This is most likely gonna be the last changeblog! Now, the update isn’t completely ready yet, but it will be soon. We will make a proper announcement full changelog when that happens. This time, let’s talk dungeons. I’m sure a lot of you saw that one coming. Dungeons have changed a lot in this update. Right now, they are cool things to do once or twice with a friend, but this time, they are gonna be much more important. Our goal is to make them as necessary as quests are right now. Let’s get started… Dungeon Rename It’s time to change things up. Dungeons used to have a fairly simple name, with a single word to describe the full thing. We found that it limited us a lot and just doesn’t sound very cool, so we renamed all of them. Here’s the list: Skeleton Dungeon: Decrepit Sewers Spider Dungeon: Infested Pit Animal Dungeon: Lost Sanctuary Zombie Dungeon: Underworld Crypt Silverfish Dungeon: Sand-Swept Tomb Ice Dungeon: Ice Barrows Jungle Dungeon: Undergrowth Ruins Water Dungeon: Galleon’s Graveyard Wait a second, even mini-dungeons?! Yep! Mini-dungeons do not exist anymore, they are now complete dungeons. Dungeon Rework Every dungeon has been reworked. Some of them didn’t change much, but others changed so much they are literally unrecognizable. We’ve worked hard to make sure that every dungeon is unique and bring something new. They all have a certain theme and special gimmick. No dungeons are alike. And since this is hard to explain, here’s some GIF of what you will see in dungeons. Dungeon Bosses We all know how you guys feel about tanky boring bosses. Every dungeon boss will now have a specific gimmick or strategy for defeating them. I really don’t want to spoil them though, so that’s all I’m gonna say about that. Oh yea, make sure to say goodbye to Sand-Witch and Lava Cow while you still can, as they got replaced with better bosses. RIP. Dungeon Key You used to be able to buy key from merchants, or even simply getting them when you finish a dungeon. Now, the only way to get keys is to find a Key Guardian. Those are mini-boss spawning in the general area close to the dungeon or in an area of a close level. After defeating them, they will drop the key. They aren’t actually very rare, you should be able to find one per 8-10 minutes by just exploring. We will also add a Key Exchanger at Detlas to exchange your old keys to the new ones. He won’t stay there forever though, so I suggest you go convert your keys as soon as you can. Dungeon Rewards A proper rework wouldn’t be complete without also reworking the rewards! Of course, dungeons will give a lot more XP, but they also now give a special token which can be used to buy OP items and more from the Dungeon Shops! They will give you 2 types of tokens: a boss token, used to buy OP items in the shop, and a dungeon fragment, which can be used to buy smaller rewards and dungeon TP scrolls. Dungeon TP Scrolls You will find a few new shops in town, one of them being the Dungeon Scroll Merchant. They sell quick TP to dungeons, and they don’t even cost a Soul Point to use! However, as said previously, you need to pay using dungeon fragments Corrupted Dungeons It’s a new thing that we will be testing this update. Corrupted Dungeons are modified version of existing dungeons, only harder. For example, the Corrupted Decrepit Sewers is level 70 instead of 9 like the original. There will most likely only be one Corrupted Dungeon for this update, but we do plan to add more as time goes. The way to get keys for them is similar to regular dungeon, but you will need to mix 2 items found in Gavel at The Forgery to craft the key. It’s harder, but the rewards should be more interesting as well. Boss Altars Something new! Boss Altars are spread out around Wynn/Gavel and allow you to get teleported to a special arena where you get the chance to fight and defeat a boss. You will need to sacrifice a specific type of item to go through, but there is always clues around the altar about what kind of items and how many you need. Most of the time, those will be Junk Items. The boss will have a good chance to drop a few very powerful items. You can also only fight it once per payment. When you kill the boss, he won’t respawn until you leave and pay the fee again. Even using /class won’t make it spawn again. Those bosses can be challenging, but thankfully, anyone close to the Boss Altar will get teleported when the sacrifice is done. No need to pay for every player! Sprint Bar We wanted to keep that feature secret until the official changelog, but since it’s kinda hard to make GIFs without showing it, here it is! Yep. Running doesn’t take mana away anymore. As you run, your sprint bar will go down. When it reaches 0%, you can still run, but your mana will go down very quickly (and even faster for people with a lot of mana regen, so they can’t cheat it up!). When you get to 6/20 mana, you stop running, just like before. Lastly, let’s talk about the elephant in the room. Guilds. We are aware about all the issues guilds have. No, it’s not fixed this update. To be as transparent as possible, here’s the reason: The problems are not easy to fix, they would require almost a complete rewrite of guilds back-end. After this update, we plan to clean up our code. It’s well needed, and doing so will allow us to have a much more stable game and let us to expand our development team. We know what we want to do to fix guilds, the design documents are even already done. But it will take time, just bare with us while we clean up our stuff first. We know it’s frustrating, but we wanted for you guys to know about our plans for the future. That’s it for this changeblog. Grian told me to let you guys know that we already have another high level dungeon in the work, but it won’t be ready for this update. It is coming eventually though. We still don’t have an exact release date for the update, but it will be in August. We will post the full changelog when it’s ready, with the exact date on it and few more things we kept a secret from y’all. We haven’t even talked about bug fixes yet, and I’m sure you guys will be happy with some of them, like the cactus fix and attack speed ID issues. ;) I can’t wait to finally get this update out for you guys. The team has worked so hard on it, and we’ve been anxiously waiting for this day for months now. I sure hope you will enjoy it. See you next time with the full changelog!