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Game Design Wynncraft Endgame?

Discussion in 'Feedback' started by Peter_Marius, Jul 23, 2017.

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  1. Peter_Marius

    Peter_Marius mhm... Builder

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    Hello I have made a thread in which I outline the things that I feel are wrong with wynncraft atm, if you disagree with me then please don't leave a hateful comment, can you guys please only leave your own thoughts as this thread is more so that the admins can see what some people feel are wrong with the server or things that could be executed better or just features that would make Wynn a more enjoyable experience alltogether.

    I don't hate Wynncraft i adore it and if these things dosen't get implemented or changed it's not that big of a deal, since i still love the Wynncrfat is structured and how it is to play it.

    Quest
    I love quests and i think that they are really fun, but i don't think that tyhe spread of them is that good, and i really don't like the amount of money that they give i would be completly fine if they halved the money/LE rewards since i feel that they are a bit overpowered.

    The Exp quests gives, i think is a fine amount they can change it to be a bit more or a bit less i dosen't really have to chance i feel, but they need to make grinding more of an opportunity to lvl. up as i will come into later.

    The quests are fun and they feel rewarding to do, but i would like to see more quests with more choices as i feel that would add more replayability into tthe quests as i really don't wan't to play them again since it's just the same it would be cool with just some minor choices as who do you give this item to like the new underground squid city-type quest.

    Content
    I feel that Wynncraft has alot of good content besides quests and grinding, but i would like to see it expanded more in the future with much more of this kinda side content to do instead of grinding.
    I really don't like grinding, alot of people can just be there and kill enemies and turn off and relax, but ireally don't like it and would like to be able to do more side content or atleast some content that requires you to just think a little bit or just do something else than just killing mobs,i know that there is dungeons but i don't feel that they can be enough since that there is a limited amount of dungeon and it would be fun to have more extra content to do than dungeons.

    Dungeons i feel are in a great place atm, but they need to finish the corrupted version, but besides they are great as they are and i just hope that they add more of them, besides that they are great as they are.

    Side-quests, i would like to see side-quests and they would just be really low effort quests as thye would literally just be kill and collect quests with a few more high-quality side-quests sprinkled in between as some requires you too explore and some requires you too complete a puzzle etc..

    Boss Altars, i think that they are an awesoem idea and i would just like to see more of them and with a bigge variety, as some of them could have multi-staged fight's and some could have you fight 2 bosses at the same time and maybe a boss altar that does everything over 3 waves.

    Grinding
    I feel that grinding becomes way too big of a feature in the later stages of the game, i know that theyare trying to fix it but i would like to just see more content added too fill out thoses levels and make it less of a "Who can grind the most" sort of scenario.
    Grinding is a part of an MMO, but i feel that Wynncraft could do it much better and not be like every other MMO out there and make grinding and interactive experience or atleast not a boring one at that.

    I really don't like grinding, but i would enjoy grinding much more if it had a goal as for example completing a side-quest and then getting a small extra reward for killing the enemies.
    The grinding in Wynncraft is not that good since it's just a lure monster, cast spell until they are dead rince and repeat it would be much more fun with a goal or harder mobs with spells and stuff that you fight solo and are not just sorrounded by the same type of mob.

    I feel that grinding should become more of an opportunity to level up also, make it so that mobs give more exp or make them easier too kill if they are in giant groups.
    Mobs should also drop more items or atleast, make them more interesting to fight, like giving them another spell and making the ways they fight more interesting,i know that some run away, but i would like to maybe see some mobs that change form when they come under a certain amount of health like the wither.

    Endgame
    I feel that endgame would make Wynncrfat much more fun to play or atleast a lot more interesting and would make a goal for people who has reached endgame and would serve as a reason for older/high levelled people to stay and play Wynncraft and not just leave and move on to another server/MMO.

    I would love to see an endgame raid or extremly hard dungeon that requires something like 10+ people to complete and in that way add much more gameplay to wynn with some slow progression through the last content.

    Final words
    Im goind to add more in the nearest future.

     
    ThomAnn100 and Ascended Kitten like this.
  2. Ascended Kitten

    Ascended Kitten The Greatest

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    First off, thanks for the feedback! Posts like this one are always welcome & help improve the game.
    I'll try to reply to points you made, but keep in mind that there's probably a lot more to say, and someone from the CT with more experience could probably provide better information.

    Counting the emerald rewards of all current quests yields around 92 Liquid Emeralds. (probably a bit less due to things bought during them)
    While that might seem like a lot you have to remember that you earn those rewards throughout the game as you progress, and most players spend a great part of it before "finishing"; rewards increase as costs for gear & equipment rise too, and another thing to be considered is the state of the market. Certain mythics and legendaries are bought for multiple stacks of LE, and even though the quest rewards might seem like a lot for just trading with NPCs they are supposed to also help out in general, and that includes player-trading.
    I think what the economy needs is a money-sink to lower the influx, instead of smaller emerald rewards. A few people hold way too much while the majority can't afford the "high-tier" items, and I agree that something should (and will!) be done about that.



    While we'd love to base more quests on decisions, we are limited by the current quest system. It only allows it to a certain degree, and sometimes it just isn't worth the effort. What I can promise though is that the quests to come will keep up the high quality of the recent ones, as we progressively get more tools we can utilize.
    As you might know there's a code refactor being worked on by Jumla at the moment, which would also come with changes & improvements for the tools GMs have available; choice-dependent content with completely unique paths that could even span across several quests are definitely something that we'd love to do at some point.

    Completely agree with you, and luckily I can confirm that content focused on that is being planned & worked on. Especially Discoveries (introduced with the Corkus Update) will hopefully be expanded on, and dungeons should see some additions and reworks soon enough too. Grinding, in its ideal state, should be something that "can be done" to speed up the levelling progress and might be required to reach the top, but quests and their xp-rewards should take care of the most.

    As for more interesting fights & mob-spells, those should also come with the refactor. Currently even a lot of the spells we have available are broken (vanish, arrow storm...) and hopefully those will be fixed and new ones added soon enough. Once that happens, I can guarantee that you'll see a lot more interesting and different gameplay combat-wise.
    I don't really think more item drops are necessary, as the rates are fine and more items are being created constantly.


    While that's true you have to remember that most players aren't "done" with everything the game has to offer yet, and some of the lower levels still lack content and quests that are comparable to new high-level ones feature wise. Discoveries and additional content should at least provide some activity, and while there are other priorities at the moment, high endgame content will be targetted too. (An example would be the dungeon after the 'Finding the Light' quest series)
     
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