closing in on 700 potential. But the difference in cost is that you need 8x the amount of mounts to do so. This isn't even necessarily a bad thing at base, but the fact that breeding is exponential means that by the time you get to about 1000 potential, the difference is that one player has to buy about 128 mounts and the other player has to buy more than 65,000 mounts. In what world is this a system that works long term?

    As I stated, if the game allows you to do things in differing manners, one that takes more money but requires less time (and vice versa), then they should be balanced accordingly. If the goal is a 1200 potential mount, out of the methods that the game has provided to us, one method should take more time but cost less (as it does), and the other should cost more and take less time (as it appears to). It should not be that one method is possible and the other is not at all. If it's not possible, then why is it in the game? That is my question
     
    Last edited: Apr 13, 2026
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