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Resource Pack Wynnic Uniques Compendium - Myths & Legends Update! (1.12.2 - 1.16)

Discussion in 'Your Work' started by fey, Dec 27, 2018.

?

What should be focused on completing next?

  1. Gathering Tools

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  2. Hive Weapons

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  3. Legendaries

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  4. Dungeon Items

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  5. Overhaul Mythics

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  1. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    Yes the timing can be extended for however long and each word can have its own time/repeat interval as well

    Maybe something like:

    cata
    havoc
    ruin

    I want them to be pretty short words as lightning doesn’t last that long anyway (or pulses of 4-5 at a time)

    just deciding between blue or yellow now where blue would compliment the blade but yellow would compliment the body
     
  2. CuriousLad

    CuriousLad Well-Known Adventurer

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    blue over blade and yellow over grip?
     
  3. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    Lightning would be one color no?

    It would make sense if the lightning was yellow/white while on the blade so that it contrasts well against it
     
  4. ChromaticDragons

    ChromaticDragons RAGE CHAMPION

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    hmm yea agreed with the short words, and colors i wouldnt be able to pick either in this case...
     
  5. CuriousLad

    CuriousLad Well-Known Adventurer

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    Not really? Since wynn has magic it wouldnt be that nonsense and it would actually look cooler with like a transition from blue to yellow.

    also hey uh could you explain to me how you make these highly detailed models in blockbench? I really dont get it and my models suck ass
     
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  6. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    I can try out the shapes first and then mess with the palette after to get it right, thanks

    As for Blockbench I don’t actually start modeling right away, in most cases I go into modeling after I have a made concept or idea in my head already then just extrude it into 3D (this is why many of my new works have lots of 2D layers mixed in with 3D)

    My workflow kinda works in odd ways, I usually start by creating a concept that is completely 2D from a side view of the weapon I wanna make then put it into Blockbench as the background image where I can cross reference and pull and modify the palette from to make the model itself (this is the stage where all the colors are selected usually)

    After I feel confident in the shape I create a UV map (texture file) for the model and completely redo the texture using the painter in Blockbench based on my original concept but this time in 3D.

    I’m not saying that this might work for you but this is what I do if you wanted some perspective, I hope it helps!
     
  7. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    Hey guys I just wanted to do a quick showcase for some of the cool things that are now possible to do with Chime! In this example it uses King of Hearts and changes the skin based on whether the player's health is getting pretty low. This opens up the possibility for tons of new interactions in-game and stuff like small hidden things are now feasible too :)

    Of course this feature will be exclusive only to versions 1.16+ when using Chime, the mod can be downloaded here!



     
    Last edited: Jul 5, 2021
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  8. OmegaCKL

    OmegaCKL definitely totally super very active player CHAMPION

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    that's really cool! it's a shame i and a lot of others will probably stick to 1.12 for Wynntils and other mods, but once better stability for Wynncraft and support for the mods in 1.16+ is added, i'll definitely enjoy using this with Chime for these details!
     
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  9. Pdunk

    Pdunk I'm back baby CHAMPION

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    so cool!

    Ditto. I'd definitely switch to 1.16 if wynntils did - but I'm gonna stay wherever wynntils is lol.

    On another note @fey, I logged on to a new 1.20.3 world that just rolled out and noticed that whenever I cast spells with KoH it turns back to the standard wand skin until I switch off of it. Idk if it happened with my monster too, as I was only on the world for a little bit, but I'm sure it would.
     
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  10. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    I noticed this earlier today too. Its because of the nerfs on the weapon that went live, I've fixed it on my end so it'll be included in the next version. Thanks for letting me know!
     
  11. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    Thanks for 10k downloads wowow!! :saltedhappy: :saltedhappy:
     
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  12. OmegaCKL

    OmegaCKL definitely totally super very active player CHAMPION

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    YOOOO LET'S GO
     
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  13. Pdunk

    Pdunk I'm back baby CHAMPION

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    Deserves more! Wynncraft resource packs make it so much more diverse, unique, and immersive—especially this one.
     
  14. Pdunk

    Pdunk I'm back baby CHAMPION

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    @fey can I use Wynnic Uniques and Wynnic Vanity in my Wynnovation modpack for Wynncraft? I’ve already included links to them but I’d like more people to experience all the depth and charm these amazing textures add to wynn. (Of course, they won’t be able to see them unless they add optifine but hey.)
     
  15. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    thats fine by me, let me know when its out I'd love to try it out :thumbsup:
     
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  16. Pdunk

    Pdunk I'm back baby CHAMPION

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    Here it is on Curseforge. I just uploaded a new version with only a bit of testing so crossing my fingers there aren't any glaring errors.
    https://www.curseforge.com/minecraft/modpacks/wynnovation

    On the off chance you didn't know, you need to download the curse launcher to get it, but if you download the modpack file from the site and "import" it into a custom profile on the launcher, it's easily transferable to the standard launcher once it's downloaded.
     
    Last edited: Jul 15, 2021
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  17. Hecticae

    Hecticae Well-Known Adventurer

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    huh, turns out this works in 1.12.2
     
  18. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    mhm it says so in the title, it should also be compatible between 1.9 and 1.11 too but I’ve never tested those
     
  19. OmegaCKL

    OmegaCKL definitely totally super very active player CHAMPION

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    I noticed an odd bug today, whenever i cast heal using King of Hearts, it temporarily turns into the default generic tier 3 wand before going back to normal. Seems to only happen with KoH, no other wands. 1.12.2.
     
  20. fey

    fey *places pixels on you* CT Manager Modeler ✎ Artist CHAMPION

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    I fixed it on my end, still waiting for official releases out of beta for both Optifine and Chime before I can put it out, we were just talking about this in the last couple posts :p

    If you want a temporary fix go to the properties file for KOH in the mcpatcher (1.12) or optifine (1.13+) folder and navigate to king_of_hearts.properties and change the def/intel requirements to the updated ones and it should work.

    Going forward I made some changes to the syntax so items are much less likely to break after updates
     
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