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Tool Wynncraft Damage Calculator

Discussion in 'Your Work' started by motoki1, Feb 10, 2017.

?

Did this tool help you?

  1. Yes, a lot.

    57 vote(s)
    72.2%
  2. Kinda, I guess.

    17 vote(s)
    21.5%
  3. Not really.

    4 vote(s)
    5.1%
  4. No, this tool sucks. (Please feedback why?)

    1 vote(s)
    1.3%
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  1. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Yeah, great idea. Why haven't I added that all the time?
     
  2. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Update!
    • Added Melee DPS calculator. Thanks to @NicBOMB for the original idea.
    • Updated DL version.

    @SilverMirror Might be interested?
     
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  3. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I suggest some edits to your vocabulary @motoki1 . IDK if you are primarily an english speaker, but some of what you wrote was confusing when I read it at first. I have made some edits if you want to consider them :)
    Gramar check 2.PNG Gramar Check.PNG gramar check 3.PNG
     
  4. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Tysm, your sentences look much better than mine. x) I'll try to update them as soon as possible.
    Actually I'm not used to speak English yet, so grammar/vocabulary sometimes confuse people. Sorry about that.
     
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  5. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Does this work on mobile?
     
  6. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Yeah it worked for me, if you install the excel app thingy.
     
  7. Elephat

    Elephat hi HERO

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    its bad cuz u put frickin 50,000 rows on the table jeez
     
  8. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    What?
     
  9. motoki1

    motoki1 The Damage Calculation Scientist HERO

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  10. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Updated:
    • Added an "Average per hit" indicator for every spell/melee calculation output, this will show your average damage output in practice!
      • It's just an average of Minimum and Maximum damage, with Dexterity chance weighted.
    Just thought it'd be useful to add one. The sheet is getting more and more messy, though.
     
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  11. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    You know what they say about messy sheets ( ͡° ͜ʖ ͡°).

    It hurts your eyes. What were you all thinking? ;)
     
  12. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Update:
    • Added "Multihit x9" and "Uppercut Total" damage output, so you will now know those :)
    @YYGAYMER
     
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  13. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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    yay :D


    "Thunderの上限値にまだ何かある..?"
     
  14. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    That's just a memo I forgot to delete, ignore it :p
     
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  15. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Updated the sheet a bit:
    • Fixed Raw Spell/Melee calculations, accounting the fact that Raw Spell can make negative neutral damage ONLY if the total output is positive or zero, however, Raw Melee cannot make negative neutral damage in any cases.
      • This means you cannot work out a negative total damage to "heal" the enemy.
     
  16. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    um im still kinda confused about how exactly -raw damage works?
    is it like you just subtract that much damage from the total damage of the spell?
    but like does it subtract from the spell's neutral damage or elemental damage?
    is there some kinda order to it or smth?
    halp ;-;
     
  17. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    uhh you can test it with the sheet but to give some examples:
    You have 100 Neutral damage, 100 Thunder damage and Super Fast weapon (x4.3 multiplier), and have -300 Raw Melee/Spell.
    Melee damage, you will do 0 Neutral 100 Thunder, 100 total.

    Spell damage (for ex. Spin attack, 200% multiplier, 50% neutral -> thunder conversion), you will do ((50 * 4.3) - 300) * 2 = -170 Neutral, (100 + 50) * 4.3 * 2 = 1290 Thunder, 1120 total.

    In other words, in Melee, your Raw Melee only affects 'neutral' part of the damage, however, in Spell, your Raw Spell affects 'total damage'. Yeah, I know it's kinda weird... this confuses me too.
     
  18. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    yea thats why i was confused mostly lol
    i mean also the fact that raw spell only adds raw damage so one would think it only removes neutral damage too...
     
  19. Gearsalt_Mark

    Gearsalt_Mark Travelling Merchant CHAMPION

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    Doesn't WynnData already do this if you put in whatever gear with the correct tier attack speed and just edit in the DMG % values?
     
  20. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Yeah, exactly.
    For usual build calculations Wynndata would be a lot more convenient than this, as it would automatically import (best) IDs from the items you selected.
    I myself sometimes still use this sheet when I need to mess with those numbers to research things and adjust the formula itself.

    You could use whichever you'd prefer, and that's pretty much it I think.
    Also, damage calculation in Wynndata's BUILDer was originally made from this ;)
     
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